mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
225 lines
5.4 KiB
HTML
Executable File
225 lines
5.4 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js misc - lights - point + directional</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:georgia;
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text-align:center;
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}
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h1 { }
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a { color:skyblue }
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canvas { pointer-events:none; z-index:10; }
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#d { text-align:center; margin:1em 0 -11.4em 0; z-index:0; position:relative; display:block }
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.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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.inactive { background:#999; color:#eee }
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/renderers/Projector.js"></script>
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<script src="js/renderers/CanvasRenderer.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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var SCREEN_WIDTH = window.innerWidth / 2;
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var SCREEN_HEIGHT = window.innerHeight;
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var FLOOR = -250;
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var container, stats;
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var camera, scene, canvasRenderer, webglRenderer;
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var mesh, zmesh, geometry;
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var materialSpheres, materialTorus;
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var directionalLight, pointLight;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var lightAdded = false;
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var clock = new THREE.Clock();
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
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camera.position.z = 500;
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scene = new THREE.Scene();
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// Spheres
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var geometry = new THREE.SphereGeometry( 100, 16, 8 );
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materialSpheres = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 } );
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for ( var i = 0; i < 30; i ++ ) {
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mesh = new THREE.Mesh( geometry, materialSpheres );
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mesh.position.x = 500 * ( Math.random() - 0.5 );
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mesh.position.y = 500 * ( Math.random() - 0.5 );
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mesh.position.z = 500 * ( Math.random() - 0.5 );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
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scene.add( mesh );
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}
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// Torus
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materialTorus = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
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mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), materialTorus );
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scene.add( mesh );
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// Lights
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var ambient = new THREE.AmbientLight( 0x101010 );
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scene.add( ambient );
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directionalLight = new THREE.DirectionalLight( 0xffffff );
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directionalLight.position.set( 0, -70, 100 ).normalize();
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//scene.add( directionalLight );
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pointLight = new THREE.PointLight( 0xffaa00 );
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scene.add( pointLight );
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var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
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mesh.scale.set( 0.05, 0.05, 0.05 );
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pointLight.add( mesh );
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canvasRenderer = new THREE.CanvasRenderer();
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canvasRenderer.setClearColor( 0xffffff );
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canvasRenderer.setPixelRatio( window.devicePixelRatio );
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canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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container.appendChild( canvasRenderer.domElement );
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webglRenderer = new THREE.WebGLRenderer();
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webglRenderer.setClearColor( 0xffffff );
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webglRenderer.setPixelRatio( window.devicePixelRatio );
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webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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webglRenderer.domElement.style.position = "relative";
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container.appendChild( webglRenderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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SCREEN_WIDTH = window.innerWidth / 2;
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SCREEN_HEIGHT = window.innerHeight;
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camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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camera.updateProjectionMatrix();
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canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var delta = clock.getDelta();
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var r = clock.getElapsedTime();
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if ( ! lightAdded && r >= 3.0 ) {
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scene.add( directionalLight );
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materialTorus.needsUpdate = true;
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materialSpheres.needsUpdate = true;
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lightAdded = true;
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}
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.position );
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for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
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var object = scene.children[ i ];
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if ( object instanceof THREE.Mesh ) {
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if ( i % 3 == 1 )
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object.rotation.z += 1.5 * delta;
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else if ( i % 3 == 2 )
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object.rotation.y += 1.5 * delta;
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else if ( i % 3 == 0 )
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object.rotation.x += 1.5 * delta;
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}
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}
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pointLight.position.x = 200 * Math.cos( r );
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pointLight.position.z = 200 * Math.sin( r );
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canvasRenderer.render( scene, camera );
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webglRenderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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