Doodle3D-Slicer/three.js-master/examples/webgl_mirror.html
2017-06-22 13:21:07 +02:00

214 lines
6.1 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - mirror</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #888888;
font-family:Monospace;
font-size:13px;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 200px;
left: calc(50% - 100px);
text-align: center;
}
a {
color: #00f;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - mirror
</div>
<script src="../build/three.min.js"></script>
<script src="js/Mirror.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script>
// scene size
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
// camera
var VIEW_ANGLE = 45;
var ASPECT = WIDTH / HEIGHT;
var NEAR = 1;
var FAR = 500;
var camera, scene, renderer;
var cameraControls;
var verticalMirror, groundMirror;
var sphereGroup, smallSphere;
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
camera.position.set( 0, 75, 160 );
cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
cameraControls.target.set( 0, 40, 0);
cameraControls.maxDistance = 400;
cameraControls.minDistance = 10;
cameraControls.update();
var container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
}
function fillScene() {
var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
// MIRROR planes
groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
var mirrorMesh = new THREE.Mesh( planeGeo, groundMirror.material );
mirrorMesh.add( groundMirror );
mirrorMesh.rotateX( - Math.PI / 2 );
scene.add( mirrorMesh );
verticalMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color:0x889999 } );
var verticalMirrorMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 60, 60 ), verticalMirror.material );
verticalMirrorMesh.add( verticalMirror );
verticalMirrorMesh.position.y = 35;
verticalMirrorMesh.position.z = -45;
scene.add( verticalMirrorMesh );
sphereGroup = new THREE.Object3D();
scene.add( sphereGroup );
var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
var sphereCap = new THREE.Mesh( geometry, material );
sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
sphereCap.rotateX(-Math.PI);
var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
var halfSphere = new THREE.Mesh( geometry, material );
halfSphere.add( sphereCap );
halfSphere.rotateX( - Math.PI / 180 * 135 );
halfSphere.rotateZ( - Math.PI / 180 * 20 );
halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
sphereGroup.add( halfSphere );
var geometry = new THREE.IcosahedronGeometry( 5, 0 );
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, emissive: 0x333333, shading: THREE.FlatShading } );
smallSphere = new THREE.Mesh( geometry, material );
scene.add(smallSphere);
// walls
var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
planeTop.position.y = 100;
planeTop.rotateX( Math.PI / 2 );
scene.add( planeTop );
var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
planeBack.position.z = -50;
planeBack.position.y = 50;
scene.add( planeBack );
var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
planeFront.position.z = 50;
planeFront.position.y = 50;
planeFront.rotateY( Math.PI );
scene.add( planeFront );
var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
planeRight.position.x = 50;
planeRight.position.y = 50;
planeRight.rotateY( - Math.PI / 2 );
scene.add( planeRight );
var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
planeLeft.position.x = -50;
planeLeft.position.y = 50;
planeLeft.rotateY( Math.PI / 2 );
scene.add( planeLeft );
// lights
var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
mainLight.position.y = 60;
scene.add( mainLight );
var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
greenLight.position.set( 550, 50, 0 );
scene.add( greenLight );
var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
redLight.position.set( - 550, 50, 0 );
scene.add( redLight );
var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
blueLight.position.set( 0, 50, 550 );
scene.add( blueLight );
}
function render() {
// render (update) the mirrors
groundMirror.renderWithMirror( verticalMirror );
verticalMirror.renderWithMirror( groundMirror );
renderer.render(scene, camera);
}
function update() {
requestAnimationFrame( update );
var timer = Date.now() * 0.01;
sphereGroup.rotation.y -= 0.002;
smallSphere.position.set(
Math.cos( timer * 0.1 ) * 30,
Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
Math.sin( timer * 0.1 ) * 30
);
smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
smallSphere.rotation.z = timer * 0.8;
cameraControls.update();
render();
}
init();
fillScene();
update();
</script>
</body>
</html>