mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
389 lines
8.4 KiB
JavaScript
Executable File
389 lines
8.4 KiB
JavaScript
Executable File
/**
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* @author mrdoob / http://mrdoob.com/
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*/
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Menubar.Add = function ( editor ) {
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var container = new UI.Panel();
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container.setClass( 'menu' );
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var title = new UI.Panel();
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title.setClass( 'title' );
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title.setTextContent( 'Add' );
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container.add( title );
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var options = new UI.Panel();
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options.setClass( 'options' );
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container.add( options );
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//
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var meshCount = 0;
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var lightCount = 0;
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var cameraCount = 0;
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editor.signals.editorCleared.add( function () {
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meshCount = 0;
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lightCount = 0;
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cameraCount = 0;
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} );
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// Group
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Group' );
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option.onClick( function () {
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var mesh = new THREE.Group();
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mesh.name = 'Group ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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//
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options.add( new UI.HorizontalRule() );
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// Plane
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Plane' );
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option.onClick( function () {
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var width = 200;
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var height = 200;
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var widthSegments = 1;
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var heightSegments = 1;
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var geometry = new THREE.PlaneGeometry( width, height, widthSegments, heightSegments );
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var material = new THREE.MeshPhongMaterial();
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var mesh = new THREE.Mesh( geometry, material );
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mesh.name = 'Plane ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Box
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Box' );
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option.onClick( function () {
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var width = 100;
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var height = 100;
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var depth = 100;
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var widthSegments = 1;
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var heightSegments = 1;
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var depthSegments = 1;
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var geometry = new THREE.BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'Box ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Circle
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Circle' );
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option.onClick( function () {
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var radius = 20;
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var segments = 32;
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var geometry = new THREE.CircleGeometry( radius, segments );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'Circle ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Cylinder
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Cylinder' );
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option.onClick( function () {
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var radiusTop = 20;
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var radiusBottom = 20;
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var height = 100;
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var radiusSegments = 32;
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var heightSegments = 1;
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var openEnded = false;
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var geometry = new THREE.CylinderGeometry( radiusTop, radiusBottom, height, radiusSegments, heightSegments, openEnded );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'Cylinder ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Sphere
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Sphere' );
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option.onClick( function () {
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var radius = 75;
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var widthSegments = 32;
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var heightSegments = 16;
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var phiStart = 0;
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var phiLength = Math.PI * 2;
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var thetaStart = 0;
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var thetaLength = Math.PI;
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var geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'Sphere ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Icosahedron
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Icosahedron' );
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option.onClick( function () {
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var radius = 75;
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var detail = 2;
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var geometry = new THREE.IcosahedronGeometry( radius, detail );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'Icosahedron ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Torus
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Torus' );
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option.onClick( function () {
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var radius = 100;
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var tube = 40;
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var radialSegments = 8;
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var tubularSegments = 6;
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var arc = Math.PI * 2;
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var geometry = new THREE.TorusGeometry( radius, tube, radialSegments, tubularSegments, arc );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'Torus ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// TorusKnot
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'TorusKnot' );
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option.onClick( function () {
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var radius = 100;
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var tube = 40;
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var radialSegments = 64;
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var tubularSegments = 8;
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var p = 2;
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var q = 3;
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var heightScale = 1;
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var geometry = new THREE.TorusKnotGeometry( radius, tube, radialSegments, tubularSegments, p, q, heightScale );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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mesh.name = 'TorusKnot ' + ( ++ meshCount );
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editor.addObject( mesh );
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editor.select( mesh );
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} );
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options.add( option );
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// Sprite
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'Sprite' );
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option.onClick( function () {
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var sprite = new THREE.Sprite( new THREE.SpriteMaterial() );
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sprite.name = 'Sprite ' + ( ++ meshCount );
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editor.addObject( sprite );
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editor.select( sprite );
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} );
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options.add( option );
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//
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options.add( new UI.HorizontalRule() );
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// PointLight
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'PointLight' );
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option.onClick( function () {
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var color = 0xffffff;
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var intensity = 1;
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var distance = 0;
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var light = new THREE.PointLight( color, intensity, distance );
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light.name = 'PointLight ' + ( ++ lightCount );
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editor.addObject( light );
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editor.select( light );
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} );
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options.add( option );
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// SpotLight
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'SpotLight' );
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option.onClick( function () {
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var color = 0xffffff;
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var intensity = 1;
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var distance = 0;
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var angle = Math.PI * 0.1;
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var exponent = 10;
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var light = new THREE.SpotLight( color, intensity, distance, angle, exponent );
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light.name = 'SpotLight ' + ( ++ lightCount );
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light.target.name = 'SpotLight ' + ( lightCount ) + ' Target';
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light.position.set( 0.5, 1, 0.75 ).multiplyScalar( 200 );
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editor.addObject( light );
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editor.select( light );
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} );
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options.add( option );
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// DirectionalLight
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'DirectionalLight' );
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option.onClick( function () {
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var color = 0xffffff;
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var intensity = 1;
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var light = new THREE.DirectionalLight( color, intensity );
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light.name = 'DirectionalLight ' + ( ++ lightCount );
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light.target.name = 'DirectionalLight ' + ( lightCount ) + ' Target';
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light.position.set( 0.5, 1, 0.75 ).multiplyScalar( 200 );
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editor.addObject( light );
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editor.select( light );
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} );
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options.add( option );
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// HemisphereLight
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'HemisphereLight' );
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option.onClick( function () {
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var skyColor = 0x00aaff;
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var groundColor = 0xffaa00;
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var intensity = 1;
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var light = new THREE.HemisphereLight( skyColor, groundColor, intensity );
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light.name = 'HemisphereLight ' + ( ++ lightCount );
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light.position.set( 0.5, 1, 0.75 ).multiplyScalar( 200 );
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editor.addObject( light );
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editor.select( light );
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} );
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options.add( option );
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// AmbientLight
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'AmbientLight' );
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option.onClick( function() {
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var color = 0x222222;
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var light = new THREE.AmbientLight( color );
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light.name = 'AmbientLight ' + ( ++ lightCount );
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editor.addObject( light );
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editor.select( light );
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} );
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options.add( option );
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//
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options.add( new UI.HorizontalRule() );
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// PerspectiveCamera
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var option = new UI.Panel();
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option.setClass( 'option' );
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option.setTextContent( 'PerspectiveCamera' );
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option.onClick( function() {
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var camera = new THREE.PerspectiveCamera( 50, 1, 1, 10000 );
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camera.name = 'PerspectiveCamera ' + ( ++ cameraCount );
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editor.addObject( camera );
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editor.select( camera );
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} );
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options.add( option );
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return container;
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}
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