mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
1074 lines
18 KiB
Plaintext
Executable File
1074 lines
18 KiB
Plaintext
Executable File
-------------------------------------------------------------------------------------
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-- ThreeJSExporter.ms
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-- Exports geometry from 3ds max to Three.js models in ASCII JSON format v3
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-- By alteredq / http://alteredqualia.com
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-------------------------------------------------------------------------------------
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rollout ThreeJSExporter "ThreeJSExporter"
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(
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-- Variables
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local ostream,
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headerFormat = "\"metadata\":
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{
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\"sourceFile\": \"%\",
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\"generatedBy\": \"3ds max ThreeJSExporter\",
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\"formatVersion\": 3.1,
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\"vertices\": %,
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\"normals\": %,
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\"colors\": %,
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\"uvs\": %,
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\"triangles\": %,
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\"materials\": %
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},
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",
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vertexFormat = "%,%,%",
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vertexNormalFormat = "%,%,%",
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UVFormat = "%,%",
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triFormat = "%,%,%,%",
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triUVFormat = "%,%,%,%,%,%,%",
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triNFormat = "%,%,%,%,%,%,%",
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triUVNFormat = "%,%,%,%,%,%,%,%,%,%",
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footerFormat = "}"
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-------------------------------------------------------------------------------------
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-- User interface
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group "ThreeJSExporter v0.8"
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(
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label msg "Exports selected meshes in Three.js ascii JSON format" align:#left
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hyperLink lab1 "Original source at GitHub" address:"https://github.com/alteredq/three.js/blob/master/utils/exporters/max/ThreeJSExporter.ms" color:(color 255 120 0) align:#left
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label dummy1 "--------------------------------------------------------" align:#left
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checkbox exportColor "Export vertex colors" checked:false enabled:true
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checkbox exportUv "Export uvs" checked:true enabled:true
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checkbox exportNormal "Export normals" checked:true enabled:true
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checkbox smoothNormal "Use vertex normals" checked:false enabled:true
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label dummy2 "--------------------------------------------------------" align:#left
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checkbox flipYZ "Flip YZ" checked:true enabled:true
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checkbox flipUV "Flip UV" checked:false enabled:true
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checkbox flipFace "Flip all faces" checked:false enabled:true
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checkbox autoflipFace "Try fixing flipped faces" checked:false enabled:true
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label dummy3 "--------------------------------------------------------" align:#left
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button btn_export "Export selected objects"
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)
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-------------------------------------------------------------------------------------
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-- Dump vertices
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function DumpVertices src =
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(
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Format "\"vertices\": [" to:ostream
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num = src.count
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if num > 0 then
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(
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for i = 1 to num do
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(
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vert = src[i]
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if flipYZ.checked then
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(
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x = vert.x
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y = vert.z
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z = vert.y
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z *= -1
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)
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else
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(
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x = vert.x
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y = vert.y
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z = vert.z
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)
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Format vertexFormat x y z to:ostream
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if i < num then Format "," to:ostream
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)
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)
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Format "],\n\n" to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Dump colors
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function DumpColors src useColors =
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(
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Format "\"colors\": [" to:ostream
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num = src.count
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if num > 0 and useColors then
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(
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for i = 1 to num do
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(
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col = src[i]
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r = col.r as Integer
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g = col.g as Integer
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b = col.b as Integer
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hexNum = ( bit.shift r 16 ) + ( bit.shift g 8 ) + b
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-- hexColor = formattedPrint hexNum format:"#x"
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-- Format "%" hexColor to:ostream
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decColor = formattedPrint hexNum format:"#d"
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Format "%" decColor to:ostream
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if i < num then Format "," to:ostream
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)
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)
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Format "],\n\n" to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Dump normals
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function DumpNormals src =
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(
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Format "\"normals\": [" to:ostream
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num = src.count
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if num > 0 and exportNormal.checked then
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(
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for i = 1 to num do
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(
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normal = src[i]
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normal = normalize normal as point3
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if flipYZ.checked then
