mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
41 lines
1.0 KiB
JavaScript
Executable File
41 lines
1.0 KiB
JavaScript
Executable File
// Allows updating of multiple THREE.Vector3 objects with the same value
|
|
// Used for face.normal -> face.vertexNormal[] compatibility layer for FlatShading
|
|
|
|
THREE.MultiVector3 = function(links) {
|
|
|
|
this.links = links;
|
|
|
|
}
|
|
|
|
THREE.MultiVector3.prototype = Object.create( THREE.Vector3.prototype );
|
|
THREE.MultiVector3.prototype.constructor = THREE.MultiVector3;
|
|
|
|
THREE.MultiVector3.prototype.setAll = function(axis, value) {
|
|
|
|
for (var i = 0, l = this.links.length; i < l; i ++) {
|
|
|
|
this.links[i][axis] = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Getters return value from the first linked vector
|
|
// Setters set the same value for all linked vectors
|
|
Object.defineProperties( THREE.MultiVector3.prototype, {
|
|
'x': {
|
|
get: function () { return (this.links[0] ? this.links[0].x : 0); },
|
|
set: function ( v ) { this.setAll('x', v); }
|
|
},
|
|
'y': {
|
|
get: function () { return (this.links[0] ? this.links[0].y : 0); },
|
|
set: function ( v ) { this.setAll('y', v); }
|
|
},
|
|
'z': {
|
|
get: function () { return (this.links[0] ? this.links[0].z : 0); },
|
|
set: function ( v ) { this.setAll('z', v); }
|
|
}
|
|
} );
|
|
|
|
|