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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
505 lines
12 KiB
Python
Executable File
505 lines
12 KiB
Python
Executable File
"""Split single OBJ model into mutliple OBJ files by materials
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-------------------------------------
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How to use
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-------------------------------------
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python split_obj.py -i infile.obj -o outfile
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Will generate:
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outfile_000.obj
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outfile_001.obj
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...
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outfile_XXX.obj
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-------------------------------------
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Parser based on format description
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-------------------------------------
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http://en.wikipedia.org/wiki/Obj
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------
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Author
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------
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AlteredQualia http://alteredqualia.com
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"""
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import fileinput
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import operator
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import random
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import os.path
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import getopt
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import sys
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import struct
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import math
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import glob
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# #####################################################
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# Configuration
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# #####################################################
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TRUNCATE = False
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SCALE = 1.0
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# #####################################################
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# Templates
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# #####################################################
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TEMPLATE_OBJ = u"""\
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################################
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# OBJ generated by split_obj.py
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################################
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# Faces: %(nfaces)d
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# Vertices: %(nvertices)d
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# Normals: %(nnormals)d
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# UVs: %(nuvs)d
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################################
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# vertices
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%(vertices)s
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# normals
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%(normals)s
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# uvs
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%(uvs)s
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# faces
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%(faces)s
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"""
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TEMPLATE_VERTEX = "v %f %f %f"
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TEMPLATE_VERTEX_TRUNCATE = "v %d %d %d"
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TEMPLATE_NORMAL = "vn %.5g %.5g %.5g"
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TEMPLATE_UV = "vt %.5g %.5g"
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TEMPLATE_FACE3_V = "f %d %d %d"
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TEMPLATE_FACE4_V = "f %d %d %d %d"
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TEMPLATE_FACE3_VT = "f %d/%d %d/%d %d/%d"
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TEMPLATE_FACE4_VT = "f %d/%d %d/%d %d/%d %d/%d"
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TEMPLATE_FACE3_VN = "f %d//%d %d//%d %d//%d"
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TEMPLATE_FACE4_VN = "f %d//%d %d//%d %d//%d %d//%d"
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TEMPLATE_FACE3_VTN = "f %d/%d/%d %d/%d/%d %d/%d/%d"
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TEMPLATE_FACE4_VTN = "f %d/%d/%d %d/%d/%d %d/%d/%d %d/%d/%d"
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# #####################################################
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# Utils
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# #####################################################
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def file_exists(filename):
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"""Return true if file exists and is accessible for reading.
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Should be safer than just testing for existence due to links and
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permissions magic on Unix filesystems.
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@rtype: boolean
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"""
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try:
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f = open(filename, 'r')
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f.close()
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return True
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except IOError:
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return False
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# #####################################################
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# OBJ parser
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# #####################################################
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def parse_vertex(text):
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"""Parse text chunk specifying single vertex.
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Possible formats:
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vertex index
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vertex index / texture index
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vertex index / texture index / normal index
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vertex index / / normal index
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"""
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v = 0
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t = 0
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n = 0
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chunks = text.split("/")
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v = int(chunks[0])
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if len(chunks) > 1:
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if chunks[1]:
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t = int(chunks[1])
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if len(chunks) > 2:
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if chunks[2]:
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n = int(chunks[2])
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return { 'v': v, 't': t, 'n': n }
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def parse_obj(fname):
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"""Parse OBJ file.
