Doodle3D-Slicer/three.js-master/utils/converters/obj/split_obj.py
2015-06-12 15:58:26 +02:00

505 lines
12 KiB
Python
Executable File

"""Split single OBJ model into mutliple OBJ files by materials
-------------------------------------
How to use
-------------------------------------
python split_obj.py -i infile.obj -o outfile
Will generate:
outfile_000.obj
outfile_001.obj
...
outfile_XXX.obj
-------------------------------------
Parser based on format description
-------------------------------------
http://en.wikipedia.org/wiki/Obj
------
Author
------
AlteredQualia http://alteredqualia.com
"""
import fileinput
import operator
import random
import os.path
import getopt
import sys
import struct
import math
import glob
# #####################################################
# Configuration
# #####################################################
TRUNCATE = False
SCALE = 1.0
# #####################################################
# Templates
# #####################################################
TEMPLATE_OBJ = u"""\
################################
# OBJ generated by split_obj.py
################################
# Faces: %(nfaces)d
# Vertices: %(nvertices)d
# Normals: %(nnormals)d
# UVs: %(nuvs)d
################################
# vertices
%(vertices)s
# normals
%(normals)s
# uvs
%(uvs)s
# faces
%(faces)s
"""
TEMPLATE_VERTEX = "v %f %f %f"
TEMPLATE_VERTEX_TRUNCATE = "v %d %d %d"
TEMPLATE_NORMAL = "vn %.5g %.5g %.5g"
TEMPLATE_UV = "vt %.5g %.5g"
TEMPLATE_FACE3_V = "f %d %d %d"
TEMPLATE_FACE4_V = "f %d %d %d %d"
TEMPLATE_FACE3_VT = "f %d/%d %d/%d %d/%d"
TEMPLATE_FACE4_VT = "f %d/%d %d/%d %d/%d %d/%d"
TEMPLATE_FACE3_VN = "f %d//%d %d//%d %d//%d"
TEMPLATE_FACE4_VN = "f %d//%d %d//%d %d//%d %d//%d"
TEMPLATE_FACE3_VTN = "f %d/%d/%d %d/%d/%d %d/%d/%d"
TEMPLATE_FACE4_VTN = "f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d"
# #####################################################
# Utils
# #####################################################
def file_exists(filename):
"""Return true if file exists and is accessible for reading.
Should be safer than just testing for existence due to links and
permissions magic on Unix filesystems.
@rtype: boolean
"""
try:
f = open(filename, 'r')
f.close()
return True
except IOError:
return False
# #####################################################
# OBJ parser
# #####################################################
def parse_vertex(text):
"""Parse text chunk specifying single vertex.
Possible formats:
vertex index
vertex index / texture index
vertex index / texture index / normal index
vertex index / / normal index
"""
v = 0
t = 0
n = 0
chunks = text.split("/")
v = int(chunks[0])
if len(chunks) > 1:
if chunks[1]:
t = int(chunks[1])
if len(chunks) > 2:
if chunks[2]:
n = int(chunks[2])
return { 'v': v, 't': t, 'n': n }
def parse_obj(fname):
"""Parse OBJ file.
