mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
558 lines
14 KiB
HTML
Executable File
558 lines
14 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - physically based shading</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
color: #fff;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
font-weight: bold;
|
|
|
|
background-color: #000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
position: relative;
|
|
margin: 0 auto -2.1em;
|
|
top: 0px;
|
|
width: 550px;
|
|
padding: 5px;
|
|
z-index:100;
|
|
}
|
|
|
|
a { color: skyblue; }
|
|
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #444 !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl physically based shading testbed
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/controls/TrackballControls.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
<script src="js/libs/tween.min.js"></script>
|
|
|
|
<script src='js/libs/dat.gui.min.js'></script>
|
|
|
|
<script>
|
|
|
|
var MARGIN = 0;
|
|
|
|
var WIDTH = window.innerWidth || 2;
|
|
var HEIGHT = window.innerHeight || ( 2 + 2 * MARGIN );
|
|
|
|
var SCREEN_WIDTH = WIDTH;
|
|
var SCREEN_HEIGHT = HEIGHT - 2 * MARGIN;
|
|
|
|
var FAR = 10000;
|
|
|
|
var DAY = 0;
|
|
|
|
var container, stats;
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var mesh, geometry;
|
|
|
|
var cubeCamera;
|
|
|
|
var sunLight, pointLight, ambientLight;
|
|
|
|
var morph;
|
|
|
|
var parameters, tweenDirection, tweenDay, tweenNight;
|
|
|
|
var clock = new THREE.Clock();
|
|
|
|
var gui, shadowConfig = {
|
|
|
|
shadowCameraVisible: false,
|
|
shadowCameraNear: 750,
|
|
shadowCameraFar: 4000,
|
|
shadowCameraFov: 30,
|
|
shadowBias: -0.0002,
|
|
shadowDarkness: 0.3
|
|
|
|
}, gamma = {
|
|
gammaFactor: 2.0,
|
|
gammaInput: true,
|
|
gammaOutput: true
|
|
};
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
// CAMERA
|
|
|
|
camera = new THREE.PerspectiveCamera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 2, FAR );
|
|
camera.position.set( 500, 400, 1200 );
|
|
|
|
// SCENE
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.Fog( 0x00aaff, 1000, FAR );
|
|
|
|
// CUBE CAMERA
|
|
|
|
cubeCamera = new THREE.CubeCamera( 1, FAR, 128 );
|
|
scene.add( cubeCamera );
|
|
|
|
// TEXTURES
|
|
|
|
var x = document.createElement( "canvas" );
|
|
var xc = x.getContext("2d");
|
|
x.width = x.height = 128;
|
|
xc.fillStyle = "#fff";
|
|
xc.fillRect(0, 0, 128, 128);
|
|
xc.fillStyle = "#000";
|
|
xc.fillRect(0, 0, 64, 64);
|
|
xc.fillStyle = "#999";
|
|
xc.fillRect(32, 32, 32, 32);
|
|
xc.fillStyle = "#000";
|
|
xc.fillRect(64, 64, 64, 64);
|
|
xc.fillStyle = "#555";
|
|
xc.fillRect(96, 96, 32, 32);
|
|
|
|
var texturePattern = new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
|
|
texturePattern.needsUpdate = true;
|
|
texturePattern.repeat.set( 1000, 1000 );
|
|
texturePattern.format = THREE.RGBFormat;
|
|
|
|
var textureSquares = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
|
|
textureSquares.repeat.set( 50, 50 );
|
|
textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
|
|
textureSquares.magFilter = THREE.NearestFilter;
|
|
textureSquares.format = THREE.RGBFormat;
|
|
|
|
var textureNoiseColor = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
|
|
textureNoiseColor.repeat.set( 1, 1 );
|
|
textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
|
|
textureNoiseColor.format = THREE.RGBFormat;
