Doodle3D-Slicer/src/interface/index.js

325 lines
9.8 KiB
JavaScript

import _ from 'lodash';
import React from 'react';
import { Quaternion } from 'three/src/math/Quaternion.js';
import { Vector3 } from 'three/src/math/Vector3.js';
import { Mesh } from 'three/src/objects/Mesh.js';
import PropTypes from 'proptypes';
import { placeOnGround, createScene, fetchProgress, slice, TabTemplate } from './utils.js';
import injectSheet from 'react-jss';
import RaisedButton from 'material-ui/RaisedButton';
import FlatButton from 'material-ui/FlatButton';
import Slider from 'material-ui/Slider';
import LinearProgress from 'material-ui/LinearProgress';
import { grey50, grey300, grey800, red500 } from 'material-ui/styles/colors';
import { Tabs, Tab } from 'material-ui/Tabs';
import Settings from './Settings.js';
import defaultSettings from '../settings/default.yml';
import printerSettings from '../settings/printer.yml';
import materialSettings from '../settings/material.yml';
import qualitySettings from '../settings/quality.yml';
import ReactResizeDetector from 'react-resize-detector';
const MAX_FULLSCREEN_WIDTH = 720;
const styles = {
container: {
position: 'relative',
display: 'flex',
height: '100%',
backgroundColor: grey50,
color: grey800,
overflow: 'hidden',
fontFamily: 'roboto, sans-serif'
},
controlBar: {
position: 'absolute',
bottom: '10px',
left: '10px'
},
d3View: {
flexGrow: 1,
flexBasis: 0
},
canvas: {
position: 'absolute'
},
settingsBar: {
display: 'flex',
flexDirection: 'column',
maxWidth: '380px',
boxSizing: 'border-box',
padding: '10px',
backgroundColor: 'white',
borderLeft: `1px solid ${grey300}`
},
sliceActions: {
flexShrink: 0,
},
sliceButtons: {
justifyContent: 'flex-end',
display: 'flex'
},
button: {
margin: '5px 0 5px 5px'
},
controlButton: {
marginRight: '2px'
},
buttonContainer: {
width: '100%',
padding: '10px'
},
error: {
color: red500
},
title: {
position: 'absolute'
}
};
class Interface extends React.Component {
static propTypes = {
mesh: PropTypes.shape({ isMesh: PropTypes.oneOf([true]) }).isRequired,
classes: PropTypes.objectOf(PropTypes.string),
defaultSettings: PropTypes.object.isRequired,
printers: PropTypes.object.isRequired,
defaultPrinter: PropTypes.string,
quality: PropTypes.object.isRequired,
defaultQuality: PropTypes.string.isRequired,
material: PropTypes.object.isRequired,
defaultMaterial: PropTypes.string.isRequired,
pixelRatio: PropTypes.number.isRequired,
onCancel: PropTypes.func,
name: PropTypes.string.isRequired
};
static defaultProps = {
defaultSettings: defaultSettings,
printers: printerSettings,
quality: qualitySettings,
defaultQuality: 'medium',
material: materialSettings,
defaultMaterial: 'pla',
pixelRatio: 1,
name: 'Doodle3D'
};
constructor(props) {
super(props);
const { defaultPrinter, defaultQuality, defaultMaterial, printers, quality, material, defaultSettings } = props;
this.state = {
showFullScreen: false,
isSlicing: false,
error: null,
printers: defaultPrinter,
quality: defaultQuality,
material: defaultMaterial,
settings: _.merge(
{},
defaultSettings,
printers[defaultPrinter],
quality[defaultQuality],
material[defaultMaterial]
)
};
}
componentDidMount() {
const { canvas } = this.refs;
const scene = createScene(canvas, this.props, this.state);
this.setState({ ...scene });
}
componentWillUnmount() {
const { editorControls, mesh: { material }, renderer } = this.state;
editorControls.dispose();
material.dispose();
renderer.dispose();
}
resetMesh = () => {
const { mesh, render } = this.state;
if (mesh) {
mesh.position.set(0, 0, 0);
mesh.scale.set(1, 1, 1);
mesh.rotation.set(0, 0, 0);
mesh.updateMatrix();
placeOnGround(mesh);
render();
}
};
scaleUp = () => this.scaleMesh(0.9);
scaleDown = () => this.scaleMesh(1.0 / 0.9);
scaleMesh = (factor) => {
const { mesh, render } = this.state;
if (mesh) {
mesh.scale.multiplyScalar(factor);
mesh.updateMatrix();
placeOnGround(mesh);
render();
}
};
rotateX = () => this.rotate(new Vector3(0, 0, 1), Math.PI / 2.0);
rotateY = () => this.rotate(new Vector3(1, 0, 0), Math.PI / 2.0);
rotateZ = () => this.rotate(new Vector3(0, 1, 0), Math.PI / 2.0);
rotate = (axis, angle) => {
const { mesh, render } = this.state;
if (mesh) {
mesh.rotateOnWorldAxis(axis, angle);
placeOnGround(mesh);
render();
}
};
slice = async () => {