"""
vertices = []
normals = []
uvs = []
faces = []
materials = {}
mcounter = 0
mcurrent = 0
mtllib = ""
# current face state
group = 0
object = 0
smooth = 0
for line in fileinput.input(fname):
chunks = line.split()
if len(chunks) > 0:
# Vertices as (x,y,z) coordinates
# v 0.123 0.234 0.345
if chunks[0] == "v" and len(chunks) == 4:
x = float(chunks[1])
y = float(chunks[2])
z = float(chunks[3])
vertices.append([x,y,z])
# Normals in (x,y,z) form; normals might not be unit
# vn 0.707 0.000 0.707
if chunks[0] == "vn" and len(chunks) == 4:
x = float(chunks[1])
y = float(chunks[2])
z = float(chunks[3])
normals.append([x,y,z])
# Texture coordinates in (u,v[,w]) coordinates, w is optional
# vt 0.500 -1.352 [0.234]
if chunks[0] == "vt" and len(chunks) >= 3:
u = float(chunks[1])
v = float(chunks[2])
w = 0
if len(chunks)>3:
w = float(chunks[3])
uvs.append([u,v,w])
# Face
if chunks[0] == "f" and len(chunks) >= 4:
vertex_index = []
uv_index = []
normal_index = []
for v in chunks[1:]:
vertex = parse_vertex(v)
if vertex['v']:
vertex_index.append(vertex['v'])
if vertex['t']:
uv_index.append(vertex['t'])
if vertex['n']:
normal_index.append(vertex['n'])
faces.append({
'vertex':vertex_index,
'uv':uv_index,
'normal':normal_index,
'material':mcurrent,
'group':group,
'object':object,
'smooth':smooth,
})
# Group
if chunks[0] == "g" and len(chunks) == 2:
group = chunks[1]
# Object
if chunks[0] == "o" and len(chunks) == 2:
object = chunks[1]
# Materials definition
if chunks[0] == "mtllib" and len(chunks) == 2:
mtllib = chunks[1]
# Material
if chunks[0] == "usemtl" and len(chunks) == 2:
material = chunks[1]
if not material in materials:
mcurrent = mcounter
materials[material] = mcounter
mcounter += 1
else:
mcurrent = materials[material]
# Smooth shading
if chunks[0] == "s" and len(chunks) == 2:
smooth = chunks[1]
return faces, vertices, uvs, normals, materials, mtllib
# #############################################################################
# API - Breaker
# #############################################################################
def break_obj(infile, outfile):
"""Break infile.obj to outfile.obj
"""
if not file_exists(infile):
print "Couldn't find [%s]" % infile
return
faces, vertices, uvs, normals, materials, mtllib = parse_obj(infile)
# sort faces by materials
chunks = {}
for face in faces:
material = face["material"]
if not material in chunks:
chunks[material] = {"faces": [], "vertices": set(), "normals": set(), "uvs": set()}
chunks[material]["faces"].append(face)
# extract unique vertex / normal / uv indices used per chunk
for material in chunks:
chunk = chunks[material]
for face in chunk["faces"]:
for i in face["vertex"]:
chunk["vertices"].add(i)
for i in face["normal"]:
chunk["normals"].add(i)
for i in face["uv"]:
chunk["uvs"].add(i)
# generate new OBJs
for mi, material in enumerate(chunks):
chunk = chunks[material]
# generate separate vertex / normal / uv index lists for each chunk
# (including mapping from original to new indices)
# get well defined order
new_vertices = list(chunk["vertices"])
new_normals = list(chunk["normals"])
new_uvs = list(chunk["uvs"])
# map original => new indices
vmap = {}
for i, v in enumerate(new_vertices):
vmap[v] = i + 1
nmap = {}
for i, n in enumerate(new_normals):
nmap[n] = i + 1
tmap = {}