|
|
|
|
var textureLava = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
|
|
textureLava.repeat.set( 6, 2 );
|
|
textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
|
|
textureLava.format = THREE.RGBFormat;
|
|
|
|
//
|
|
|
|
var path = "textures/cube/SwedishRoyalCastle/";
|
|
var format = '.jpg';
|
|
var urls = [
|
|
path + 'px' + format, path + 'nx' + format,
|
|
path + 'py' + format, path + 'ny' + format,
|
|
path + 'pz' + format, path + 'nz' + format
|
|
];
|
|
|
|
var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
|
|
|
|
// GROUND
|
|
|
|
var groundMaterial = new THREE.MeshPhongMaterial( {
|
|
shininess: 80,
|
|
color: 0xffffff,
|
|
specular: 0xffffff,
|
|
map: textureSquares
|
|
} );
|
|
|
|
var planeGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
|
|
|
|
var ground = new THREE.Mesh( planeGeometry, groundMaterial );
|
|
ground.position.set( 0, 0, 0 );
|
|
ground.rotation.x = - Math.PI / 2;
|
|
ground.scale.set( 1000, 1000, 1000 );
|
|
|
|
ground.receiveShadow = true;
|
|
|
|
scene.add( ground );
|
|
|
|
// MATERIALS
|
|
|
|
var shader = THREE.ShaderLib[ "cube" ];
|
|
shader.uniforms[ "tCube" ].texture = cubeCamera.renderTarget;
|
|
shader.uniforms[ "tFlip" ].value = 1;
|
|
|
|
var materialCube = new THREE.ShaderMaterial( {
|
|
|
|
fragmentShader: shader.fragmentShader,
|
|
vertexShader: shader.vertexShader,
|
|
uniforms: shader.uniforms
|
|
|
|
} );
|
|
|
|
var materialLambert = new THREE.MeshPhongMaterial( { shininess: 50, color: 0xffffff, map: textureNoiseColor } );
|
|
var materialPhong = new THREE.MeshPhongMaterial( { shininess: 50, color: 0xffffff, specular: 0x999999, map: textureLava } );
|
|
var materialPhongCube = new THREE.MeshPhongMaterial( { shininess: 50, color: 0xffffff, specular: 0x999999, envMap: cubeCamera.renderTarget } );
|
|
|
|
// OBJECTS
|
|
|
|
var sphereGeometry = new THREE.SphereGeometry( 100, 64, 32 );
|
|
var torusGeometry = new THREE.TorusGeometry( 240, 60, 32, 64 );
|
|
var cubeGeometry = new THREE.BoxGeometry( 150, 150, 150 );
|
|
|
|
addObject( torusGeometry, materialPhong, 0, 100, 0, 0 );
|
|
addObject( cubeGeometry, materialLambert, 350, 75, 300, 0 );
|
|
mesh = addObject( sphereGeometry, materialPhongCube, 350, 100, -350, 0 );
|
|
|
|
function addObjectColor( geometry, color, x, y, z, ry ) {
|
|
|
|
var material = new THREE.MeshPhongMaterial( { color: 0xffffff } );
|
|
|
|
return addObject( geometry, material, x, y, z, ry );
|
|
|
|
}
|
|
|
|
function addObject( geometry, material, x, y, z, ry ) {
|
|
|
|
var tmpMesh = new THREE.Mesh( geometry, material );
|
|
|
|
tmpMesh.material.color.offsetHSL( 0.1, -0.1, 0 );
|
|
|
|
tmpMesh.position.set( x, y, z );
|
|
|
|
tmpMesh.rotation.y = ry;
|
|
|
|
tmpMesh.castShadow = true;
|
|
tmpMesh.receiveShadow = true;
|
|
|
|
scene.add( tmpMesh );
|
|
|
|
return tmpMesh;
|
|
|
|
}
|
|
|
|
var bigCube = new THREE.BoxGeometry( 50, 500, 50 );
|
|
var midCube = new THREE.BoxGeometry( 50, 200, 50 );
|
|
var smallCube = new THREE.BoxGeometry( 100, 100, 100 );
|
|
|
|
addObjectColor( bigCube, 0xff0000, -500, 250, 0, 0 );
|
|
addObjectColor( smallCube, 0xff0000, -500, 50, -150, 0 );
|
|
|
|
addObjectColor( midCube, 0x00ff00, 500, 100, 0, 0 );
|
|
addObjectColor( smallCube, 0x00ff00, 500, 50, -150, 0 );
|
|
|
|
addObjectColor( midCube, 0x0000ff, 0, 100, -500, 0 );
|
|
addObjectColor( smallCube, 0x0000ff, -150, 50, -500, 0 );
