mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
177 lines
3.7 KiB
HTML
Executable File
177 lines
3.7 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - animation - basic</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #fff;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #f00;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - basic use
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var scene, camera, renderer;
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var clock = new THREE.Clock();
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var init = function(){
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 53, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.x = 0;
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camera.position.y = 0;
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camera.position.z = 100;
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camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0x555555 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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};
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var onWindowResize = function () {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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var createScene = function(){
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scene = new THREE.Scene();
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var axisHelper = new THREE.AxisHelper( 1 );
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scene.add( axisHelper );
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// SphereGeometry
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var sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
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var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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var sphereMesh = new THREE.Mesh( sphereGeometry, material );
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// Setup animation
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var animationData = {
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"name" : "Action",
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"fps" : 25,
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"length" : 2.0,
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"hierarchy" : [
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{
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"parent" : -1, //root
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"keys" : [
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{
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"time":0,
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"pos" :[0,0,0],
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"rot" :[0,0,0],
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"scl" :[1,1,1]
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},
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{
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"time":1.0,
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"pos" :[30,0,0]
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}
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,
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{
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"time":2.0,
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"pos" :[0,0,0]
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}
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]
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}
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]
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};
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ensureLoop( animationData );
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var sphereMeshAnimation = new THREE.Animation( sphereMesh, animationData );
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sphereMeshAnimation.play();
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scene.add( sphereMesh );
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};
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var ensureLoop = function( animation ) {
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for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
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var obj = animation.hierarchy[ i ];
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var first = obj.keys[ 0 ];
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var last = obj.keys[ obj.keys.length - 1 ];
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last.pos = first.pos;
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last.rot = first.rot;
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last.scl = first.scl;
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}
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};
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var animate = function () {
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requestAnimationFrame( animate );
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var delta = clock.getDelta();
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THREE.AnimationHandler.update( delta );
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render();
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};
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var render = function () {
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renderer.render( scene, camera );
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stats.update();
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};
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init();
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createScene();
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animate();
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</script>
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</body>
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</html>
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