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https://github.com/Doodle3D/Doodle3D-Slicer.git
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74 lines
1.7 KiB
HTML
Executable File
74 lines
1.7 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<div class="desc">
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A loader for loading a <em>.gltf</em> resource in <em>JSON</em> format.
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<br /><br />
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The <a href="https://www.khronos.org/gltf">glTF file format</a> is a JSON file format to enable rapid delivery and loading of 3D content.
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</div>
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<h2>Constructor</h2>
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<h3>[name]( )</h3>
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<div>
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Creates a new [name].
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</div>
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<h2>Properties</h2>
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<h2>Methods</h2>
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<h3>[method:Object3D load]( [page:String url], [page:Function callback] )</h3>
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<div>
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[page:String url] — required<br />
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[page:Function callback] — Will be called when load completes. The argument will be an [page:Object] containing the loaded .[page:Object3D scene], .[page:Array cameras] and .[page:Array animations].<br />
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</div>
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<div>
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Begin loading from url and call the callback function with the parsed response content.
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</div>
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<h2>Notes</h2>
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<div>
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This class is often used with [page:glTFAnimator THREE.glTFAnimator] to animate parsed animations.
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</div>
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<h2>Example</h2>
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<code>
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// instantiate a loader
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var loader = new THREE.glTFLoader();
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// load a glTF resource
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loader.load(
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// resource URL
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'models/gltf/duck/duck.json',
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// Function when resource is loaded
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function ( object ) {
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scene.add( object.scene );
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}
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);
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</code>
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[example:webgl_loader_gltf]
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/gltf/glTFLoader.js examples/js/loaders/gltf/glTFLoader.js]
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</body>
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</html>
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