Doodle3D-Slicer/three.js-master/examples/js/controls/TransformControls.js
2015-06-12 15:58:26 +02:00

1001 lines
30 KiB
JavaScript
Executable File

/**
* @author arodic / https://github.com/arodic
*/
/*jshint sub:true*/
(function () {
'use strict';
var GizmoMaterial = function ( parameters ) {
THREE.MeshBasicMaterial.call( this );
this.depthTest = false;
this.depthWrite = false;
this.side = THREE.FrontSide;
this.transparent = true;
this.setValues( parameters );
this.oldColor = this.color.clone();
this.oldOpacity = this.opacity;
this.highlight = function( highlighted ) {
if ( highlighted ) {
this.color.setRGB( 1, 1, 0 );
this.opacity = 1;
} else {
this.color.copy( this.oldColor );
this.opacity = this.oldOpacity;
}
};
};
GizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype );
GizmoMaterial.prototype.constructor = GizmoMaterial;
var GizmoLineMaterial = function ( parameters ) {
THREE.LineBasicMaterial.call( this );
this.depthTest = false;
this.depthWrite = false;
this.transparent = true;
this.linewidth = 1;
this.setValues( parameters );
this.oldColor = this.color.clone();
this.oldOpacity = this.opacity;
this.highlight = function( highlighted ) {
if ( highlighted ) {
this.color.setRGB( 1, 1, 0 );
this.opacity = 1;
} else {
this.color.copy( this.oldColor );
this.opacity = this.oldOpacity;
}
};
};
GizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype );
GizmoLineMaterial.prototype.constructor = GizmoLineMaterial;
THREE.TransformGizmo = function () {
var scope = this;
var showPickers = false; //debug
var showActivePlane = false; //debug
this.init = function () {
THREE.Object3D.call( this );
this.handles = new THREE.Object3D();
this.pickers = new THREE.Object3D();
this.planes = new THREE.Object3D();
this.add(this.handles);
this.add(this.pickers);
this.add(this.planes);
//// PLANES
var planeGeometry = new THREE.PlaneBufferGeometry( 50, 50, 2, 2 );
var planeMaterial = new THREE.MeshBasicMaterial( { wireframe: true } );
planeMaterial.side = THREE.DoubleSide;
var planes = {
"XY": new THREE.Mesh( planeGeometry, planeMaterial ),
"YZ": new THREE.Mesh( planeGeometry, planeMaterial ),
"XZ": new THREE.Mesh( planeGeometry, planeMaterial ),
"XYZE": new THREE.Mesh( planeGeometry, planeMaterial )
};
this.activePlane = planes["XYZE"];
planes["YZ"].rotation.set( 0, Math.PI / 2, 0 );
planes["XZ"].rotation.set( -Math.PI / 2, 0, 0 );
for (var i in planes) {
planes[i].name = i;
this.planes.add(planes[i]);
this.planes[i] = planes[i];
planes[i].visible = false;
}
//// HANDLES AND PICKERS
var setupGizmos = function( gizmoMap, parent ) {
for ( var name in gizmoMap ) {
for ( i = gizmoMap[name].length; i --;) {
var object = gizmoMap[name][i][0];
var position = gizmoMap[name][i][1];
var rotation = gizmoMap[name][i][2];
object.name = name;
if ( position ) object.position.set( position[0], position[1], position[2] );
if ( rotation ) object.rotation.set( rotation[0], rotation[1], rotation[2] );
parent.add( object );
}
}
};
setupGizmos(this.handleGizmos, this.handles);
setupGizmos(this.pickerGizmos, this.pickers);
// reset Transformations
this.traverse(function ( child ) {
if (child instanceof THREE.Mesh) {
child.updateMatrix();
var tempGeometry = child.geometry.clone();
tempGeometry.applyMatrix( child.matrix );
child.geometry = tempGeometry;
child.position.set( 0, 0, 0 );
child.rotation.set( 0, 0, 0 );
child.scale.set( 1, 1, 1 );
}
});
};
this.hide = function () {
this.traverse(function( child ) {
child.visible = false;
});
};
this.show = function () {
this.traverse(function( child ) {
child.visible = true;
if (child.parent == scope.pickers ) child.visible = showPickers;
if (child.parent == scope.planes ) child.visible = false;
});
this.activePlane.visible = showActivePlane;
};
this.highlight = function ( axis ) {
this.traverse(function( child ) {
if ( child.material && child.material.highlight ) {
if ( child.name == axis ) {
child.material.highlight( true );
} else {
child.material.highlight( false );
}
}
});
};
};
THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype );
THREE.TransformGizmo.prototype.constructor = THREE.TransformGizmo;
THREE.TransformGizmo.prototype.update = function ( rotation, eye ) {
var vec1 = new THREE.Vector3( 0, 0, 0 );
var vec2 = new THREE.Vector3( 0, 1, 0 );
var lookAtMatrix = new THREE.Matrix4();
this.traverse(function(child) {
if ( child.name.search("E") != -1 ) {
child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) );
} else if ( child.name.search("X") != -1 || child.name.search("Y") != -1 || child.name.search("Z") != -1 ) {
child.quaternion.setFromEuler( rotation );
}
});
};
THREE.TransformGizmoTranslate = function () {
THREE.TransformGizmo.call( this );
