mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
372 lines
9.0 KiB
JavaScript
Executable File
372 lines
9.0 KiB
JavaScript
Executable File
/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.Car = function () {
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var scope = this;
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// car geometry manual parameters
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this.modelScale = 1;
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this.backWheelOffset = 2;
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this.autoWheelGeometry = true;
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// car geometry parameters automatically set from wheel mesh
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// - assumes wheel mesh is front left wheel in proper global
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// position with respect to body mesh
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// - other wheels are mirrored against car root
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// - if necessary back wheels can be offset manually
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this.wheelOffset = new THREE.Vector3();
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this.wheelDiameter = 1;
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// car "feel" parameters
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this.MAX_SPEED = 2200;
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this.MAX_REVERSE_SPEED = -1500;
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this.MAX_WHEEL_ROTATION = 0.6;
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this.FRONT_ACCELERATION = 1250;
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this.BACK_ACCELERATION = 1500;
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this.WHEEL_ANGULAR_ACCELERATION = 1.5;
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this.FRONT_DECCELERATION = 750;
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this.WHEEL_ANGULAR_DECCELERATION = 1.0;
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this.STEERING_RADIUS_RATIO = 0.0023;
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this.MAX_TILT_SIDES = 0.05;
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this.MAX_TILT_FRONTBACK = 0.015;
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// internal control variables
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this.speed = 0;
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this.acceleration = 0;
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this.wheelOrientation = 0;
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this.carOrientation = 0;
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// car rigging
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this.root = new THREE.Object3D();
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this.frontLeftWheelRoot = new THREE.Object3D();
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this.frontRightWheelRoot = new THREE.Object3D();
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this.bodyMesh = null;
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this.frontLeftWheelMesh = null;
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this.frontRightWheelMesh = null;
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this.backLeftWheelMesh = null;
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this.backRightWheelMesh = null;
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this.bodyGeometry = null;
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this.wheelGeometry = null;
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this.bodyMaterials = null;
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this.wheelMaterials = null;
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// internal helper variables
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this.loaded = false;
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this.meshes = [];
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// API
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this.enableShadows = function ( enable ) {
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for ( var i = 0; i < this.meshes.length; i ++ ) {
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this.meshes[ i ].castShadow = enable;
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this.meshes[ i ].receiveShadow = enable;
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}
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};
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this.setVisible = function ( enable ) {
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for ( var i = 0; i < this.meshes.length; i ++ ) {
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this.meshes[ i ].visible = enable;
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this.meshes[ i ].visible = enable;
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}
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};
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this.loadPartsJSON = function ( bodyURL, wheelURL ) {
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var loader = new THREE.JSONLoader();
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loader.load( bodyURL, function( geometry, materials ) { createBody( geometry, materials ) } );
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loader.load( wheelURL, function( geometry, materials ) { createWheels( geometry, materials ) } );
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};
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this.loadPartsBinary = function ( bodyURL, wheelURL ) {
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var loader = new THREE.BinaryLoader();
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loader.load( bodyURL, function( geometry, materials ) { createBody( geometry, materials ) } );
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loader.load( wheelURL, function( geometry, materials ) { createWheels( geometry, materials ) } );
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};
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this.updateCarModel = function ( delta, controls ) {
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// speed and wheels based on controls
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if ( controls.moveForward ) {
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this.speed = THREE.Math.clamp( this.speed + delta * this.FRONT_ACCELERATION, this.MAX_REVERSE_SPEED, this.MAX_SPEED );
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this.acceleration = THREE.Math.clamp( this.acceleration + delta, -1, 1 );
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}
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if ( controls.moveBackward ) {
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this.speed = THREE.Math.clamp( this.speed - delta * this.BACK_ACCELERATION, this.MAX_REVERSE_SPEED, this.MAX_SPEED );
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this.acceleration = THREE.Math.clamp( this.acceleration - delta, -1, 1 );
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}
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if ( controls.moveLeft ) {
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this.wheelOrientation = THREE.Math.clamp( this.wheelOrientation + delta * this.WHEEL_ANGULAR_ACCELERATION, - this.MAX_WHEEL_ROTATION, this.MAX_WHEEL_ROTATION );
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}
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if ( controls.moveRight ) {
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this.wheelOrientation = THREE.Math.clamp( this.wheelOrientation - delta * this.WHEEL_ANGULAR_ACCELERATION, - this.MAX_WHEEL_ROTATION, this.MAX_WHEEL_ROTATION );
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}
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// speed decay
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if ( ! ( controls.moveForward || controls.moveBackward ) ) {
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if ( this.speed > 0 ) {
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var k = exponentialEaseOut( this.speed / this.MAX_SPEED );
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this.speed = THREE.Math.clamp( this.speed - k * delta * this.FRONT_DECCELERATION, 0, this.MAX_SPEED );
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this.acceleration = THREE.Math.clamp( this.acceleration - k * delta, 0, 1 );
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} else {
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var k = exponentialEaseOut( this.speed / this.MAX_REVERSE_SPEED );
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this.speed = THREE.Math.clamp( this.speed + k * delta * this.BACK_ACCELERATION, this.MAX_REVERSE_SPEED, 0 );
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this.acceleration = THREE.Math.clamp( this.acceleration + k * delta, -1, 0 );
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}
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}
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// steering decay
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if ( ! ( controls.moveLeft || controls.moveRight ) ) {
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if ( this.wheelOrientation > 0 ) {
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this.wheelOrientation = THREE.Math.clamp( this.wheelOrientation - delta * this.WHEEL_ANGULAR_DECCELERATION, 0, this.MAX_WHEEL_ROTATION );
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} else {
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this.wheelOrientation = THREE.Math.clamp( this.wheelOrientation + delta * this.WHEEL_ANGULAR_DECCELERATION, - this.MAX_WHEEL_ROTATION, 0 );
