Doodle3D-Slicer/three.js-master/docs/api/objects/SkinnedMesh.html
2017-06-22 13:21:07 +02:00

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[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">An 3d object that has bones data. These Bones can then be used to animate the vertices of the object.</div>
<h2>Constructor</h2>
<h3>[name]([page:Geometry geometry], [page:Material material], [page:boolean useVertexTexture])</h3>
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geometry — An instance of [page:Geometry].<br />
material — An instance of [page:Material] (optional).<br />
useVertexTexture -- Defines wether a vertex texture can be used (optional).
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This Creates a new instance of skinnedMesh.
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<h2>Properties</h2>
<h3>[property:array bones]</h3>
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This contains the array of bones for this mesh. These should be set in the constructor.
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<h3>[property:Matrix4 identityMatrix]</h3>
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This is an identityMatrix to calculate the bones matrices from.
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<h3>[property:boolean useVertexTexture]</h3>
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The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
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<h3>[property:array boneMatrices]</h3>
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This array of matrices contains the matrices of the bones. These get calculated in the constructor.
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<h2>Methods</h2>
<h3>[method:null pose]()</h3>
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This method sets the skinnedmesh in the rest pose.
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<h3>[method:Bone addBone]([page:Bone bone])</h3>
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bone -- This is the bone that needs to be added. (optional)
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This method adds the bone to the skinnedmesh when it is provided. It creates a new bone and adds that when no bone is given.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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