Doodle3D-Slicer/three.js-master/examples/canvas_materials_normal.html
2017-06-22 13:21:07 +02:00

119 lines
2.4 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - normal material</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #808080;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ffffff;
text-decoration: none;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - normal material.<br />
Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
</div>
<script src="../build/three.min.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera, scene, renderer,
loader, mesh;
init();
animate();
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0, - 6, 100 );
scene = new THREE.Scene();
loader = new THREE.JSONLoader();
loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial( { overdraw: 0.5 } ) );
scene.add( mesh );
} );
renderer = new THREE.CanvasRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var time = Date.now() * 0.0005;
if ( mesh ) {
mesh.rotation.x -= 0.005;
mesh.rotation.y -= 0.01;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>