Doodle3D-Slicer/three.js-master/examples/webgl_geometry_colors_blender.html
2017-06-22 13:21:07 +02:00

176 lines
3.7 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - io blender - vertex colors</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #eee;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #000;
margin: 0px;
padding: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - io blender - vertex colors</div>
<script src="../build/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer;
var mesh, mesh2, mesh3, light;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1800;
scene = new THREE.Scene();
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 0, 1 ).normalize();
scene.add( light );
var loader = new THREE.JSONLoader();
loader.load( "obj/cubecolors/cubecolors.js", createScene1 );
loader.load( "obj/cubecolors/cube_fvc.js", createScene2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function createScene1( geometry, materials ) {
materials[ 0 ].shading = THREE.FlatShading;
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
mesh.position.x = 400;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
scene.add( mesh );
}
function createScene2( geometry, materials ) {
materials[ 0 ].shading = THREE.FlatShading;
mesh2 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
mesh2.position.x = - 400;
mesh2.scale.x = mesh2.scale.y = mesh2.scale.z = 250;
scene.add( mesh2 );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt( scene.position );
if ( mesh ) {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.01;
}
if ( mesh2 ) {
mesh2.rotation.x += 0.01;
mesh2.rotation.y += 0.01;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>