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}
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}
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// car update
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var forwardDelta = this.speed * delta;
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this.carOrientation += ( forwardDelta * this.STEERING_RADIUS_RATIO ) * this.wheelOrientation;
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// displacement
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this.root.position.x += Math.sin( this.carOrientation ) * forwardDelta;
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this.root.position.z += Math.cos( this.carOrientation ) * forwardDelta;
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// steering
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this.root.rotation.y = this.carOrientation;
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// tilt
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if ( this.loaded ) {
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this.bodyMesh.rotation.z = this.MAX_TILT_SIDES * this.wheelOrientation * ( this.speed / this.MAX_SPEED );
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this.bodyMesh.rotation.x = - this.MAX_TILT_FRONTBACK * this.acceleration;
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}
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// wheels rolling
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var angularSpeedRatio = 1 / ( this.modelScale * ( this.wheelDiameter / 2 ) );
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var wheelDelta = forwardDelta * angularSpeedRatio;
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if ( this.loaded ) {
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this.frontLeftWheelMesh.rotation.x += wheelDelta;
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this.frontRightWheelMesh.rotation.x += wheelDelta;
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this.backLeftWheelMesh.rotation.x += wheelDelta;
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this.backRightWheelMesh.rotation.x += wheelDelta;
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}
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// front wheels steering
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this.frontLeftWheelRoot.rotation.y = this.wheelOrientation;
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this.frontRightWheelRoot.rotation.y = this.wheelOrientation;
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};
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// internal helper methods
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function createBody ( geometry, materials ) {
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scope.bodyGeometry = geometry;
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scope.bodyMaterials = materials;
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createCar();
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};
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function createWheels ( geometry, materials ) {
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scope.wheelGeometry = geometry;
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scope.wheelMaterials = materials;
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createCar();
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};
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function createCar () {
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if ( scope.bodyGeometry && scope.wheelGeometry ) {
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// compute wheel geometry parameters
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if ( scope.autoWheelGeometry ) {
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scope.wheelGeometry.computeBoundingBox();
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var bb = scope.wheelGeometry.boundingBox;
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scope.wheelOffset.addVectors( bb.min, bb.max );
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scope.wheelOffset.multiplyScalar( 0.5 );
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scope.wheelDiameter = bb.max.y - bb.min.y;
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scope.wheelGeometry.center();
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}
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// rig the car
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var s = scope.modelScale,
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delta = new THREE.Vector3();
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var bodyFaceMaterial = new THREE.MeshFaceMaterial( scope.bodyMaterials );
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var wheelFaceMaterial = new THREE.MeshFaceMaterial( scope.wheelMaterials );
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// body
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scope.bodyMesh = new THREE.Mesh( scope.bodyGeometry, bodyFaceMaterial );
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scope.bodyMesh.scale.set( s, s, s );
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scope.root.add( scope.bodyMesh );
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// front left wheel
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delta.multiplyVectors( scope.wheelOffset, new THREE.Vector3( s, s, s ) );
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scope.frontLeftWheelRoot.position.add( delta );
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scope.frontLeftWheelMesh = new THREE.Mesh( scope.wheelGeometry, wheelFaceMaterial );
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scope.frontLeftWheelMesh.scale.set( s, s, s );
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scope.frontLeftWheelRoot.add( scope.frontLeftWheelMesh );
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scope.root.add( scope.frontLeftWheelRoot );
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// front right wheel
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delta.multiplyVectors( scope.wheelOffset, new THREE.Vector3( -s, s, s ) );
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scope.frontRightWheelRoot.position.add( delta );
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scope.frontRightWheelMesh = new THREE.Mesh( scope.wheelGeometry, wheelFaceMaterial );
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scope.frontRightWheelMesh.scale.set( s, s, s );
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scope.frontRightWheelMesh.rotation.z = Math.PI;
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scope.frontRightWheelRoot.add( scope.frontRightWheelMesh );
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scope.root.add( scope.frontRightWheelRoot );
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// back left wheel
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delta.multiplyVectors( scope.wheelOffset, new THREE.Vector3( s, s, -s ) );
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delta.z -= scope.backWheelOffset;
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scope.backLeftWheelMesh = new THREE.Mesh( scope.wheelGeometry, wheelFaceMaterial );
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scope.backLeftWheelMesh.position.add( delta );
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scope.backLeftWheelMesh.scale.set( s, s, s );
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scope.root.add( scope.backLeftWheelMesh );
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// back right wheel
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delta.multiplyVectors( scope.wheelOffset, new THREE.Vector3( -s, s, -s ) );
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delta.z -= scope.backWheelOffset;
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scope.backRightWheelMesh = new THREE.Mesh( scope.wheelGeometry, wheelFaceMaterial );
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scope.backRightWheelMesh.position.add( delta );
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scope.backRightWheelMesh.scale.set( s, s, s );
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scope.backRightWheelMesh.rotation.z = Math.PI;
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scope.root.add( scope.backRightWheelMesh );
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// cache meshes
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scope.meshes = [ scope.bodyMesh, scope.frontLeftWheelMesh, scope.frontRightWheelMesh, scope.backLeftWheelMesh, scope.backRightWheelMesh ];
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// callback
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scope.loaded = true;
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if ( scope.callback ) {
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scope.callback( scope );
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}
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}
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};
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function quadraticEaseOut( k ) { return - k * ( k - 2 ); }
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function cubicEaseOut( k ) { return -- k * k * k + 1; }
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function circularEaseOut( k ) { return Math.sqrt( 1 - -- k * k ); }
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function sinusoidalEaseOut( k ) { return Math.sin( k * Math.PI / 2 ); }
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function exponentialEaseOut( k ) { return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1; }
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};
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