Doodle3D-Slicer/three.js-master/examples/misc_ubiquity_test2.html
2017-06-22 13:21:07 +02:00

237 lines
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HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js misc - ubiquity - test2</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script src="js/libs/stats.min.js"></script>
<div id='container1' style='float: left '></div>
<div id='container2' style='float: right'></div>
<script>
var stats;
var camera, scene;
var canvasRenderer, webglRenderer;
var mesh;
var texture, texture1, texture2, texture3;
init();
animate();
function init() {
var width = window.innerWidth / 2 - 2;
var height = window.innerHeight;
camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
camera.position.z = 2000;
scene = new THREE.Scene();
// MESH - Repeat Pattern
texture = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
var geometry = new THREE.BoxGeometry( 150, 150, 150, 4, 4, 4 );
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// SPRITES - from Sprite Sheet
texture1 = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg', undefined, function() {
texture1.wrapS = THREE.ClampToEdgeWrapping;
texture1.wrapT = THREE.ClampToEdgeWrapping;
for ( var i = 0; i < 20; i ++ ) {
var tex = texture1.clone();
tex.needsUpdate = true; // cloning does not set this
tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
var material = new THREE.SpriteMaterial( { map: tex } );
material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
var sprite = new THREE.Sprite( material );
sprite.position.x = Math.random() * 1000 - 500;
sprite.position.y = Math.random() * 1000 - 500;
sprite.position.z = Math.random() * 1000 - 500;
sprite.scale.set( 96, 96, 1 );
scene.add( sprite );
}
} );
// SPRITES - Repeat Pattern
texture2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
texture2.wrapS = THREE.RepeatWrapping;
texture2.wrapT = THREE.RepeatWrapping;
for ( var i = 0; i < 20; i ++ ) {
var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
var sprite = new THREE.Sprite( material );
sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
sprite.position.x = Math.random() * 1000 - 500;
sprite.position.y = Math.random() * 1000 - 500;
sprite.position.z = Math.random() * 1000 - 500;
sprite.scale.set( 64, 64, 1 );
scene.add( sprite );
}
// SPRITES - PNG
texture3 = THREE.ImageUtils.loadTexture( 'textures/sprite1.png' );
texture3.wrapS = THREE.ClampToEdgeWrapping;
texture3.wrapT = THREE.ClampToEdgeWrapping;
for ( var i = 0; i < 20; i ++ ) {
var material = new THREE.SpriteMaterial( { map: texture3 } );
material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
var sprite = new THREE.Sprite( material );
sprite.position.x = Math.random() * 1000 - 500;
sprite.position.y = Math.random() * 1000 - 500;
sprite.position.z = Math.random() * 1000 - 500;
sprite.scale.set( 64, 64, 1 );
scene.add( sprite );
}
//
canvasRenderer = new THREE.CanvasRenderer();
canvasRenderer.setClearColor( 0xf0f0f0 );
canvasRenderer.setPixelRatio( window.devicePixelRatio );
canvasRenderer.setSize( width, height );
var container1 = document.getElementById( 'container1' );
container1.appendChild( canvasRenderer.domElement );
webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
webglRenderer.setClearColor( 0xf0f0f0 );
webglRenderer.setPixelRatio( window.devicePixelRatio );
webglRenderer.setSize( width, height );
var container2 = document.getElementById( 'container2' );
container2.appendChild( webglRenderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
document.body.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
var width = window.innerWidth / 2 - 2;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
canvasRenderer.setSize( width, height );
webglRenderer.setSize( width, height );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var time = performance.now() * 0.0001;
camera.position.x = Math.sin( time ) * 500;
camera.position.z = Math.cos( time ) * 500;
camera.lookAt( scene.position );
//
texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
mesh.rotation.x = time * 2;
mesh.rotation.y = time * 4;
//
texture2.repeat.x = Math.sin( time ) + 1.25;
texture2.repeat.y = Math.sin( time ) + 1.25;
texture2.offset.x = Math.sin( time );
texture2.offset.y = Math.cos( time );
//
canvasRenderer.render( scene, camera );
webglRenderer.render( scene, camera );
}
</script>
</body>
</html>