var arrowGeometry = new THREE.Geometry();
var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
mesh.position.y = 0.5;
mesh.updateMatrix();
arrowGeometry.merge( mesh.geometry, mesh.matrix );
var lineXGeometry = new THREE.Geometry();
lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
var lineYGeometry = new THREE.Geometry();
lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
var lineZGeometry = new THREE.Geometry();
lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
this.handleGizmos = {
X: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
],
Y: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
[ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
],
Z: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ],
[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
],
XYZ: [
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
],
XY: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.15, 0.15, 0 ] ]
],
YZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ]
],
XZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ]
]
};
this.pickerGizmos = {
X: [
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
],
Y: [
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0.6, 0 ] ]
],
Z: [
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
],
XYZ: [
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
],
XY: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.2, 0.2, 0 ] ]
],
YZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ]
],
XZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ]
]
};
this.setActivePlane = function ( axis, eye ) {
var tempMatrix = new THREE.Matrix4();
eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
if ( axis == "X" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ];
}
if ( axis == "Y" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis == "Z" ) {
this.activePlane = this.planes[ "XZ" ];
if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
if ( axis == "XY" ) this.activePlane = this.planes[ "XY" ];
if ( axis == "YZ" ) this.activePlane = this.planes[ "YZ" ];
if ( axis == "XZ" ) this.activePlane = this.planes[ "XZ" ];
this.hide();
this.show();
};
this.init();
};
THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype );
THREE.TransformGizmoTranslate.prototype.constructor = THREE.TransformGizmoTranslate;
THREE.TransformGizmoRotate = function () {
THREE.TransformGizmo.call( this );
var CircleGeometry = function ( radius, facing, arc ) {
var geometry = new THREE.Geometry();
arc = arc ? arc : 1;
for ( var i = 0; i <= 64 * arc; ++ i ) {
if ( facing == 'x' ) geometry.vertices.push( new THREE.Vector3( 0, Math.cos( i / 32 * Math.PI ), Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
if ( facing == 'y' ) geometry.vertices.push( new THREE.Vector3( Math.cos( i / 32 * Math.PI ), 0, Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) );
if ( facing == 'z' ) geometry.vertices.push( new THREE.Vector3( Math.sin( i / 32 * Math.PI ), Math.cos( i / 32 * Math.PI ), 0 ).multiplyScalar(radius) );
}
return geometry;
};
this.handleGizmos = {
X: [
[ new THREE.Line( new CircleGeometry(1,'x',0.5), new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
],
Y: [
[ new THREE.Line( new CircleGeometry(1,'y',0.5), new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
],
Z: [
[ new THREE.Line( new CircleGeometry(1,'z',0.5), new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
],
E: [
[ new THREE.Line( new CircleGeometry(1.25,'z',1), new GizmoLineMaterial( { color: 0xcccc00 } ) ) ]
],
XYZE: [
[ new THREE.Line( new CircleGeometry(1,'z',1), new GizmoLineMaterial( { color: 0x787878 } ) ) ]
]
};
this.pickerGizmos = {
X: [
[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ]
],
Y: [
[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ]
],
Z: [
[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.12, 4, 12, Math.PI ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
],
E: [
[ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.12, 2, 24 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ) ]
],
XYZE: [
[ new THREE.Mesh( new THREE.Geometry() ) ]// TODO
]
};
this.setActivePlane = function ( axis ) {
if ( axis == "E" ) this.activePlane = this.planes[ "XYZE" ];
if ( axis == "X" ) this.activePlane = this.planes[ "YZ" ];
if ( axis == "Y" ) this.activePlane = this.planes[ "XZ" ];
if ( axis == "Z" ) this.activePlane = this.planes[ "XY" ];
this.hide();
this.show();
};
this.update = function ( rotation, eye2 ) {
THREE.TransformGizmo.prototype.update.apply( this, arguments );
var group = {
handles: this["handles"],
pickers: this["pickers"],
};
var tempMatrix = new THREE.Matrix4();
var worldRotation = new THREE.Euler( 0, 0, 1 );
var tempQuaternion = new THREE.Quaternion();
