mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
395 lines
11 KiB
HTML
Executable File
395 lines
11 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - postprocessing</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
color: #000;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
font-weight: bold;
|
|
|
|
background-color: #000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
color:#fff;
|
|
background-color: rgba( 0, 0, 0, 0.5 );
|
|
position: relative;
|
|
margin: 0 auto -2.1em;
|
|
top: 0px;
|
|
width: 550px;
|
|
padding: 5px;
|
|
z-index:100;
|
|
}
|
|
|
|
a { color: red; }
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl postprocessing example -
|
|
<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
|
|
</div>
|
|
|
|
<div id="container"></div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/shaders/BleachBypassShader.js"></script>
|
|
<script src="js/shaders/ColorifyShader.js"></script>
|
|
<script src="js/shaders/ConvolutionShader.js"></script>
|
|
<script src="js/shaders/CopyShader.js"></script>
|
|
<script src="js/shaders/DotScreenShader.js"></script>
|
|
<script src="js/shaders/FilmShader.js"></script>
|
|
<script src="js/shaders/HorizontalBlurShader.js"></script>
|
|
<script src="js/shaders/SepiaShader.js"></script>
|
|
<script src="js/shaders/VerticalBlurShader.js"></script>
|
|
<script src="js/shaders/VignetteShader.js"></script>
|
|
|
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
|
<script src="js/postprocessing/RenderPass.js"></script>
|
|
<script src="js/postprocessing/BloomPass.js"></script>
|
|
<script src="js/postprocessing/FilmPass.js"></script>
|
|
<script src="js/postprocessing/DotScreenPass.js"></script>
|
|
<script src="js/postprocessing/TexturePass.js"></script>
|
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
|
<script src="js/postprocessing/MaskPass.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var container, stats;
|
|
|
|
var composerScene, composer1, composer2, composer3, composer4;
|
|
|
|
var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
|
|
|
|
var width = window.innerWidth || 2;
|
|
var height = window.innerHeight || 2;
|
|
|
|
var halfWidth = width / 2;
|
|
var halfHeight = height / 2;
|
|
|
|
var materialColor, material2D, quadBG, quadMask, renderScene;
|
|
|
|
var delta = 0.01;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.getElementById( 'container' );
|
|
|
|
//
|
|
|
|
cameraOrtho = new THREE.OrthographicCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
|
|
cameraOrtho.position.z = 100;
|
|
|
|
cameraPerspective = new THREE.PerspectiveCamera( 50, width / height, 1, 10000 );
|
|
cameraPerspective.position.z = 900;
|
|
|
|
//
|
|
|
|
sceneModel = new THREE.Scene();
|
|
sceneBG = new THREE.Scene();
|
|
|
|
//
|
|
|
|
directionalLight = new THREE.DirectionalLight( 0xffffff );
|
|
directionalLight.position.set( 0, -0.1, 1 ).normalize();
|
|
sceneModel.add( directionalLight );
|
|
|
|
loader = new THREE.JSONLoader( true );
|
|
document.body.appendChild( loader.statusDomElement );
|
|
loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createMesh( geometry, sceneModel, 100 ) } );
|
|
|
|
//
|
|
|
|
var materialColor = new THREE.MeshBasicMaterial( {
|
|
map: THREE.ImageUtils.loadTexture( "textures/cube/SwedishRoyalCastle/pz.jpg" ),
|
|
depthTest: false
|
|
} );
|
|
|
|
quadBG = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1, 1 ), materialColor );
|
|
quadBG.position.z = -500;
|
|
quadBG.scale.set( width, height, 1 );
|
|
sceneBG.add( quadBG );
|
|
|
|
//
|
|
|
|
var sceneMask = new THREE.Scene();
|
|
|
|
