mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
24 lines
615 B
GLSL
Executable File
24 lines
615 B
GLSL
Executable File
precision highp float;
|
|
varying vec3 v_normal;
|
|
varying vec4 v_joint;
|
|
varying vec4 v_weight;
|
|
uniform float u_shininess;
|
|
uniform vec4 u_ambient;
|
|
varying vec2 v_texcoord0;
|
|
uniform sampler2D u_diffuse;
|
|
uniform vec4 u_specular;
|
|
void main(void) {
|
|
vec3 normal = normalize(v_normal);
|
|
vec4 color = vec4(0., 0., 0., 0.);
|
|
vec4 diffuse = vec4(0., 0., 0., 1.);
|
|
vec4 ambient;
|
|
vec4 specular;
|
|
ambient = u_ambient;
|
|
diffuse = texture2D(u_diffuse, v_texcoord0);
|
|
specular = u_specular;
|
|
diffuse.xyz *= max(dot(normal,vec3(0.,0.,1.)), 0.);
|
|
color.xyz += diffuse.xyz;
|
|
color = vec4(color.rgb * diffuse.a, diffuse.a);
|
|
gl_FragColor = color;
|
|
}
|