var unitX = new THREE.Vector3( 1, 0, 0 );
var unitY = new THREE.Vector3( 0, 1, 0 );
var unitZ = new THREE.Vector3( 0, 0, 1 );
var quaternionX = new THREE.Quaternion();
var quaternionY = new THREE.Quaternion();
var quaternionZ = new THREE.Quaternion();
var eye = eye2.clone();
worldRotation.copy( this.planes["XY"].rotation );
tempQuaternion.setFromEuler( worldRotation );
tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix );
eye.applyMatrix4( tempMatrix );
this.traverse(function(child) {
tempQuaternion.setFromEuler( worldRotation );
if ( child.name == "X" ) {
quaternionX.setFromAxisAngle( unitX, Math.atan2( -eye.y, eye.z ) );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
child.quaternion.copy( tempQuaternion );
}
if ( child.name == "Y" ) {
quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
child.quaternion.copy( tempQuaternion );
}
if ( child.name == "Z" ) {
quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
child.quaternion.copy( tempQuaternion );
}
});
};
this.init();
};
THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype );
THREE.TransformGizmoRotate.prototype.constructor = THREE.TransformGizmoRotate;
THREE.TransformGizmoScale = function () {
THREE.TransformGizmo.call( this );
var arrowGeometry = new THREE.Geometry();
var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
mesh.position.y = 0.5;
mesh.updateMatrix();
arrowGeometry.merge( mesh.geometry, mesh.matrix );
var lineXGeometry = new THREE.Geometry();
lineXGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ) );
var lineYGeometry = new THREE.Geometry();
lineYGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) );
var lineZGeometry = new THREE.Geometry();
lineZGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) );
this.handleGizmos = {
X: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
],
Y: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
[ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
],
Z: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ],
[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
],
XYZ: [
[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
]
};
this.pickerGizmos = {
X: [
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0xff0000, opacity: 0.25 } ) ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
],
Y: [
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x00ff00, opacity: 0.25 } ) ), [ 0, 0.6, 0 ] ]
],
Z: [
[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), new GizmoMaterial( { color: 0x0000ff, opacity: 0.25 } ) ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
],
XYZ: [
[ new THREE.Mesh( new THREE.BoxGeometry( 0.4, 0.4, 0.4 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
]
};
this.setActivePlane = function ( axis, eye ) {
var tempMatrix = new THREE.Matrix4();
eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
if ( axis == "X" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs(eye.y) > Math.abs(eye.z) ) this.activePlane = this.planes[ "XZ" ];
}
if ( axis == "Y" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs(eye.x) > Math.abs(eye.z) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis == "Z" ) {
this.activePlane = this.planes[ "XZ" ];
if ( Math.abs(eye.x) > Math.abs(eye.y) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis == "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
this.hide();
this.show();
};
this.init();
};
THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype );
THREE.TransformGizmoScale.prototype.constructor = THREE.TransformGizmoScale;
THREE.TransformControls = function ( camera, domElement ) {
// TODO: Make non-uniform scale and rotate play nice in hierarchies
// TODO: ADD RXYZ contol
THREE.Object3D.call( this );
domElement = ( domElement !== undefined ) ? domElement : document;
this.gizmo = {};
this.gizmo["translate"] = new THREE.TransformGizmoTranslate();
this.gizmo["rotate"] = new THREE.TransformGizmoRotate();
this.gizmo["scale"] = new THREE.TransformGizmoScale();
this.add(this.gizmo["translate"]);
this.add(this.gizmo["rotate"]);
this.add(this.gizmo["scale"]);
this.gizmo["translate"].hide();
this.gizmo["rotate"].hide();
this.gizmo["scale"].hide();
this.object = undefined;
this.snap = null;
this.space = "world";
this.size = 1;
this.axis = null;
var scope = this;
var _dragging = false;
var _mode = "translate";
var _plane = "XY";
var changeEvent = { type: "change" };
var mouseDownEvent = { type: "mouseDown" };
var mouseUpEvent = { type: "mouseUp", mode: _mode };
var objectChangeEvent = { type: "objectChange" };
var ray = new THREE.Raycaster();
var pointerVector = new THREE.Vector3();
var point = new THREE.Vector3();
var offset = new THREE.Vector3();
var rotation = new THREE.Vector3();