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(
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x = normal.x
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y = normal.z
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z = normal.y
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z *= -1
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)
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else
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(
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x = normal.x
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y = normal.y
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z = normal.z
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)
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Format vertexNormalFormat x y z to:ostream
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if i < num then Format "," to:ostream
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)
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)
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Format "],\n\n" to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Dump uvs
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function DumpUvs src =
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(
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Format "\"uvs\": [[" to:ostream
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num = src.count
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if num > 0 and exportUv.checked then
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(
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for i = 1 to num do
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(
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uvw = src[i]
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u = uvw.x
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if flipUV.checked then
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(
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v = 1 - uvw.y
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)
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else
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(
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v = uvw.y
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)
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Format UVFormat u v to:ostream
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if i < num then Format "," to:ostream
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)
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)
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Format "]],\n\n" to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Dump faces
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function DumpFaces src useColors =
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(
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Format "\"faces\": [" to:ostream
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num = src.count
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if num > 0 then
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(
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for i = 1 to num do
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(
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zface = src[i]
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fv = zface[1]
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fuv = zface[2]
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m = zface[3] - 1
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fc = zface[4]
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needsFlip = zface[5]
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isTriangle = true
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hasMaterial = true
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hasFaceUvs = false
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hasFaceVertexUvs = ((classof fuv == Point3) and exportUv.checked)
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hasFaceNormals = false
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hasFaceVertexNormals = (exportNormal.checked)
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hasFaceColors = false
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hasFaceVertexColors = ((classof fc == Point3) and useColors)
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faceType = 0
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faceType = bit.set faceType 1 (not isTriangle)
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faceType = bit.set faceType 2 hasMaterial
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faceType = bit.set faceType 3 hasFaceUvs
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faceType = bit.set faceType 4 hasFaceVertexUvs
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faceType = bit.set faceType 5 hasFaceNormals
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faceType = bit.set faceType 6 hasFaceVertexNormals
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faceType = bit.set faceType 7 hasFaceColors
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faceType = bit.set faceType 8 hasFaceVertexColors
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if i > 1 then
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(
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Format "," faceType to:ostream
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)
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Format "%" faceType to:ostream
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if isTriangle then
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(
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va = (fv.x - 1) as Integer
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vb = (fv.y - 1) as Integer
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vc = (fv.z - 1) as Integer
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if flipFace.checked or needsFlip then
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(
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tmp = vb
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vb = vc
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vc = tmp
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)
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Format ",%,%,%" va vb vc to:ostream
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if hasMaterial then
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(
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Format ",%" m to:ostream
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)
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if hasFaceVertexUvs then
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(
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ua = (fuv.x - 1) as Integer
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ub = (fuv.y - 1) as Integer
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uc = (fuv.z - 1) as Integer
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if flipFace.checked or needsFlip then
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(
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tmp = ub
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ub = uc
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uc = tmp
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)
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Format ",%,%,%" ua ub uc to:ostream
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)
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if hasFaceVertexNormals then
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(
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if smoothNormal.checked then
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(
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-- normals have the same indices as vertices
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na = va
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nb = vb
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nc = vc
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)
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else
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(
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-- normals have the same indices as face
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na = i - 1
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nb = na
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nc = na
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)
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if flipFace.checked or needsFlip then
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(
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tmp = nb
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nb = nc
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nc = tmp
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)
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Format ",%,%,%" na nb nc to:ostream
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)
