Doodle3D-Slicer/src/interface/utils.js
2017-12-04 15:08:29 +01:00

146 lines
4.5 KiB
JavaScript

import * as THREE from 'three';
import 'three/examples/js/controls/EditorControls';
import printerSettings from '../settings/printer.yml';
import materialSettings from '../settings/material.yml';
import qualitySettings from '../settings/quality.yml';
import { sliceGeometry } from '../slicer.js';
export function placeOnGround(mesh) {
const boundingBox = new THREE.Box3().setFromObject(mesh);
mesh.position.y -= boundingBox.min.y;
mesh.updateMatrix();
}
export function createScene(canvas, props, state) {
const { geometry, pixelRatio } = props;
const { controlMode, settings } = state;
// center geometry
geometry.computeBoundingBox();
const center = geometry.boundingBox.getCenter();
geometry.applyMatrix(new THREE.Matrix4().makeTranslation(-center.x, -center.y, -center.z));
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(50, 1, 1, 10000);
camera.position.set(0, 400, 300);
const directionalLight = new THREE.DirectionalLight(0xd5d5d5);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
const light = new THREE.AmbientLight(0x808080);
scene.add(light);
const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial({ color: 0x2194ce, side: THREE.DoubleSide }));
placeOnGround(mesh);
scene.add(mesh);
const box = new THREE.BoxHelper(new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1).applyMatrix(new THREE.Matrix4().makeTranslation(0, 0.5, 0))), 0x72bcd4);
scene.add(box);
const { dimensions } = settings;
box.scale.set(dimensions.y, dimensions.z, dimensions.x);
box.updateMatrix();
const editorControls = new THREE.EditorControls(camera, canvas);
editorControls.focus(mesh);
const render = () => renderer.render(scene, camera);
editorControls.addEventListener('change', render);
const setSize = (width, height, pixelRatio = 1) => {
renderer.setSize(width, height);
renderer.setPixelRatio(pixelRatio);
camera.aspect = width / height;
camera.updateProjectionMatrix();
render();
};
let renderer;
const updateCanvas = (canvas) => {
renderer = new THREE.WebGLRenderer({ canvas, alpha: true, antialias: true });
renderer.setClearColor(0xffffff, 0);
render();
};
updateCanvas(canvas);
return { editorControls, scene, mesh, camera, renderer, render, box, setSize, updateCanvas };
}
export function fetchProgress(url, { method = 'get', headers = {}, body = {} } = {}, onProgress) {
return new Promise((resolve, reject) => {
const xhr = new XMLHttpRequest();
xhr.open(method, url);
if (headers) {
for (const key in headers) {
const header = headers[key];
xhr.setRequestHeader(key, header);
}
}
xhr.onload = event => resolve(event.target.responseText);
xhr.onerror = reject;
if (xhr.upload && onProgress) xhr.upload.onprogress = onProgress;
xhr.send(body);
});
}
const GCODE_SERVER_URL = 'https://gcodeserver.doodle3d.com';
const CONNECT_URL = 'http://connect.doodle3d.com/';
export async function slice(mesh, settings, printers, quality, material, updateProgress) {
const { dimensions } = settings;
const centerX = dimensions.x / 2;
const centerY = dimensions.y / 2;
const geometry = mesh.geometry.clone();
mesh.updateMatrix();
const matrix = new THREE.Matrix4().makeTranslation(centerY, 0, centerX).multiply(mesh.matrix);
const gcode = await sliceGeometry(settings, geometry, matrix, false, false, ({ progress }) => {
updateProgress({
action: progress.action,
slicing: progress.done / progress.total
});
});
// upload G-code file to AWS S3
const { data: { reservation, id } } = await fetch(`${GCODE_SERVER_URL}/upload`, { method: 'POST' })
.then(response => response.json());
const body = new FormData();
const { fields } = reservation;
for (const key in fields) {
body.append(key, fields[key]);
}
const file = ';' + JSON.stringify({
name: `${name}.gcode`,
...settings,
printer: {
type: printers,
title: printerSettings[printers].title
},
material: {
type: material,
title: materialSettings[material].title
},
quality: {
type: quality,
title: qualitySettings[quality].title
}
}).trim() + '\n' + gcode;
body.append('file', file);
await fetchProgress(reservation.url, { method: 'POST', body }, (progess) => {
updateProgress({
action: 'Uploading',
uploading: progess.loaded / progess.total
});
});
const popup = window.open(`${CONNECT_URL}?uuid=${id}`, '_blank');
if (!popup) throw new Error('popup was blocked by browser');
}