mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
231 lines
5.9 KiB
HTML
Executable File
231 lines
5.9 KiB
HTML
Executable File
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - cube reflection [cars]</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
overflow:hidden;
|
|
font-family:georgia;
|
|
text-align:center;
|
|
}
|
|
a { color:skyblue; text-decoration:none }
|
|
#info {
|
|
position: absolute;
|
|
width: 100%;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
|
|
<script src="js/libs/dat.gui.min.js"></script>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl environment mapping example<br/>
|
|
Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
|
|
Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
|
|
</div>
|
|
|
|
<script>
|
|
|
|
var controls, camera, scene, renderer;
|
|
var cameraCube, sceneCube;
|
|
var textureEquirec, textureCube, textureSphere;
|
|
var cubeMesh, sphereMesh;
|
|
var sphereMaterial;
|
|
var refract;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
// CAMERAS
|
|
|
|
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
|
|
camera.position.set( 0, 0, 1000 );
|
|
cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
|
|
|
|
controls = new THREE.OrbitControls( camera );
|
|
controls.minDistance = 500;
|
|
controls.maxDistance = 2500;
|
|
|
|
// SCENE
|
|
|
|
scene = new THREE.Scene();
|
|
sceneCube = new THREE.Scene();
|
|
|
|
// Lights
|
|
|
|
var ambient = new THREE.AmbientLight( 0xffffff );
|
|
scene.add( ambient );
|
|
|
|
// Textures
|
|
|
|
var r = "textures/cube/Bridge2/";
|
|
var urls = [ r + "posx.jpg", r + "negx.jpg",
|
|
r + "posy.jpg", r + "negy.jpg",
|
|
r + "posz.jpg", r + "negz.jpg" ];
|
|
|
|
textureCube = THREE.ImageUtils.loadTextureCube( urls );
|
|
textureCube.format = THREE.RGBFormat;
|
|
textureCube.mapping = THREE.CubeReflectionMapping;
|
|
|
|
textureEquirec = THREE.ImageUtils.loadTexture( "textures/2294472375_24a3b8ef46_o.jpg" );
|
|
textureEquirec.format = THREE.RGBAFormat;
|
|
textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
|
|
textureEquirec.magFilter = THREE.LinearFilter;
|
|
textureEquirec.minFilter = THREE.LinearMipMapLinearFilter;
|
|
|
|
textureSphere = THREE.ImageUtils.loadTexture( "textures/metal.jpg" );
|
|
textureSphere.mapping = THREE.SphericalReflectionMapping;
|
|
|
|
// Materials
|
|
|
|
var equirectShader = THREE.ShaderLib[ "equirect" ];
|
|
|
|
var equirectMaterial = new THREE.ShaderMaterial( {
|
|
fragmentShader: equirectShader.fragmentShader,
|
|
vertexShader: equirectShader.vertexShader,
|
|
uniforms: equirectShader.uniforms,
|
|
depthWrite: false,
|
|
side: THREE.BackSide
|
|
} );
|
|
|
|
equirectMaterial.uniforms[ "tEquirect" ].value = textureEquirec;
|
|
|
|
var cubeShader = THREE.ShaderLib[ "cube" ];
|
|
var cubeMaterial = new THREE.ShaderMaterial( {
|
|
fragmentShader: cubeShader.fragmentShader,
|
|
vertexShader: cubeShader.vertexShader,
|
|
uniforms: cubeShader.uniforms,
|
|
depthWrite: false,
|
|
side: THREE.BackSide
|
|
} );
|
|
|
|
cubeMaterial.uniforms[ "tCube" ].value = textureCube;
|
|
|
|
// Skybox
|
|
|
|
cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), cubeMaterial );
|
|
sceneCube.add( cubeMesh );
|
|
|
|
//
|
|
|
|
var geometry = new THREE.SphereGeometry( 400.0, 24, 24 );
|
|
sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
|
|
sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
|
|
|
|
scene.add( sphereMesh );
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.autoClear = false;
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.setFaceCulling( THREE.CullFaceNone );
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
var params = {
|
|
Cube: function () {
|
|
cubeMesh.material = cubeMaterial;
|
|
cubeMesh.visible = true;
|
|
sphereMaterial.envMap = textureCube;
|
|
sphereMaterial.needsUpdate = true;
|
|
},
|
|
Equirectangular: function () {
|
|
cubeMesh.material = equirectMaterial;
|
|
cubeMesh.visible = true;
|
|
sphereMaterial.envMap = textureEquirec;
|
|
sphereMaterial.needsUpdate = true;
|
|
},
|
|
Spherical: function () {
|
|
cubeMesh.visible = false;
|
|
sphereMaterial.envMap = textureSphere;
|
|
sphereMaterial.needsUpdate = true;
|
|
},
|
|
Refraction: false
|
|
};
|
|
|
|
var gui = new dat.GUI();
|
|
gui.add( params, 'Cube' );
|
|
gui.add( params, 'Equirectangular' );
|
|
gui.add( params, 'Spherical' );
|
|
gui.add( params, 'Refraction' ).onChange( function( value ) {
|
|
|
|
if ( value ) {
|
|
|
|
textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
|
|
textureCube.mapping = THREE.CubeRefractionMapping;
|
|
|
|
} else {
|
|
|
|
textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
|
|
textureCube.mapping = THREE.CubeReflectionMapping;
|
|
|
|
}
|
|
|
|
sphereMaterial.needsUpdate = true;
|
|
|
|
} );
|
|
gui.open();
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
cameraCube.aspect = window.innerWidth / window.innerHeight;
|
|
cameraCube.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
|
|
controls.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var timer = -0.0002 * Date.now();
|
|
|
|
camera.lookAt( scene.position );
|
|
cameraCube.rotation.copy( camera.rotation );
|
|
|
|
renderer.render( sceneCube, cameraCube );
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|