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"""
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vertices = []
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normals = []
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uvs = []
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faces = []
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materials = {}
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mcounter = 0
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mcurrent = 0
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mtllib = ""
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# current face state
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group = 0
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object = 0
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smooth = 0
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for line in fileinput.input(fname):
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chunks = line.split()
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if len(chunks) > 0:
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# Vertices as (x,y,z) coordinates
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# v 0.123 0.234 0.345
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if chunks[0] == "v" and len(chunks) == 4:
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x = float(chunks[1])
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y = float(chunks[2])
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z = float(chunks[3])
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vertices.append([x,y,z])
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# Normals in (x,y,z) form; normals might not be unit
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# vn 0.707 0.000 0.707
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if chunks[0] == "vn" and len(chunks) == 4:
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x = float(chunks[1])
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y = float(chunks[2])
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z = float(chunks[3])
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normals.append([x,y,z])
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# Texture coordinates in (u,v[,w]) coordinates, w is optional
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# vt 0.500 -1.352 [0.234]
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if chunks[0] == "vt" and len(chunks) >= 3:
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u = float(chunks[1])
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v = float(chunks[2])
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w = 0
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if len(chunks)>3:
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w = float(chunks[3])
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uvs.append([u,v,w])
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# Face
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if chunks[0] == "f" and len(chunks) >= 4:
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vertex_index = []
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uv_index = []
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normal_index = []
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for v in chunks[1:]:
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vertex = parse_vertex(v)
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if vertex['v']:
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vertex_index.append(vertex['v'])
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if vertex['t']:
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uv_index.append(vertex['t'])
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if vertex['n']:
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normal_index.append(vertex['n'])
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faces.append({
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'vertex':vertex_index,
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'uv':uv_index,
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'normal':normal_index,
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'material':mcurrent,
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'group':group,
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'object':object,
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'smooth':smooth,
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})
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# Group
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if chunks[0] == "g" and len(chunks) == 2:
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group = chunks[1]
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# Object
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if chunks[0] == "o" and len(chunks) == 2:
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object = chunks[1]
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# Materials definition
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if chunks[0] == "mtllib" and len(chunks) == 2:
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mtllib = chunks[1]
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# Material
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if chunks[0] == "usemtl" and len(chunks) == 2:
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material = chunks[1]
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if not material in materials:
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mcurrent = mcounter
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materials[material] = mcounter
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mcounter += 1
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else:
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mcurrent = materials[material]
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# Smooth shading
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if chunks[0] == "s" and len(chunks) == 2:
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smooth = chunks[1]
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return faces, vertices, uvs, normals, materials, mtllib
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# #############################################################################
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# API - Breaker
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# #############################################################################
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def break_obj(infile, outfile):
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"""Break infile.obj to outfile.obj
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"""
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if not file_exists(infile):
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print "Couldn't find [%s]" % infile
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return
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faces, vertices, uvs, normals, materials, mtllib = parse_obj(infile)
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# sort faces by materials
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chunks = {}
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for face in faces:
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material = face["material"]
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if not material in chunks:
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chunks[material] = {"faces": [], "vertices": set(), "normals": set(), "uvs": set()}
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chunks[material]["faces"].append(face)
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# extract unique vertex / normal / uv indices used per chunk
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for material in chunks:
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chunk = chunks[material]
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for face in chunk["faces"]:
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for i in face["vertex"]:
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chunk["vertices"].add(i)
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for i in face["normal"]:
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chunk["normals"].add(i)
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for i in face["uv"]:
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chunk["uvs"].add(i)
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# generate new OBJs
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for mi, material in enumerate(chunks):
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chunk = chunks[material]
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# generate separate vertex / normal / uv index lists for each chunk
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# (including mapping from original to new indices)
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# get well defined order
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new_vertices = list(chunk["vertices"])
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new_normals = list(chunk["normals"])
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new_uvs = list(chunk["uvs"])
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# map original => new indices
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vmap = {}
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for i, v in enumerate(new_vertices):
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vmap[v] = i + 1
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nmap = {}
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for i, n in enumerate(new_normals):
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nmap[n] = i + 1
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tmap = {}
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for i, t in enumerate(new_uvs):
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tmap[t] = i + 1