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if hasFaceVertexColors then
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(
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ca = (fc.x - 1) as Integer
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cb = (fc.y - 1) as Integer
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cc = (fc.z - 1) as Integer
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if flipFace.checked or needsFlip then
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(
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tmp = cb
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cb = cc
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cc = tmp
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)
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Format ",%,%,%" ca cb cc to:ostream
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)
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)
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)
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)
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Format "]\n\n" to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Dump color
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function DumpColor pcolor label =
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(
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r = pcolor.r / 255
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g = pcolor.g / 255
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b = pcolor.b / 255
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fr = formattedPrint r format:".4f"
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fg = formattedPrint g format:".4f"
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fb = formattedPrint b format:".4f"
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Format "\"%\" : [%, %, %],\n" label fr fg fb to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Dump map
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function DumpMap pmap label =
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(
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if classof pmap == BitmapTexture then
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(
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bm = pmap.bitmap
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if bm != undefined then
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(
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fname = filenameFromPath bm.filename
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Format "\"%\" : \"%\",\n" label fname to:ostream
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)
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)
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)
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-------------------------------------------------------------------------------------
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-- Export materials
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function ExportMaterials zmaterials zcolors =
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(
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Format "\"materials\": [\n" to:ostream
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totalMaterials = zmaterials.count
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for i = 1 to totalMaterials do
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(
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mat = zmaterials[i]
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Format "{\n" to:ostream
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-- debug
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Format "\"DbgIndex\" : %,\n" (i-1) to:ostream
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if classof mat != BooleanClass then
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(
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useVertexColors = zcolors[i]
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Format "\"DbgName\" : \"%\",\n" mat.name to:ostream
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-- colors
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DumpColor mat.diffuse "colorDiffuse"
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DumpColor mat.ambient "colorAmbient"
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DumpColor mat.specular "colorSpecular"
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t = mat.opacity / 100
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s = mat.glossiness
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Format "\"transparency\" : %,\n" t to:ostream
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Format "\"specularCoef\" : %,\n" s to:ostream
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-- maps
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DumpMap mat.diffuseMap "mapDiffuse"
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DumpMap mat.ambientMap "mapAmbient"
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DumpMap mat.specularMap "mapSpecular"
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DumpMap mat.bumpMap "mapBump"
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DumpMap mat.opacityMap "mapAlpha"
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)
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else
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(
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useVertexColors = false
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Format "\"DbgName\" : \"%\",\n" "dummy" to:ostream
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DumpColor red "colorDiffuse"
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)
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Format "\"vertexColors\" : %\n" useVertexColors to:ostream
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Format "}" to:ostream
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if ( i < totalMaterials ) then Format "," to:ostream
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Format "\n\n" to:ostream
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)
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Format "],\n\n" to:ostream
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)
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-------------------------------------------------------------------------------------
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-- Extract vertices from mesh
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function ExtractVertices obj whereto =
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(
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n = obj.numVerts
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for i = 1 to n do
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(
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v = GetVert obj i
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append whereto v
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)
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)
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-------------------------------------------------------------------------------------
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-- Extract vertex colors from mesh
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function ExtractColors obj whereto =
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(
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nColors = GetNumCPVVerts obj
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if nColors > 0 then
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(
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for i = 1 to nColors do
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(
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c = GetVertColor obj i
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append whereto c
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)
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)
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)
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-------------------------------------------------------------------------------------
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-- Extract normals from mesh
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function ExtractNormals obj whereto needsFlip =
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(
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if smoothNormal.checked then
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(
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num = obj.numVerts
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for i = 1 to num do
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(
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n = GetNormal obj i
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if flipFace.checked or needsFlip then
|
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(
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n.x *= -1
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n.y *= -1
