mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
100 lines
2.2 KiB
HTML
Executable File
100 lines
2.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - scenes transition</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #f0f0f0;
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margin: 0px;
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overflow: hidden;
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}
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.info {
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position: absolute;
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background-color: black;
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opacity: 0.8;
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color: white;
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text-align: center;
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top: 0px;
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width: 100%;
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}
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.info a {
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color: #00ffff;
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}
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</style>
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</head>
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<body>
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<div class="info">
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<a href="http://threejs.org" target="_blank">three.js</a> webgl scene transitions - by <a href="https://twitter.com/fernandojsg">fernandojsg</a> - <a href="https://github.com/kile/three.js-demos">github</a>
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</div>
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<div id="container"></div>
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<script src="../build/three.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script src="js/crossfade/scenes.js"></script>
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<script src="js/crossfade/gui.js"></script>
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<script src="js/crossfade/transition.js"></script>
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<script>
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var container, stats;
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var renderer;
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var transition;
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var clock = new THREE.Clock();
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init();
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animate();
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function init() {
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initGUI();
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container = document.getElementById( "container" );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.sortObjects = false;
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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sceneA = new Scene( "cube", 5000, 1200, 120, new THREE.Vector3(0,-0.4,0), 0xffffff );
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sceneB = new Scene( "sphere", 500, 2000, 50, new THREE.Vector3(0,0.2,0.1), 0x000000 );
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transition = new Transition(sceneA,sceneB);
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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transition.render( clock.getDelta() );
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}
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</script>
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</body>
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</html>
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