for i, t in enumerate(new_uvs):
tmap[t] = i + 1
# vertices
pieces = []
for i in new_vertices:
vertex = vertices[i-1]
txt = TEMPLATE_VERTEX % (vertex[0], vertex[1], vertex[2])
pieces.append(txt)
str_vertices = "\n".join(pieces)
# normals
pieces = []
for i in new_normals:
normal = normals[i-1]
txt = TEMPLATE_NORMAL % (normal[0], normal[1], normal[2])
pieces.append(txt)
str_normals = "\n".join(pieces)
# uvs
pieces = []
for i in new_uvs:
uv = uvs[i-1]
txt = TEMPLATE_UV % (uv[0], uv[1])
pieces.append(txt)
str_uvs = "\n".join(pieces)
# faces
pieces = []
for face in chunk["faces"]:
txt = ""
fv = face["vertex"]
fn = face["normal"]
ft = face["uv"]
if len(fv) == 3:
va = vmap[fv[0]]
vb = vmap[fv[1]]
vc = vmap[fv[2]]
if len(fn) == 3 and len(ft) == 3:
na = nmap[fn[0]]
nb = nmap[fn[1]]
nc = nmap[fn[2]]
ta = tmap[ft[0]]
tb = tmap[ft[1]]
tc = tmap[ft[2]]
txt = TEMPLATE_FACE3_VTN % (va, ta, na, vb, tb, nb, vc, tc, nc)
elif len(fn) == 3:
na = nmap[fn[0]]
nb = nmap[fn[1]]
nc = nmap[fn[2]]
txt = TEMPLATE_FACE3_VN % (va, na, vb, nb, vc, nc)
elif len(ft) == 3:
ta = tmap[ft[0]]
tb = tmap[ft[1]]
tc = tmap[ft[2]]
txt = TEMPLATE_FACE3_VT % (va, ta, vb, tb, vc, tc)
else:
txt = TEMPLATE_FACE3_V % (va, vb, vc)
elif len(fv) == 4:
va = vmap[fv[0]]
vb = vmap[fv[1]]
vc = vmap[fv[2]]
vd = vmap[fv[3]]
if len(fn) == 4 and len(ft) == 4:
na = nmap[fn[0]]
nb = nmap[fn[1]]
nc = nmap[fn[2]]
nd = nmap[fn[3]]
ta = tmap[ft[0]]
tb = tmap[ft[1]]
tc = tmap[ft[2]]
td = tmap[ft[3]]
txt = TEMPLATE_FACE4_VTN % (va, ta, na, vb, tb, nb, vc, tc, nc, vd, td, nd)
elif len(fn) == 4:
na = nmap[fn[0]]
nb = nmap[fn[1]]
nc = nmap[fn[2]]
nd = nmap[fn[3]]
txt = TEMPLATE_FACE4_VN % (va, na, vb, nb, vc, nc, vd, nd)
elif len(ft) == 4:
ta = tmap[ft[0]]
tb = tmap[ft[1]]
tc = tmap[ft[2]]
td = tmap[ft[3]]
txt = TEMPLATE_FACE4_VT % (va, ta, vb, tb, vc, tc, vd, td)
else:
txt = TEMPLATE_FACE4_V % (va, vb, vc, vd)
pieces.append(txt)
str_faces = "\n".join(pieces)
# generate OBJ string
content = TEMPLATE_OBJ % {
"nfaces" : len(chunk["faces"]),
"nvertices" : len(new_vertices),
"nnormals" : len(new_normals),
"nuvs" : len(new_uvs),
"vertices" : str_vertices,
"normals" : str_normals,
"uvs" : str_uvs,
"faces" : str_faces
}
# write OBJ file
outname = "%s_%03d.obj" % (outfile, mi)
f = open(outname, "w")
f.write(content)
f.close()
# #############################################################################
# Helpers
# #############################################################################
def usage():
print "Usage: %s -i filename.obj -o prefix" % os.path.basename(sys.argv[0])
# #####################################################
# Main
# #####################################################
if __name__ == "__main__":
# get parameters from the command line
try:
opts, args = getopt.getopt(sys.argv[1:], "hi:o:x:", ["help", "input=", "output=", "truncatescale="])
except getopt.GetoptError:
usage()
sys.exit(2)
infile = outfile = ""
for o, a in opts:
if o in ("-h", "--help"):
usage()
sys.exit()
elif o in ("-i", "--input"):
infile = a
elif o in ("-o", "--output"):
outfile = a
elif o in ("-x", "--truncatescale"):
TRUNCATE = True
SCALE = float(a)
if infile == "" or outfile == "":
usage()
sys.exit(2)
print "Splitting [%s] into [%s_XXX.obj] ..." % (infile, outfile)
break_obj(infile, outfile)