mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 12:23:49 +01:00
107 lines
2.1 KiB
JavaScript
Executable File
107 lines
2.1 KiB
JavaScript
Executable File
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
*/
|
|
|
|
THREE.OBJExporter = function () {};
|
|
|
|
THREE.OBJExporter.prototype = {
|
|
|
|
constructor: THREE.OBJExporter,
|
|
|
|
parse: function ( object ) {
|
|
|
|
var output = '';
|
|
|
|
var indexVertex = 0;
|
|
var indexVertexUvs = 0
|
|
var indexNormals = 0;
|
|
|
|
var parseObject = function ( child ) {
|
|
|
|
var nbVertex = 0;
|
|
var nbVertexUvs = 0;
|
|
var nbNormals = 0;
|
|
|
|
var geometry = child.geometry;
|
|
|
|
if ( geometry instanceof THREE.Geometry ) {
|
|
|
|
output += 'o ' + child.name + '\n';
|
|
|
|
for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
|
|
|
|
var vertex = geometry.vertices[ i ].clone();
|
|
vertex.applyMatrix4( child.matrixWorld );
|
|
|
|
output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
|
|
|
|
nbVertex ++;
|
|
|
|
}
|
|
|
|
// uvs
|
|
|
|
for ( var i = 0, l = geometry.faceVertexUvs[ 0 ].length; i < l; i ++ ) {
|
|
|
|
var vertexUvs = geometry.faceVertexUvs[ 0 ][ i ];
|
|
|
|
for ( var j = 0; j < vertexUvs.length; j ++ ) {
|
|
|
|
var uv = vertexUvs[ j ];
|
|
vertex.applyMatrix4( child.matrixWorld );
|
|
|
|
output += 'vt ' + uv.x + ' ' + uv.y + '\n';
|
|
|
|
nbVertexUvs ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// normals
|
|
|
|
for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
|
|
|
|
var normals = geometry.faces[ i ].vertexNormals;
|
|
|
|
for ( var j = 0; j < normals.length; j ++ ) {
|
|
|
|
var normal = normals[ j ];
|
|
output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
|
|
|
|
nbNormals ++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// faces
|
|
|
|
for ( var i = 0, j = 1, l = geometry.faces.length; i < l; i ++, j += 3 ) {
|
|
|
|
var face = geometry.faces[ i ];
|
|
|
|
output += 'f ';
|
|
output += ( indexVertex + face.a + 1 ) + '/' + ( indexVertexUvs + j ) + '/' + ( indexNormals + j ) + ' ';
|
|
output += ( indexVertex + face.b + 1 ) + '/' + ( indexVertexUvs + j + 1 ) + '/' + ( indexNormals + j + 1 ) + ' ';
|
|
output += ( indexVertex + face.c + 1 ) + '/' + ( indexVertexUvs + j + 2 ) + '/' + ( indexNormals + j + 2 ) + '\n';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// update index
|
|
indexVertex += nbVertex;
|
|
indexVertexUvs += nbVertexUvs;
|
|
indexNormals += nbNormals;
|
|
|
|
};
|
|
|
|
object.traverse( parseObject );
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
};
|