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n.z *= -1
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)
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append whereto n
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)
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)
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else
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(
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num = obj.numFaces
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for i = 1 to num do
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(
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n = GetFaceNormal obj i
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|
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if flipFace.checked or needsFlip then
|
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(
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n.x *= -1
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n.y *= -1
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n.z *= -1
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)
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append whereto n
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)
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)
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)
|
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|
-------------------------------------------------------------------------------------
|
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-- Extract uvs from mesh
|
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|
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function ExtractUvs obj whereto =
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|
(
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n = obj.numTVerts
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|
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for i = 1 to n do
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(
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|
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v = GetTVert obj i
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append whereto v
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)
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)
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|
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|
-------------------------------------------------------------------------------------
|
|
-- Extract faces from mesh
|
|
|
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function ExtractFaces objMesh objMaterial whereto allMaterials needsFlip hasVColors offsetVert offsetUv offsetColor =
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|
(
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n = objMesh.numFaces
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hasUVs = objMesh.numTVerts > 0
|
|
|
|
useMultiMaterial = false
|
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materialIDList = #()
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|
|
materialClass = classof objMaterial
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|
|
|
if materialClass == StandardMaterial then
|
|
(
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fm = findItem allMaterials objMaterial
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|
)
|
|
else if materialClass == MultiMaterial then
|
|
(
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useMultiMaterial = true
|
|
|
|
for i = 1 to n do
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(
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|
mID = GetFaceMatID objMesh i
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materialIndex = findItem objMaterial.materialIDList mID
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|
|
if materialIndex > 0 then
|
|
(
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subMaterial = objMaterial.materialList[materialIndex]
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|
|
mMergedIndex = findItem allMaterials subMaterial
|
|
|
|
if mMergedIndex > 0 then
|
|
(
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|
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materialIDList[mID] = mMergedIndex
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|
)
|
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else
|
|
(
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|
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materialIDList[mID] = findItem allMaterials false
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)
|
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|
)
|
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else
|
|
(
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|
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materialIDList[mID] = findItem allMaterials false
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|
)
|
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|
)
|
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|
)
|
|
else
|
|
(
|
|
|
|
-- undefined material
|
|
|
|
fm = findItem allMaterials false
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|
|
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)
|
|
|
|
for i = 1 to n do
|
|
(
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|
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zface = #()
|
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|
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fv = GetFace objMesh i
|
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|
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fv.x += offsetVert
|
|
fv.y += offsetVert
|
|
fv.z += offsetVert
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|
|
|
if useMultiMaterial then
|
|
(
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|
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mID = GetFaceMatID objMesh i
|
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fm = materialIDList[mID]
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|
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)
|
|
|
|
if hasUVs then
|
|
(
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|
|
|
fuv = GetTVFace objMesh i
|
|
|
|
fuv.x += offsetUv
|
|
fuv.y += offsetUv
|
|
fuv.z += offsetUv
|
|
|
|
)
|
|
else
|
|
(
|
|
|
|
fuv = false
|
|
|
|
)
|
|
|
|
if hasVColors then
|
|
(
|
|
|
|
fc = GetVCFace objMesh i
|
|
|
|
fc.x += offsetColor
|
|
fc.y += offsetColor
|
|
fc.z += offsetColor
|
|
|
|
)
|
|
else
|
|
(
|
|
|
|
fc = false
|
|
|
|
)
|
|
|
|
append zface fv
|
|
append zface fuv
|
|
append zface fm
|
|
append zface fc
|
|
append zface needsFlip
|
|
|
|
append whereto zface
|
|
|
|
)
|
|
|
|
)
|
|
|
|
-------------------------------------------------------------------------------------
|
|
-- Extract materials from eventual multi-material
|
|
|
|
function ExtractMaterials objMesh objMaterial whereto wheretoColors zname hasVColors =
|
|
(
|
|
|
|
materialClass = classof objMaterial
|
|
|
|
if materialClass == StandardMaterial then
|
|
(
|
|
|
|
if ( findItem whereto objMaterial ) == 0 then
|
|
(
|
|
|
|
append whereto objMaterial
|
|
append wheretoColors hasVColors
|
|
|
|
)
|
|
|
|
)
|
|
else if materialClass == MultiMaterial then
|
|
(
|
|
|
|
n = objMesh.numFaces
|
|
|
|
for i = 1 to n do
|
|
(
|
|
|
|
mID = getFaceMatId objMesh i
|
|
materialIndex = findItem objMaterial.materialIDList mID
|
|
|
|
if materialIndex > 0 then
|
|
(
|
|
|
|
subMaterial = objMaterial.materialList[materialIndex]
|
|
|
|
if ( findItem whereto subMaterial ) == 0 then
|
|
(
|
|
|
|
append whereto subMaterial
|
|
append wheretoColors hasVColors
|
|
|
|
)
|
|
|
|
)
|
|
|
|
)
|
|
|
|
)
|
|
else
|
|
(
|
|
|
|
-- unknown or undefined material
|
|
|
|
append whereto false
|
|
append wheretoColors false
|
|
|
|
)
|
|
|
|
)
|
|
|
|
-------------------------------------------------------------------------------------
|
|
-- Hack to figure out if normals are messed up
|
|
|
|
function NeedsFaceFlip node =
|
|
(
|
|
needsFlip = false
|
|
|
|
local tmp = Snapshot node
|
|
|
|
face_normal = normalize ( getfacenormal tmp 1 )
|
|
|
|
face = getface tmp 1
|
|
|
|
va = getvert tmp face[1]
|
|
vb = getvert tmp face[2]
|
|
vc = getvert tmp face[3]
|
|
|
|
computed_normal = normalize ( cross (vc - vb) (va - vb) )
|
|
|
|
if distance computed_normal face_normal > 0.1 then needsFlip = true
|
|
|
|
delete tmp
|
|
|
|
return needsFlip
|
|
)
|
|
|
|
-------------------------------------------------------------------------------------
|
|
-- Extract only things that either already are or can be converted to meshes
|
|
|
|
function ExtractMesh node =
|
|
(
|
|
|
|
if SuperClassOf node == GeometryClass then
|
|
(
|
|
needsFlip = false
|
|
hasVColors = false
|
|
|
|
zmesh = SnapshotAsMesh node
|
|
|
|
if autoflipFace.checked then
|
|
(
|
|
|
|
needsFlip = NeedsFaceFlip node
|
|
|
|
)
|
|
|
|
if exportColor.checked and ( getNumCPVVerts zmesh ) > 0 then
|
|
(
|
|
|
|
hasVColors = true
|
|
|
|
)
|
|
|
|
return #( zmesh, node.name, node.material, needsFlip, hasVColors )
|
|
|
|
)
|
|
|
|
-- Not geometry ... could be a camera, light, etc.