var offsetRotation = new THREE.Vector3();
var scale = 1;
var lookAtMatrix = new THREE.Matrix4();
var eye = new THREE.Vector3();
var tempMatrix = new THREE.Matrix4();
var tempVector = new THREE.Vector3();
var tempQuaternion = new THREE.Quaternion();
var unitX = new THREE.Vector3( 1, 0, 0 );
var unitY = new THREE.Vector3( 0, 1, 0 );
var unitZ = new THREE.Vector3( 0, 0, 1 );
var quaternionXYZ = new THREE.Quaternion();
var quaternionX = new THREE.Quaternion();
var quaternionY = new THREE.Quaternion();
var quaternionZ = new THREE.Quaternion();
var quaternionE = new THREE.Quaternion();
var oldPosition = new THREE.Vector3();
var oldScale = new THREE.Vector3();
var oldRotationMatrix = new THREE.Matrix4();
var parentRotationMatrix = new THREE.Matrix4();
var parentScale = new THREE.Vector3();
var worldPosition = new THREE.Vector3();
var worldRotation = new THREE.Euler();
var worldRotationMatrix = new THREE.Matrix4();
var camPosition = new THREE.Vector3();
var camRotation = new THREE.Euler();
domElement.addEventListener( "mousedown", onPointerDown, false );
domElement.addEventListener( "touchstart", onPointerDown, false );
domElement.addEventListener( "mousemove", onPointerHover, false );
domElement.addEventListener( "touchmove", onPointerHover, false );
domElement.addEventListener( "mousemove", onPointerMove, false );
domElement.addEventListener( "touchmove", onPointerMove, false );
domElement.addEventListener( "mouseup", onPointerUp, false );
domElement.addEventListener( "mouseout", onPointerUp, false );
domElement.addEventListener( "touchend", onPointerUp, false );
domElement.addEventListener( "touchcancel", onPointerUp, false );
domElement.addEventListener( "touchleave", onPointerUp, false );
this.attach = function ( object ) {
scope.object = object;
this.gizmo["translate"].hide();
this.gizmo["rotate"].hide();
this.gizmo["scale"].hide();
this.gizmo[_mode].show();
scope.update();
};
this.detach = function ( object ) {
scope.object = undefined;
this.axis = null;
this.gizmo["translate"].hide();
this.gizmo["rotate"].hide();
this.gizmo["scale"].hide();
};
this.setMode = function ( mode ) {
_mode = mode ? mode : _mode;
if ( _mode == "scale" ) scope.space = "local";
this.gizmo["translate"].hide();
this.gizmo["rotate"].hide();
this.gizmo["scale"].hide();
this.gizmo[_mode].show();
this.update();
scope.dispatchEvent( changeEvent );
};
this.setSnap = function ( snap ) {
scope.snap = snap;
};
this.setSize = function ( size ) {
scope.size = size;
this.update();
scope.dispatchEvent( changeEvent );
};
this.setSpace = function ( space ) {
scope.space = space;
this.update();
scope.dispatchEvent( changeEvent );
};
this.update = function () {
if ( scope.object === undefined ) return;
scope.object.updateMatrixWorld();
worldPosition.setFromMatrixPosition( scope.object.matrixWorld );
worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) );
camera.updateMatrixWorld();
camPosition.setFromMatrixPosition( camera.matrixWorld );
camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) );
scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size;
this.position.copy( worldPosition );
this.scale.set( scale, scale, scale );
eye.copy( camPosition ).sub( worldPosition ).normalize();
if ( scope.space == "local" )
this.gizmo[_mode].update( worldRotation, eye );
else if ( scope.space == "world" )
this.gizmo[_mode].update( new THREE.Euler(), eye );
this.gizmo[_mode].highlight( scope.axis );
};
function onPointerHover( event ) {
if ( scope.object === undefined || _dragging === true ) return;
event.preventDefault();
var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children );
var axis = null;
if ( intersect ) {
axis = intersect.object.name;
}
if ( scope.axis !== axis ) {
scope.axis = axis;
scope.update();
scope.dispatchEvent( changeEvent );
}
}
function onPointerDown( event ) {
if ( scope.object === undefined || _dragging === true ) return;
event.preventDefault();
event.stopPropagation();
var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
if ( pointer.button === 0 || pointer.button === undefined ) {
var intersect = intersectObjects( pointer, scope.gizmo[_mode].pickers.children );
if ( intersect ) {
scope.dispatchEvent( mouseDownEvent );
scope.axis = intersect.object.name;
scope.update();
eye.copy( camPosition ).sub( worldPosition ).normalize();
scope.gizmo[_mode].setActivePlane( scope.axis, eye );
var planeIntersect = intersectObjects( pointer, [ scope.gizmo[_mode].activePlane ] );
oldPosition.copy( scope.object.position );
oldScale.copy( scope.object.scale );
oldRotationMatrix.extractRotation( scope.object.matrix );
worldRotationMatrix.extractRotation( scope.object.matrixWorld );
parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
offset.copy( planeIntersect.point );
}
}
_dragging = true;
}
function onPointerMove( event ) {
if ( scope.object === undefined || scope.axis === null || _dragging === false ) return;
event.preventDefault();
event.stopPropagation();
var pointer = event.changedTouches ? event.changedTouches[0] : event;
var planeIntersect = intersectObjects( pointer, [ scope.gizmo[_mode].activePlane ] );
point.copy( planeIntersect.point );
if ( _mode == "translate" ) {
point.sub( offset );
point.multiply(parentScale);
if ( scope.space == "local" ) {
point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
if ( scope.axis.search("X") == -1 ) point.x = 0;
if ( scope.axis.search("Y") == -1 ) point.y = 0;
if ( scope.axis.search("Z") == -1 ) point.z = 0;
point.applyMatrix4( oldRotationMatrix );
scope.object.position.copy( oldPosition );
scope.object.position.add( point );
}
if ( scope.space == "world" || scope.axis.search("XYZ") != -1 ) {
if ( scope.axis.search("X") == -1 ) point.x = 0;
if ( scope.axis.search("Y") == -1 ) point.y = 0;
if ( scope.axis.search("Z") == -1 ) point.z = 0;
point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) );
scope.object.position.copy( oldPosition );
scope.object.position.add( point );
}
if ( scope.snap !== null ) {
if ( scope.axis.search("X") != -1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.snap ) * scope.snap;
if ( scope.axis.search("Y") != -1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.snap ) * scope.snap;
if ( scope.axis.search("Z") != -1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.snap ) * scope.snap;
}
} else if ( _mode == "scale" ) {
point.sub( offset );
point.multiply(parentScale);
if ( scope.space == "local" ) {
if ( scope.axis == "XYZ") {
scale = 1 + ( ( point.y ) / 50 );
scope.object.scale.x = oldScale.x * scale;
scope.object.scale.y = oldScale.y * scale;
scope.object.scale.z = oldScale.z * scale;
} else {
point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
if ( scope.axis == "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / 50 );
if ( scope.axis == "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / 50 );
if ( scope.axis == "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / 50 );
}
}
} else if ( _mode == "rotate" ) {
point.sub( worldPosition );
point.multiply(parentScale);
tempVector.copy(offset).sub( worldPosition );
tempVector.multiply(parentScale);
if ( scope.axis == "E" ) {
point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z );
quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
scope.object.quaternion.copy( tempQuaternion );
} else if ( scope.axis == "XYZE" ) {
quaternionE.setFromEuler( point.clone().cross(tempVector).normalize() ); // rotation axis
tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo(tempVector) );
quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
scope.object.quaternion.copy( tempQuaternion );
} else if ( scope.space == "local" ) {
point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
quaternionXYZ.setFromRotationMatrix( oldRotationMatrix );
quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
if ( scope.axis == "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX );
if ( scope.axis == "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY );
if ( scope.axis == "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ );
scope.object.quaternion.copy( quaternionXYZ );
} else if ( scope.space == "world" ) {
rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
if ( scope.axis == "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
if ( scope.axis == "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
if ( scope.axis == "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
scope.object.quaternion.copy( tempQuaternion );
}
}
scope.update();
scope.dispatchEvent( changeEvent );
scope.dispatchEvent( objectChangeEvent );
}
function onPointerUp( event ) {
if ( _dragging && ( scope.axis !== null ) ) {
mouseUpEvent.mode = _mode;
scope.dispatchEvent( mouseUpEvent )
}
_dragging = false;
onPointerHover( event );
}
function intersectObjects( pointer, objects ) {
var rect = domElement.getBoundingClientRect();
var x = ( pointer.clientX - rect.left ) / rect.width;
var y = ( pointer.clientY - rect.top ) / rect.height;
pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1, 0.5 );
pointerVector.unproject( camera );
ray.set( camPosition, pointerVector.sub( camPosition ).normalize() );
var intersections = ray.intersectObjects( objects, true );
return intersections[0] ? intersections[0] : false;
}
};
THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype );
THREE.TransformControls.prototype.constructor = THREE.TransformControls;
}());