Doodle3D-Slicer/three.js-master/examples/webgl_animation_skinning_morph.html
2017-06-22 13:21:07 +02:00

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HTML
Executable File

<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - skinning + morphing [knight]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0af;
}
#stats { position: absolute; top:0; left: 0 }
#stats #fps { background: transparent !important }
#stats #fps #fpsText { color: #777 !important }
#stats #fps #fpsGraph { display: none }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> webgl - skinning + morphing
- knight by <a href="http://vimeo.com/36113323">apendua</a>
</div>
<script src="../build/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script>
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var FLOOR = -250;
var container,stats;
var camera, scene;
var renderer;
var mesh, helper;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var clock = new THREE.Clock();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.z = 2200;
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
scene.add( camera );
// GROUND
var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
var ground = new THREE.Mesh( geometry, material );
ground.position.set( 0, FLOOR, 0 );
ground.rotation.x = -Math.PI/2;
scene.add( ground );
ground.receiveShadow = true;
// LIGHTS
var ambient = new THREE.AmbientLight( 0x222222 );
scene.add( ambient );
var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
scene.add( light );
light.castShadow = true;
light.shadowMapWidth = 1024;
light.shadowMapHeight = 2048;
var d = 390;
light.shadowCameraLeft = -d;
light.shadowCameraRight = d;
light.shadowCameraTop = d * 1.5;
light.shadowCameraBottom = -d;
light.shadowCameraFar = 3500;
//light.shadowCameraVisible = true;
//
var light = new THREE.DirectionalLight( 0x493f13, 1 );
light.position.set( 0, -1, 0 );
scene.add( light );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( scene.fog.color );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMapEnabled = true;
// STATS
stats = new Stats();
container.appendChild( stats.domElement );
//
var loader = new THREE.JSONLoader();
loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
createScene( geometry, materials, 0, FLOOR, -300, 60 )
} );
// GUI
initGUI();
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function ensureLoop( animation ) {
for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
var bone = animation.hierarchy[ i ];
var first = bone.keys[ 0 ];
var last = bone.keys[ bone.keys.length - 1 ];
last.pos = first.pos;
last.rot = first.rot;
last.scl = first.scl;
}
}
function createScene( geometry, materials, x, y, z, s ) {
ensureLoop( geometry.animation );
geometry.computeBoundingBox();
var bb = geometry.boundingBox;
var path = "textures/cube/Park2/";
var format = '.jpg';
var urls = [
path + 'posx' + format, path + 'negx' + format,
path + 'posy' + format, path + 'negy' + format,
path + 'posz' + format, path + 'negz' + format
];
//var envMap = THREE.ImageUtils.loadTextureCube( urls );
//var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
for ( var i = 0; i < materials.length; i ++ ) {
var m = materials[ i ];
m.skinning = true;
m.morphTargets = true;
m.specular.setHSL( 0, 0, 0.1 );
m.color.setHSL( 0.6, 0, 0.6 );
//m.map = map;
//m.envMap = envMap;
//m.bumpMap = bumpMap;
//m.bumpScale = 2;
//m.combine = THREE.MixOperation;
//m.reflectivity = 0.75;
m.wrapAround = true;
}
mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
mesh.position.set( x, y - bb.min.y * s, z );
mesh.scale.set( s, s, s );
scene.add( mesh );
mesh.castShadow = true;
mesh.receiveShadow = true;
helper = new THREE.SkeletonHelper( mesh );
helper.material.linewidth = 3;
helper.visible = false;
scene.add( helper );
var animation = new THREE.Animation( mesh, geometry.animation );
animation.play();
}
function initGUI() {
var API = {
'show model' : true,
'show skeleton' : false
};
var gui = new dat.GUI();
gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = 0.75 * clock.getDelta();
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
camera.lookAt( scene.position );
// update skinning
THREE.AnimationHandler.update( delta );
if ( helper !== undefined ) helper.update();
// update morphs
if ( mesh ) {
var time = Date.now() * 0.001;
// mouth
mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
// frown ?
mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
// eyes
mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>