mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 04:23:47 +01:00
57 lines
1.2 KiB
HTML
Executable File
57 lines
1.2 KiB
HTML
Executable File
<!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="utf-8" />
|
||
<script src="../../../list.js"></script>
|
||
<script src="../../../page.js"></script>
|
||
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
||
</head>
|
||
<body>
|
||
[page:Curve] →
|
||
|
||
<h1>[name]</h1>
|
||
|
||
<div class="desc">Create a smooth 2d spline curve from a series of points</div>
|
||
|
||
<h2>Example</h2>
|
||
|
||
<code>
|
||
// Create a sine-like wave
|
||
var curve = new THREE.SplineCurve( [
|
||
new THREE.Vector2( -10, 0 ),
|
||
new THREE.Vector2( -5, 5 ),
|
||
new THREE.Vector2( 0, 0 ),
|
||
new THREE.Vector2( 5, -5 ),
|
||
new THREE.Vector2( 10, 0 )
|
||
] );
|
||
|
||
var path = new THREE.Path( curve.getPoints( 50 ) );
|
||
|
||
var geometry = path.createPointsGeometry( 50 );
|
||
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
||
|
||
// Create the final Object3d to add to the scene
|
||
var splineObject = new THREE.Line( geometry, material );
|
||
</code>
|
||
|
||
<h2>Constructor</h2>
|
||
|
||
|
||
<h3>[name]( [page:Array points] )</h3>
|
||
<div>points – An array of [page:Vector2] points</div>
|
||
|
||
|
||
<h2>Properties</h2>
|
||
|
||
<h3>[property:Array points]</h3>
|
||
|
||
<h2>Methods</h2>
|
||
|
||
<h3>See [page:Curve] for inherited methods</h3>
|
||
|
||
<h2>Source</h2>
|
||
|
||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
</body>
|
||
</html>
|