const { settings, isSlicing, printers, quality, mesh: { matrix }, material } = this.state;
const { name, mesh } = this.props;
if (isSlicing) return;
this.setState({ isSlicing: true, progress: { action: '', slicing: 0, uploading: 0 }, error: null });
const exportMesh = new Mesh(mesh.geometry, mesh.material);
exportMesh.applyMatrix(matrix);
try {
await slice(name, exportMesh, settings, printers, quality, material, progress => {
this.setState({ progress: { ...this.state.progress, ...progress } });
});
} catch (error) {
this.setState({ error: error.message });
throw error;
} finally {
this.setState({ isSlicing: false });
}
};
onChangeSettings = (settings) => {
this.setState(settings);
};
componentWillUpdate(nextProps, nextState) {
const { box, render, setSize } = this.state;
let changed = false;
if (box && nextState.settings.dimensions !== this.state.settings.dimensions) {
const { dimensions } = nextState.settings;
box.scale.set(dimensions.y, dimensions.z, dimensions.x);
box.updateMatrix();
changed = true;
}
if (changed) render();
}
componentDidUpdate() {
const { updateCanvas } = this.state;
const { canvas } = this.refs;
if (updateCanvas && canvas) updateCanvas(canvas);
}
onResize3dView = (width, height) => {
window.requestAnimationFrame(() => {
const { setSize } = this.state;
const { pixelRatio } = this.props;
if (setSize) setSize(width, height, pixelRatio);
});
};
onResizeContainer = (width) => {
this.setState({ showFullScreen: width > MAX_FULLSCREEN_WIDTH });
};
render() {
const { classes, defaultPrinter, defaultQuality, defaultMaterial, onCancel } = this.props;
const { isSlicing, progress, settings, printers, quality, material, showFullScreen, error } = this.state;
const percentage = progress ? (progress.uploading + progress.slicing) / 2.0 * 100.0 : 0.0;
const style = { ...(showFullScreen ? {} : { maxWidth: 'inherit', width: '100%', height: '100%' }) };
const settingsPanel = (
<div className={classes.settingsBar} style={style}>
<Settings
disabled={isSlicing}
printers={printerSettings}
defaultPrinter={defaultPrinter}
quality={qualitySettings}
defaultQuality={defaultQuality}
material={materialSettings}
defaultMaterial={defaultMaterial}
initialSettings={settings}
onChange={this.onChangeSettings}
/>
<div className={classes.sliceActions}>
{error && <p className={classes.error}>{error}</p>}
{isSlicing && <p>{progress.action}</p>}
{isSlicing && <LinearProgress mode="determinate" value={percentage} />}
<div className={classes.sliceButtons}>
{onCancel && <RaisedButton
label="Cancel"
className={`${classes.button}`}
onTouchTap={onCancel}
/>}
<RaisedButton
label="Print"
primary
className={`${classes.button}`}
onTouchTap={this.slice}
disabled={isSlicing}
/>
</div>
</div>
</div>
);
const d3Panel = (
<div className={classes.d3View}>
<ReactResizeDetector handleWidth handleHeight onResize={this.onResize3dView} />
<canvas className={classes.canvas} ref="canvas" />
{!isSlicing && <div className={classes.controlBar}>
<RaisedButton className={classes.controlButton} onTouchTap={this.resetMesh} label="reset" />
<RaisedButton className={classes.controlButton} onTouchTap={this.scaleUp} label="scale down" />
<RaisedButton className={classes.controlButton} onTouchTap={this.scaleDown} label="scale up" />
<RaisedButton className={classes.controlButton} onTouchTap={this.rotateX} label="rotate x" />
<RaisedButton className={classes.controlButton} onTouchTap={this.rotateY} label="rotate y" />
<RaisedButton className={classes.controlButton} onTouchTap={this.rotateZ} label="rotate z" />
</div>}
</div>
);
if (showFullScreen) {
return (
<div className={classes.container}>
<ReactResizeDetector handleWidth handleHeight onResize={this.onResizeContainer} />
<h1 className={classes.title}>Print</h1>
{d3Panel}
{settingsPanel}
</div>
);
} else {
return (
<div className={classes.container}>
<ReactResizeDetector handleWidth handleHeight onResize={this.onResizeContainer} />
<Tabs
style={{ width: '100%', display: 'flex', flexDirection: 'column' }}
tabItemContainerStyle={{ flexShrink: 0 }}
contentContainerStyle={{ flexGrow: 1, display: 'flex' }}
tabTemplateStyle={{ display: 'flex' }}
tabTemplate={TabTemplate}
>
<Tab label="Settings">
{settingsPanel}
</Tab>
<Tab label="Edit Model">
{d3Panel}
</Tab>
</Tabs>
</div>
);
}
}
}
export default injectSheet(styles)(Interface);