Doodle3D-Slicer/three.js-master/editor_slicer/examples/pong.app.json
2017-06-22 13:21:07 +02:00

134 lines
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Executable File

{
"camera": {
"metadata": {
"version": 4.3,
"type": "Object",
"generator": "ObjectExporter"
},
"object": {
"uuid": "8EFB9C06-6312-4975-B04A-C9E4549BE348",
"type": "PerspectiveCamera",
"name": "Camera",
"fov": 50,
"aspect": 1.3291139240506329,
"near": 0.1,
"far": 100000,
"matrix": [0.9522120356559753,4.209433246415983e-9,-0.3054378032684326,0,-0.17742955684661865,0.8139731884002686,-0.553142249584198,0,0.24861818552017212,0.5809023976325989,0.7750750780105591,0,186.46363830566406,435.67681884765625,581.3063354492188,1]
}
},
"scene": {
"metadata": {
"version": 4.3,
"type": "Object",
"generator": "ObjectExporter"
},
"geometries": [
{
"uuid": "77B20ED1-2871-4B14-A652-8F823B2A817E",
"type": "PlaneGeometry",
"width": 600,
"height": 400,
"widthSegments": 1,
"heightSegments": 1
},
{
"uuid": "7ADE0D01-A56A-4D33-869A-6C360E096EF7",
"type": "BoxGeometry",
"width": 10,
"height": 10,
"depth": 10,
"widthSegments": 1,
"heightSegments": 1,
"depthSegments": 1
},
{
"uuid": "E8C064B6-3454-4739-9E02-3B07B8E70B4C",
"type": "BoxGeometry",
"width": 20,
"height": 20,
"depth": 100,
"widthSegments": 1,
"heightSegments": 1,
"depthSegments": 1
}],
"materials": [
{
"uuid": "7EDF7C08-6325-418A-BBAB-89341C694730",
"type": "MeshPhongMaterial",
"color": 16777215,
"emissive": 0,
"specular": 16777215,
"shininess": 30
},
{
"uuid": "B1CAF098-FE36-45E1-BEBE-8D6AC04821CC",
"type": "MeshPhongMaterial",
"color": 16711680,
"emissive": 0,
"specular": 1118481,
"shininess": 30
},
{
"uuid": "FBDBE66D-B613-4741-802D-5AE1DE07DE46",
"type": "MeshPhongMaterial",
"color": 2752767,
"emissive": 0,
"specular": 1118481,
"shininess": 30
}],
"object": {
"uuid": "31517222-A9A7-4EAF-B5F6-60751C0BABA3",
"type": "Scene",
"name": "Scene",
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],
"children": [
{
"uuid": "B47D0BFC-D63A-4CBB-985E-9C4DBDF086E4",
"type": "Mesh",
"name": "Ground",
"geometry": "77B20ED1-2871-4B14-A652-8F823B2A817E",
"material": "7EDF7C08-6325-418A-BBAB-89341C694730",
"matrix": [1,0,0,0,0,0.0007960614748299122,-0.9999997019767761,0,0,0.9999997019767761,0.0007960614748299122,0,0,-10,0,1]
},
{
"uuid": "CE13E58A-4E8B-4F72-9E2E-7DE57C58F989",
"type": "Mesh",
"name": "Ball",
"geometry": "7ADE0D01-A56A-4D33-869A-6C360E096EF7",
"material": "B1CAF098-FE36-45E1-BEBE-8D6AC04821CC",
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
},
{
"uuid": "2AAEA3AA-EC45-492B-B450-10473D1EC6C5",
"type": "Mesh",
"name": "Pad 1",
"geometry": "E8C064B6-3454-4739-9E02-3B07B8E70B4C",
"material": "FBDBE66D-B613-4741-802D-5AE1DE07DE46",
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,-240,0,0,1]
},
{
"uuid": "F1DD46A7-6584-4A37-BC76-852C3911077E",
"type": "Mesh",
"name": "Pad 2",
"geometry": "E8C064B6-3454-4739-9E02-3B07B8E70B4C",
"material": "FBDBE66D-B613-4741-802D-5AE1DE07DE46",
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,240,0,0,1]
},
{
"uuid": "C62AAE9F-9E51-46A5-BD2B-71BA804FC0B3",
"type": "DirectionalLight",
"name": "DirectionalLight 3",
"color": 16777215,
"intensity": 1,
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,100,200,150,1]
}]
}
},
"scripts": {
"31517222-A9A7-4EAF-B5F6-60751C0BABA3": [
{
"name": "Game logic",
"source": "var ball = this.getObjectByName( 'Ball' );\n\nvar position = ball.position;\n\nvar velocity = new THREE.Vector3();\n\nvar direction = new THREE.Vector3();\ndirection.x = Math.random() - 0.5;\ndirection.z = Math.random() - 0.5;\ndirection.normalize();\n\nvar pad1 = this.getObjectByName( 'Pad 1' );\nvar pad2 = this.getObjectByName( 'Pad 2' );\n\nvar raycaster = new THREE.Raycaster();\nvar objects = [ pad1, pad2 ];\n\n//\n\nfunction mousemove( event ) {\n\n\tpad1.position.z = ( event.clientX / player.width ) * 300 - 150;\n\tpad2.position.z = - pad1.position.z;\n\n}\n\nfunction update( event ) {\n\t\n\tif ( position.x < -300 || position.x > 300 ) direction.x = - direction.x;\n\tif ( position.z < -200 || position.z > 200 ) direction.z = - direction.z;\n\t\n\tposition.x = Math.max( - 300, Math.min( 300, position.x ) );\n\tposition.z = Math.max( - 200, Math.min( 200, position.z ) );\n\t\n\traycaster.set( position, direction );\n\t\n\tvar intersections = raycaster.intersectObjects( objects );\n\t\n\tif ( intersections.length > 0 ) {\n\n\t\tvar intersection = intersections[ 0 ];\n\t\t\n\t\tif ( intersection.distance < 10 ) {\n\t\t\t\n\t\t\tdirection.reflect( intersection.face.normal );\n\t\t\t\n\t\t}\n\t\t\n\t}\n\n\tposition.add( velocity.copy( direction ).multiplyScalar( event.delta / 2 ) );\n\n}"
}]
}
}