quadMask = new THREE.Mesh( new THREE.PlaneBufferGeometry( 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
|
|
quadMask.position.z = -300;
|
|
quadMask.scale.set( width / 2, height / 2, 1 );
|
|
sceneMask.add( quadMask );
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setClearColor( 0x000000 );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( width, height );
|
|
renderer.autoClear = false;
|
|
|
|
//
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
//
|
|
|
|
container.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
//container.appendChild( stats.domElement );
|
|
|
|
//
|
|
|
|
var shaderBleach = THREE.BleachBypassShader;
|
|
var shaderSepia = THREE.SepiaShader;
|
|
var shaderVignette = THREE.VignetteShader;
|
|
var shaderCopy = THREE.CopyShader;
|
|
|
|
var effectBleach = new THREE.ShaderPass( shaderBleach );
|
|
var effectSepia = new THREE.ShaderPass( shaderSepia );
|
|
var effectVignette = new THREE.ShaderPass( shaderVignette );
|
|
var effectCopy = new THREE.ShaderPass( shaderCopy );
|
|
|
|
effectBleach.uniforms[ "opacity" ].value = 0.95;
|
|
|
|
effectSepia.uniforms[ "amount" ].value = 0.9;
|
|
|
|
effectVignette.uniforms[ "offset" ].value = 0.95;
|
|
effectVignette.uniforms[ "darkness" ].value = 1.6;
|
|
|
|
var effectBloom = new THREE.BloomPass( 0.5 );
|
|
var effectFilm = new THREE.FilmPass( 0.35, 0.025, 648, false );
|
|
var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
|
|
var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.8 );
|
|
|
|
var effectHBlur = new THREE.ShaderPass( THREE.HorizontalBlurShader );
|
|
var effectVBlur = new THREE.ShaderPass( THREE.VerticalBlurShader );
|
|
effectHBlur.uniforms[ 'h' ].value = 2 / ( width / 2 );
|
|
effectVBlur.uniforms[ 'v' ].value = 2 / ( height / 2 );
|
|
|
|
var effectColorify1 = new THREE.ShaderPass( THREE.ColorifyShader );
|
|
var effectColorify2 = new THREE.ShaderPass( THREE.ColorifyShader );
|
|
effectColorify1.uniforms[ 'color' ].value.setRGB( 1, 0.8, 0.8 );
|
|
effectColorify2.uniforms[ 'color' ].value.setRGB( 1, 0.75, 0.5 );
|
|
|
|
var clearMask = new THREE.ClearMaskPass();
|
|
var renderMask = new THREE.MaskPass( sceneModel, cameraPerspective );
|
|
var renderMaskInverse = new THREE.MaskPass( sceneModel, cameraPerspective );
|
|
|
|
renderMaskInverse.inverse = true;
|
|
|
|
//effectFilm.renderToScreen = true;
|
|
//effectFilmBW.renderToScreen = true;
|
|
//effectDotScreen.renderToScreen = true;
|
|
//effectBleach.renderToScreen = true;
|
|
effectVignette.renderToScreen = true;
|
|
//effectCopy.renderToScreen = true;
|
|
|
|
//
|
|
|
|
var rtParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: true };
|
|
|
|
var rtWidth = width / 2;
|
|
var rtHeight = height / 2;
|
|
|
|
//
|
|
|
|
var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
|
|
var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
|
|
|
|
renderModel.clear = false;
|
|
|
|
composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth * 2, rtHeight * 2, rtParameters ) );
|
|
|
|
composerScene.addPass( renderBackground );
|
|
composerScene.addPass( renderModel );
|
|
composerScene.addPass( renderMaskInverse );
|
|
composerScene.addPass( effectHBlur );
|
|
composerScene.addPass( effectVBlur );
|
|
composerScene.addPass( clearMask );
|
|
|
|
//
|
|
|
|
renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
|
|
|
|
//
|
|
|
|
composer1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
|
|
|
composer1.addPass( renderScene );
|
|
//composer1.addPass( renderMask );
|
|
composer1.addPass( effectFilmBW );
|
|
//composer1.addPass( clearMask );
|
|