|
|
|
|
addObjectColor( midCube, 0xff00ff, 0, 100, 500, 0 );
|
|
addObjectColor( smallCube, 0xff00ff, -150, 50, 500, 0 );
|
|
|
|
addObjectColor( new THREE.BoxGeometry( 500, 10, 10 ), 0xffff00, 0, 600, 0, Math.PI/4 );
|
|
addObjectColor( new THREE.BoxGeometry( 250, 10, 10 ), 0xffff00, 0, 600, 0, 0 );
|
|
|
|
addObjectColor( new THREE.SphereGeometry( 100, 32, 26 ), 0xffffff, -300, 100, 300, 0 );
|
|
|
|
// MORPHS
|
|
|
|
var loader = new THREE.JSONLoader();
|
|
|
|
loader.load( "models/animated/sittingBox.js", function( geometry ) {
|
|
|
|
var morphMaterial = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xff9900, shininess: 50, morphTargets: true, morphNormals: true, side: THREE.DoubleSide } );
|
|
morphMaterial.shading = THREE.FlatShading;
|
|
|
|
geometry.computeMorphNormals();
|
|
morph = new THREE.MorphAnimMesh( geometry, morphMaterial );
|
|
|
|
var s = 200;
|
|
morph.scale.set( s, s, s );
|
|
|
|
morph.duration = 8000;
|
|
morph.mirroredLoop = true;
|
|
|
|
morph.castShadow = true;
|
|
morph.receiveShadow = true;
|
|
|
|
scene.add( morph );
|
|
|
|
} );
|
|
|
|
// LIGHTS
|
|
|
|
var sunIntensity = 0.3,
|
|
pointIntensity = 1,
|
|
pointColor = 0xffaa00;
|
|
|
|
if ( DAY ) {
|
|
|
|
sunIntensity = 1;
|
|
pointIntensity = 0.5;
|
|
pointColor = 0xffffff;
|
|
|
|
}
|
|
|
|
ambientLight = new THREE.AmbientLight( 0x3f2806 );
|
|
scene.add( ambientLight );
|
|
|
|
pointLight = new THREE.PointLight( 0xffaa00, pointIntensity, 5000 );
|
|
pointLight.position.set( 0, 0, 0 );
|
|
scene.add( pointLight );
|
|
|
|
sunLight = new THREE.SpotLight( 0xffffff, sunIntensity, 0, Math.PI/2, 1 );
|
|
sunLight.position.set( 1000, 2000, 1000 );
|
|
|
|
sunLight.castShadow = true;
|
|
|
|
sunLight.shadowDarkness = 0.3 * sunIntensity;
|
|
sunLight.shadowBias = -0.0002;
|
|
|
|
sunLight.shadowCameraNear = 750;
|
|
sunLight.shadowCameraFar = 4000;
|
|
sunLight.shadowCameraFov = 30;
|
|
|
|
sunLight.shadowCameraVisible = false;
|
|
|
|
scene.add( sunLight );
|
|
|
|
// RENDERER
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setClearColor( scene.fog.color );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
renderer.domElement.style.position = "absolute";
|
|
renderer.domElement.style.top = MARGIN + "px";
|
|
renderer.domElement.style.left = "0px";
|
|
|
|
container.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
renderer.shadowMapEnabled = true;
|
|
renderer.shadowMapType = THREE.PCFSoftShadowMap;
|
|
|
|
//
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
//
|
|
|
|
controls = new THREE.TrackballControls( camera, renderer.domElement );
|
|
controls.target.set( 0, 120, 0 );
|
|
|
|
controls.rotateSpeed = 1.0;
|
|
controls.zoomSpeed = 1.2;
|
|
controls.panSpeed = 0.8;
|
|
|
|
controls.noZoom = false;
|
|
controls.noPan = false;
|
|
|
|
controls.staticMoving = true;
|
|
controls.dynamicDampingFactor = 0.15;
|
|
|
|
controls.keys = [ 65, 83, 68 ];
|
|
|
|
|
|
// STATS
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.domElement );
|
|
|
|
// EVENTS
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
document.addEventListener( 'keydown', onKeyDown, false );
|
|
|
|
// TWEEN
|
|
|
|
parameters = { control: 0 };
|
|
|
|
tweenDirection = -1;
|
|
|
|
tweenDay = new TWEEN.Tween( parameters ).to( { control: 1 }, 1000 ).easing( TWEEN.Easing.Exponential.Out );
|
|
tweenNight = new TWEEN.Tween( parameters ).to( { control: 0 }, 1000 ).easing( TWEEN.Easing.Exponential.Out );