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# vertices
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pieces = []
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for i in new_vertices:
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vertex = vertices[i-1]
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txt = TEMPLATE_VERTEX % (vertex[0], vertex[1], vertex[2])
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pieces.append(txt)
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str_vertices = "\n".join(pieces)
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# normals
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pieces = []
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for i in new_normals:
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normal = normals[i-1]
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txt = TEMPLATE_NORMAL % (normal[0], normal[1], normal[2])
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pieces.append(txt)
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str_normals = "\n".join(pieces)
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# uvs
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pieces = []
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for i in new_uvs:
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uv = uvs[i-1]
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txt = TEMPLATE_UV % (uv[0], uv[1])
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pieces.append(txt)
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str_uvs = "\n".join(pieces)
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# faces
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pieces = []
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for face in chunk["faces"]:
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txt = ""
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fv = face["vertex"]
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fn = face["normal"]
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ft = face["uv"]
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if len(fv) == 3:
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va = vmap[fv[0]]
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vb = vmap[fv[1]]
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vc = vmap[fv[2]]
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if len(fn) == 3 and len(ft) == 3:
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na = nmap[fn[0]]
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nb = nmap[fn[1]]
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nc = nmap[fn[2]]
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ta = tmap[ft[0]]
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tb = tmap[ft[1]]
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tc = tmap[ft[2]]
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txt = TEMPLATE_FACE3_VTN % (va, ta, na, vb, tb, nb, vc, tc, nc)
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elif len(fn) == 3:
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na = nmap[fn[0]]
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nb = nmap[fn[1]]
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nc = nmap[fn[2]]
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txt = TEMPLATE_FACE3_VN % (va, na, vb, nb, vc, nc)
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elif len(ft) == 3:
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ta = tmap[ft[0]]
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tb = tmap[ft[1]]
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tc = tmap[ft[2]]
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txt = TEMPLATE_FACE3_VT % (va, ta, vb, tb, vc, tc)
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else:
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txt = TEMPLATE_FACE3_V % (va, vb, vc)
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elif len(fv) == 4:
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va = vmap[fv[0]]
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vb = vmap[fv[1]]
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vc = vmap[fv[2]]
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vd = vmap[fv[3]]
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if len(fn) == 4 and len(ft) == 4:
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na = nmap[fn[0]]
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nb = nmap[fn[1]]
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nc = nmap[fn[2]]
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nd = nmap[fn[3]]
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ta = tmap[ft[0]]
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tb = tmap[ft[1]]
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tc = tmap[ft[2]]
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td = tmap[ft[3]]
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txt = TEMPLATE_FACE4_VTN % (va, ta, na, vb, tb, nb, vc, tc, nc, vd, td, nd)
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elif len(fn) == 4:
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na = nmap[fn[0]]
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nb = nmap[fn[1]]
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nc = nmap[fn[2]]
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nd = nmap[fn[3]]
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txt = TEMPLATE_FACE4_VN % (va, na, vb, nb, vc, nc, vd, nd)
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elif len(ft) == 4:
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ta = tmap[ft[0]]
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tb = tmap[ft[1]]
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tc = tmap[ft[2]]
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td = tmap[ft[3]]
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txt = TEMPLATE_FACE4_VT % (va, ta, vb, tb, vc, tc, vd, td)
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else:
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txt = TEMPLATE_FACE4_V % (va, vb, vc, vd)
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pieces.append(txt)
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str_faces = "\n".join(pieces)
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# generate OBJ string
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content = TEMPLATE_OBJ % {
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"nfaces" : len(chunk["faces"]),
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"nvertices" : len(new_vertices),
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"nnormals" : len(new_normals),
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"nuvs" : len(new_uvs),
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"vertices" : str_vertices,
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"normals" : str_normals,
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"uvs" : str_uvs,
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"faces" : str_faces
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}
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# write OBJ file
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outname = "%s_%03d.obj" % (outfile, mi)
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f = open(outname, "w")
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f.write(content)
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f.close()
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# #############################################################################
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# Helpers
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# #############################################################################
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def usage():
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print "Usage: %s -i filename.obj -o prefix" % os.path.basename(sys.argv[0])
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# #####################################################
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# Main
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# #####################################################
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if __name__ == "__main__":
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# get parameters from the command line
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try:
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opts, args = getopt.getopt(sys.argv[1:], "hi:o:x:", ["help", "input=", "output=", "truncatescale="])
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except getopt.GetoptError:
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usage()
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sys.exit(2)
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infile = outfile = ""
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for o, a in opts:
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if o in ("-h", "--help"):
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usage()
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sys.exit()
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elif o in ("-i", "--input"):
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infile = a
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elif o in ("-o", "--output"):
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outfile = a
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elif o in ("-x", "--truncatescale"):
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TRUNCATE = True
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SCALE = float(a)
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if infile == "" or outfile == "":
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usage()
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sys.exit(2)
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print "Splitting [%s] into [%s_XXX.obj] ..." % (infile, outfile)
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break_obj(infile, outfile)
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