mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
237 lines
5.8 KiB
HTML
Executable File
237 lines
5.8 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js misc - ubiquity - test2</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background-color: #000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/renderers/Projector.js"></script>
|
|
<script src="js/renderers/CanvasRenderer.js"></script>
|
|
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<div id='container1' style='float: left '></div>
|
|
<div id='container2' style='float: right'></div>
|
|
|
|
<script>
|
|
|
|
var stats;
|
|
|
|
var camera, scene;
|
|
var canvasRenderer, webglRenderer;
|
|
|
|
var mesh;
|
|
var texture, texture1, texture2, texture3;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
var width = window.innerWidth / 2 - 2;
|
|
var height = window.innerHeight;
|
|
|
|
camera = new THREE.PerspectiveCamera( 70, width / height, 1, 4000 );
|
|
camera.position.z = 2000;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
|
|
// MESH - Repeat Pattern
|
|
|
|
texture = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
|
|
texture.wrapS = THREE.RepeatWrapping;
|
|
texture.wrapT = THREE.RepeatWrapping;
|
|
|
|
var geometry = new THREE.BoxGeometry( 150, 150, 150, 4, 4, 4 );
|
|
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
scene.add( mesh );
|
|
|
|
|
|
// SPRITES - from Sprite Sheet
|
|
|
|
texture1 = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg', undefined, function() {
|
|
|
|
texture1.wrapS = THREE.ClampToEdgeWrapping;
|
|
texture1.wrapT = THREE.ClampToEdgeWrapping;
|
|
|
|
for ( var i = 0; i < 20; i ++ ) {
|
|
|
|
var tex = texture1.clone();
|
|
|
|
tex.needsUpdate = true; // cloning does not set this
|
|
|
|
tex.offset.x = 0.1 * THREE.Math.randInt( 0, 7 );
|
|
tex.offset.y = 0.1 * THREE.Math.randInt( 0, 7 );
|
|
tex.repeat.x = 0.1 * THREE.Math.randInt( 1, 3 );
|
|
tex.repeat.y = 0.1 * THREE.Math.randInt( 1, 3 );
|
|
|
|
var material = new THREE.SpriteMaterial( { map: tex } );
|
|
material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
|
|
|
|
var sprite = new THREE.Sprite( material );
|
|
|
|
sprite.position.x = Math.random() * 1000 - 500;
|
|
sprite.position.y = Math.random() * 1000 - 500;
|
|
sprite.position.z = Math.random() * 1000 - 500;
|
|
|
|
sprite.scale.set( 96, 96, 1 );
|
|
|
|
scene.add( sprite );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
|
|
// SPRITES - Repeat Pattern
|
|
|
|
texture2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
|
|
texture2.wrapS = THREE.RepeatWrapping;
|
|
texture2.wrapT = THREE.RepeatWrapping;
|
|
|
|
for ( var i = 0; i < 20; i ++ ) {
|
|
|
|
var material = new THREE.SpriteMaterial( { map: texture2, opacity: 0.7 } );
|
|
var sprite = new THREE.Sprite( material );
|
|
|
|
sprite.material.rotation = 0.5 * Math.PI * ( Math.random() - 0.5 );
|
|
|
|
sprite.position.x = Math.random() * 1000 - 500;
|
|
sprite.position.y = Math.random() * 1000 - 500;
|
|
sprite.position.z = Math.random() * 1000 - 500;
|
|
|
|
sprite.scale.set( 64, 64, 1 );
|
|
|
|
scene.add( sprite );
|
|
|
|
}
|
|
|
|
|
|
// SPRITES - PNG
|
|
|
|
texture3 = THREE.ImageUtils.loadTexture( 'textures/sprite1.png' );
|
|
texture3.wrapS = THREE.ClampToEdgeWrapping;
|
|
texture3.wrapT = THREE.ClampToEdgeWrapping;
|
|
|
|
for ( var i = 0; i < 20; i ++ ) {
|
|
|
|
var material = new THREE.SpriteMaterial( { map: texture3 } );
|
|
material.rotation = 2 * Math.PI * ( Math.random() - 0.5 );
|
|
|
|
var sprite = new THREE.Sprite( material );
|
|
|
|
sprite.position.x = Math.random() * 1000 - 500;
|
|
sprite.position.y = Math.random() * 1000 - 500;
|
|
sprite.position.z = Math.random() * 1000 - 500;
|
|
|
|
sprite.scale.set( 64, 64, 1 );
|
|
|
|
scene.add( sprite );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
canvasRenderer = new THREE.CanvasRenderer();
|
|
canvasRenderer.setClearColor( 0xf0f0f0 );
|
|
canvasRenderer.setPixelRatio( window.devicePixelRatio );
|
|
canvasRenderer.setSize( width, height );
|
|
var container1 = document.getElementById( 'container1' );
|
|
container1.appendChild( canvasRenderer.domElement );
|
|
|
|
webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
webglRenderer.setClearColor( 0xf0f0f0 );
|
|
webglRenderer.setPixelRatio( window.devicePixelRatio );
|
|
webglRenderer.setSize( width, height );
|
|
var container2 = document.getElementById( 'container2' );
|
|
container2.appendChild( webglRenderer.domElement );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
document.body.appendChild( stats.domElement );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
var width = window.innerWidth / 2 - 2;
|
|
var height = window.innerHeight;
|
|
|
|
camera.aspect = width / height;
|
|
camera.updateProjectionMatrix();
|
|
|
|
canvasRenderer.setSize( width, height );
|
|
webglRenderer.setSize( width, height );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var time = performance.now() * 0.0001;
|
|
|
|
camera.position.x = Math.sin( time ) * 500;
|
|
camera.position.z = Math.cos( time ) * 500;
|
|
camera.lookAt( scene.position );
|
|
|
|
//
|
|
|
|
texture.repeat.x = Math.sin( time ) * 0.5 + 1.0;
|
|
texture.repeat.y = Math.cos( time ) * 0.5 + 1.0;
|
|
|
|
texture.offset.x = Math.sin( time ) * 0.5 + 0.5;
|
|
texture.offset.y = Math.cos( time ) * 0.5 + 0.5;
|
|
|
|
mesh.rotation.x = time * 2;
|
|
mesh.rotation.y = time * 4;
|
|
|
|
//
|
|
|
|
texture2.repeat.x = Math.sin( time ) + 1.25;
|
|
texture2.repeat.y = Math.sin( time ) + 1.25;
|
|
|
|
texture2.offset.x = Math.sin( time );
|
|
texture2.offset.y = Math.cos( time );
|
|
|
|
//
|
|
|
|
canvasRenderer.render( scene, camera );
|
|
webglRenderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
|
|
</html>
|