mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
57 lines
1.2 KiB
JavaScript
57 lines
1.2 KiB
JavaScript
importScripts("../library/three.js");
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importScripts("../library/clipper.js");
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importScripts("../src/utils.js");
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importScripts("../src/printer.js");
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importScripts("../src/paths.js");
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importScripts("../src/slicer.js");
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importScripts("../src/gcode.js");
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var printer = new D3D.Printer();
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var slicer = new D3D.Slicer();
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slicer.onProgress = function (progress) {
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"use strict";
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self.postMessage({
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"cmd": "PROGRESS",
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"progress": progress
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});
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};
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self.addEventListener("message", function (event) {
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"use strict";
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switch (event.data["cmd"]) {
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case "SET_MESH":
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//hack...
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//because boundings loses functions when converting
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event.data["geometry"].boundingBox = event.data["geometry"].boundingSphere = null;
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var geometry = new THREE.Geometry().fromBufferGeometry(event.data["geometry"]);
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var matrix = new THREE.Matrix4().fromArray(event.data["matrix"]);
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slicer.setMesh(geometry, matrix);
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break;
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case "SET_SETTINGS":
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printer.updateConfig(event.data["USER_SETTINGS"]);
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printer.updateConfig(event.data["PRINTER_SETTINGS"]);
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break;
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case "SLICE":
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var gcode = slicer.getGCode(printer);
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self.postMessage({
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"cmd": "GCODE",
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"gcode": gcode
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});
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break;
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case "CLOSE":
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self.close();
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break;
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}
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}); |