|
|
|
|
return #( false, node.name, 0, false, false )
|
|
|
|
)
|
|
|
|
-------------------------------------------------------------------------------------
|
|
-- Export scene
|
|
|
|
function ExportScene =
|
|
(
|
|
|
|
-- Extract meshes
|
|
|
|
meshObjects = #()
|
|
|
|
mergedVertices = #()
|
|
mergedNormals = #()
|
|
mergedColors = #()
|
|
|
|
mergedUvs = #()
|
|
mergedFaces = #()
|
|
|
|
mergedMaterials = #()
|
|
mergedMaterialsColors = #()
|
|
|
|
sceneHasVColors = false
|
|
|
|
for obj in selection do
|
|
(
|
|
|
|
result = ExtractMesh obj
|
|
meshObj = result[1]
|
|
|
|
if ClassOf meshObj == TriMesh then
|
|
(
|
|
|
|
meshName = result[2]
|
|
meshMaterial = result[3]
|
|
needsFlip = result[4]
|
|
hasVColors = result[5]
|
|
|
|
sceneHasVColors = sceneHasVColors or hasVColors
|
|
|
|
append meshObjects result
|
|
|
|
vertexOffset = mergedVertices.count
|
|
uvOffset = mergedUvs.count
|
|
colorOffset = mergedColors.count
|
|
|
|
ExtractMaterials meshObj meshMaterial mergedMaterials mergedMaterialsColors meshName hasVColors
|
|
|
|
ExtractVertices meshObj mergedVertices
|
|
ExtractNormals meshObj mergedNormals needsFlip
|
|
ExtractColors meshObj mergedColors
|
|
|
|
ExtractUvs meshObj mergedUvs
|
|
|
|
ExtractFaces meshObj meshMaterial mergedFaces mergedMaterials needsFlip hasVColors vertexOffset uvOffset colorOffset
|
|
|
|
)
|
|
|
|
)
|
|
|
|
totalVertices = mergedVertices.count
|
|
totalFaces = mergedFaces.count
|
|
totalMaterials = mergedMaterials.count
|
|
|
|
totalColors = 0
|
|
totalNormals = 0
|
|
totalUvs = 0
|
|
|
|
useColors = false
|
|
|
|
if sceneHasVColors and exportColor.checked then
|
|
(
|
|
|
|
totalColors = mergedColors.count
|
|
useColors = true
|
|
|
|
)
|
|
|
|
if exportNormal.checked then
|
|
(
|
|
|
|
totalNormals = mergedNormals.count
|
|
|
|
)
|
|
|
|
if exportUv.checked then
|
|
(
|
|
|
|
totalUvs = mergedUvs.count
|
|
|
|
)
|
|
|
|
|
|
-- Dump objects (debug)
|
|
|
|
-- Format "// Source objects:\n\n" to:ostream
|
|
|
|
-- i = 0
|
|
|
|
-- for obj in meshObjects do
|
|
-- (
|
|
|
|
-- meshName = obj[2]
|
|
-- Format "// %: %\n" i meshName to:ostream
|
|
-- i += 1
|
|
|
|
-- )
|
|
|
|
-- Dump model
|
|
|
|
Format "{\n\n" to:ostream
|
|
|
|
-- Dump header
|
|
|
|
Format headerFormat maxFileName totalVertices totalNormals totalColors totalUvs totalFaces totalMaterials to:ostream
|
|
|
|
-- Dump all materials in the scene
|
|
|
|
ExportMaterials mergedMaterials mergedMaterialsColors
|
|
|
|
-- Dump merged data from all selected geometries
|
|
|
|
DumpVertices mergedVertices
|
|
DumpNormals mergedNormals
|
|
DumpColors mergedColors useColors
|
|
DumpUvs mergedUvs
|
|
DumpFaces mergedFaces useColors
|
|
|
|
-- Dump footer
|
|
|
|
Format footerFormat to:ostream
|
|
|
|
)
|
|
|
|
|
|
-------------------------------------------------------------------------------------
|
|
-- Open and prepare a file handle for writing
|
|
|
|
function GetSaveFileStream =
|
|
(
|
|
zname = getFilenameFile maxFileName
|
|
zname += ".js"
|
|
|
|
fname = GetSaveFileName filename:zname types:"JavaScript file (*.js)|*.js|All Files(*.*)|*.*|"
|
|
if fname == undefined then
|
|
(
|
|
|
|
return undefined
|
|
|
|
)
|
|
|
|
ostream = CreateFile fname
|
|
if ostream == undefined then
|
|
(
|
|
|
|
MessageBox "Couldn't open file for writing !"
|
|
return undefined
|
|
|
|
)
|
|
|
|
return ostream
|
|
)
|
|
|
|
-------------------------------------------------------------------------------------
|
|
-- Export button click handler
|
|
|
|
on btn_export pressed do
|
|
(
|
|
ostream = GetSaveFileStream()
|
|
if ostream != undefined then
|
|
(
|
|
|
|
ExportScene()
|
|
close ostream
|
|
|
|
)
|
|
|
|
)
|
|
|
|
)
|
|
createDialog ThreeJSExporter width:300 |