composer1.addPass( effectVignette );
|
|
|
|
//
|
|
|
|
composer2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
|
|
|
composer2.addPass( renderScene );
|
|
composer2.addPass( effectDotScreen );
|
|
composer2.addPass( renderMask );
|
|
composer2.addPass( effectColorify1 );
|
|
composer2.addPass( clearMask );
|
|
composer2.addPass( renderMaskInverse );
|
|
composer2.addPass( effectColorify2 );
|
|
composer2.addPass( clearMask );
|
|
composer2.addPass( effectVignette );
|
|
|
|
//
|
|
|
|
composer3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
|
|
|
composer3.addPass( renderScene );
|
|
//composer3.addPass( renderMask );
|
|
composer3.addPass( effectSepia );
|
|
composer3.addPass( effectFilm );
|
|
//composer3.addPass( clearMask );
|
|
composer3.addPass( effectVignette );
|
|
|
|
//
|
|
|
|
composer4 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtWidth, rtHeight, rtParameters ) );
|
|
|
|
composer4.addPass( renderScene );
|
|
//composer4.addPass( renderMask );
|
|
composer4.addPass( effectBloom );
|
|
composer4.addPass( effectFilm );
|
|
composer4.addPass( effectBleach );
|
|
//composer4.addPass( clearMask );
|
|
composer4.addPass( effectVignette );
|
|
|
|
//
|
|
|
|
//onWindowResize();
|
|
|
|
renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize( event ) {
|
|
|
|
halfWidth = window.innerWidth / 2;
|
|
halfHeight = window.innerHeight / 2;
|
|
|
|
cameraPerspective.aspect = window.innerWidth / window.innerHeight;
|
|
cameraPerspective.updateProjectionMatrix();
|
|
|
|
cameraOrtho.left = -halfWidth;
|
|
cameraOrtho.right = halfWidth;
|
|
cameraOrtho.top = halfHeight;
|
|
cameraOrtho.bottom = -halfHeight;
|
|
|
|
cameraOrtho.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
composerScene.setSize( halfWidth * 2, halfHeight * 2 );
|
|
|
|
composer1.setSize( halfWidth, halfHeight );
|
|
composer2.setSize( halfWidth, halfHeight );
|
|
composer3.setSize( halfWidth, halfHeight );
|
|
composer4.setSize( halfWidth, halfHeight );
|
|
|
|
renderScene.uniforms[ "tDiffuse" ].value = composerScene.renderTarget2;
|
|
|
|
quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
|
|
quadMask.scale.set( window.innerWidth / 2, window.innerHeight / 2, 1 );
|
|
|
|
}
|
|
|
|
function getText( id ) {
|
|
|
|
return document.getElementById( id ).textContent;
|
|
|
|
}
|
|
|
|
function createMesh( geometry, scene, scale ) {
|
|
|
|
geometry.computeTangents();
|
|
|
|
var mat2 = new THREE.MeshLambertMaterial( {
|
|
|
|
color: 0x999999,
|
|
specular: 0x080808,
|
|
shininess: 20,
|
|
map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
|
|
normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
|
|
normalScale: new THREE.Vector2( 0.75, 0.75 )
|
|
|
|
} );
|
|
|
|
mesh = new THREE.Mesh( geometry, mat2 );
|
|
mesh.position.set( 0, -50, 0 );
|
|
mesh.scale.set( scale, scale, scale );
|
|
|
|
scene.add( mesh );
|
|
|
|
loader.statusDomElement.style.display = "none";
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var time = Date.now() * 0.0004;
|
|
|
|
if ( mesh ) mesh.rotation.y = -time;
|
|
|
|
renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
|
|
|
|
renderer.clear();
|
|
composerScene.render( delta );
|
|
|
|
renderer.setViewport( 0, 0, halfWidth, halfHeight );
|
|
composer1.render( delta );
|
|
|
|
renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
|
|
composer2.render( delta );
|
|
|
|
renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
|
|
composer3.render( delta );
|
|
|
|
renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
|
|
composer4.render( delta );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|