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https://github.com/Doodle3D/Doodle3D-Slicer.git
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67 lines
1.5 KiB
HTML
Executable File
67 lines
1.5 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Curve] →
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<h1>[name]</h1>
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<div class="desc">
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Create a smooth 3d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>.
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</div>
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<h2>Example</h2>
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<code>
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var curve = new THREE.QuadraticBezierCurve3(
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new THREE.Vector3( -10, 0, 0 ),
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new THREE.Vector3( 20, 15, 0 ),
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new THREE.Vector3( 10, 0, 0 )
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);
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var geometry = new THREE.Geometry();
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geometry.vertices = curve.getPoints( 50 );
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var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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// Create the final Object3d to add to the scene
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var curveObject = new THREE.Line( geometry, material );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2] )</h3>
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<div>
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[page:Vector3 v0] – The starting point<br/>
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[page:Vector3 v1] – The middle control point<br/>
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[page:Vector3 v2] – The ending point<br/>
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</div>
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<h2>Properties</h2>
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<h3>[property:Vector3 v0]</h3>
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<h3>[property:Vector3 v1]</h3>
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<h3>[property:Vector3 v2]</h3>
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<h2>Methods</h2>
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<h3>See [page:Curve] for inherited methods</h3>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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