|
|
|
|
// GUI
|
|
|
|
gui = new dat.GUI();
|
|
|
|
shadowGUI = gui.addFolder( "Shadow" );
|
|
|
|
shadowGUI.add( shadowConfig, 'shadowCameraVisible' ).onChange( function() {
|
|
|
|
sunLight.shadowCameraVisible = shadowConfig.shadowCameraVisible;
|
|
|
|
});
|
|
|
|
shadowGUI.add( shadowConfig, 'shadowCameraNear', 1, 1500 ).onChange( function() {
|
|
|
|
sunLight.shadowCamera.near = shadowConfig.shadowCameraNear;
|
|
sunLight.shadowCamera.updateProjectionMatrix();
|
|
|
|
});
|
|
|
|
shadowGUI.add( shadowConfig, 'shadowCameraFar', 1501, 5000 ).onChange( function() {
|
|
|
|
sunLight.shadowCamera.far = shadowConfig.shadowCameraFar;
|
|
sunLight.shadowCamera.updateProjectionMatrix();
|
|
|
|
});
|
|
|
|
shadowGUI.add( shadowConfig, 'shadowCameraFov', 1, 120 ).onChange( function() {
|
|
|
|
sunLight.shadowCamera.fov = shadowConfig.shadowCameraFov;
|
|
sunLight.shadowCamera.updateProjectionMatrix();
|
|
|
|
});
|
|
|
|
shadowGUI.add( shadowConfig, 'shadowBias', -0.01, 0.01 ).onChange( function() {
|
|
|
|
sunLight.shadowBias = shadowConfig.shadowBias;
|
|
|
|
});
|
|
|
|
shadowGUI.add( shadowConfig, 'shadowDarkness', 0, 1 ).onChange( function() {
|
|
|
|
});
|
|
shadowGUI.open();
|
|
|
|
gammaGUI = gui.addFolder( "Gamma" );
|
|
|
|
gammaGUI.add( gamma, 'gammaFactor', 0.1, 4.0 ).onChange( function() {
|
|
|
|
renderer.gammaFactor = gamma.gammaFactor;
|
|
|
|
});
|
|
gammaGUI.open();
|
|
|
|
/*
|
|
|
|
Not exposed because they are not easily dynamically updated - as all shaders need to be recompiled. -bhouston
|
|
|
|
gammaGUI.add( gamma, 'gammaInput', true ).onChange( function() {
|
|
|
|
renderer.gammaInput = gamma.gammaInput;
|
|
|
|
});
|
|
|
|
gammaGUI.add( gamma, 'gammaOutput', true ).onChange( function() {
|
|
|
|
renderer.gammaOutput = gamma.gammaOutput;
|
|
|
|
});*/
|
|
|
|
}
|
|
|
|
//
|
|
|
|
|
|
function onWindowResize( event ) {
|
|
|
|
SCREEN_WIDTH = window.innerWidth;
|
|
SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
|
|
|
|
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
controls.handleResize();
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function onKeyDown ( event ) {
|
|
|
|
switch ( event.keyCode ) {
|
|
|
|
case 78: /*N*/
|
|
|
|
if ( tweenDirection == 1 ) {
|
|
|
|
tweenDay.stop();
|
|
tweenNight.start();
|
|
|
|
tweenDirection = -1;
|
|
|
|
} else {
|
|
|
|
tweenNight.stop();
|
|
tweenDay.start();
|
|
|
|
tweenDirection = 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
// update
|
|
|
|
var delta = 1000 * clock.getDelta();
|
|
|
|
TWEEN.update();
|
|
controls.update();
|
|
|
|
if ( morph ) morph.updateAnimation( delta );
|
|
|
|
scene.fog.color.setHSL( 0.63, 0.05, parameters.control );
|
|
renderer.setClearColor( scene.fog.color );
|
|
|
|
sunLight.intensity = parameters.control * 0.7 + 0.3;
|
|
pointLight.intensity = - parameters.control * 0.5 + 1;
|
|
|
|
pointLight.color.setHSL( 0.1, 0.75, parameters.control * 0.5 + 0.5 );
|
|
|
|
sunLight.shadowDarkness = shadowConfig.shadowDarkness * sunLight.intensity;
|
|
|
|
// render cube map
|
|
|
|
mesh.visible = false;
|
|
|
|
renderer.autoClear = true;
|
|
cubeCamera.position.copy( mesh.position );
|
|
cubeCamera.updateCubeMap( renderer, scene );
|
|
renderer.autoClear = false;
|
|
|
|
mesh.visible = true;
|
|
|
|
// render scene
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|