Doodle3D-Slicer/three.js-master/examples/js/wip/benchmark/PlaneGeometry3.js
2015-06-12 15:58:26 +02:00

77 lines
1.8 KiB
JavaScript
Executable File

/**
* @author mrdoob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
THREE.PlaneGeometry3 = function ( width, height, widthSegments, heightSegments ) {
THREE.Geometry3.call( this, ( widthSegments * heightSegments ) * 2 * 3 );
var vertices = this.vertices;
var normals = this.normals;
var uvs = this.uvs;
this.width = width;
this.height = height;
this.widthSegments = widthSegments || 1;
this.heightSegments = heightSegments || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var gridX = this.widthSegments;
var gridY = this.heightSegments;
var segmentWidth = this.width / gridX;
var segmentHeight = this.height / gridY;
var offset = 0;
for ( var iy = 0; iy < gridY; iy ++ ) {
var y1 = iy * segmentHeight - heightHalf;
var y2 = ( iy + 1 ) * segmentHeight - heightHalf;
for ( var ix = 0; ix < gridX; ix ++ ) {
var x1 = ix * segmentWidth - widthHalf;
var x2 = ( ix + 1 ) * segmentWidth - widthHalf;
vertices[ offset + 0 ][ 0 ] = x1;
vertices[ offset + 0 ][ 1 ] = y1;
vertices[ offset + 1 ][ 0 ] = x2;
vertices[ offset + 1 ][ 1 ] = y1;
vertices[ offset + 2 ][ 0 ] = x1;
vertices[ offset + 2 ][ 1 ] = y2;
normals[ offset + 0 ][ 2 ] = 1;
normals[ offset + 1 ][ 2 ] = 1;
normals[ offset + 2 ][ 2 ] = 1;
vertices[ offset + 3 ][ 0 ] = x2;
vertices[ offset + 3 ][ 1 ] = y1;
vertices[ offset + 4 ][ 0 ] = x2;
vertices[ offset + 4 ][ 1 ] = y2;
vertices[ offset + 5 ][ 0 ] = x1;
vertices[ offset + 5 ][ 1 ] = y2;
normals[ offset + 3 ][ 2 ] = 1;
normals[ offset + 4 ][ 2 ] = 1;
normals[ offset + 5 ][ 2 ] = 1;
offset += 6;
}
}
};
THREE.PlaneGeometry3.prototype = Object.create( THREE.Geometry3.prototype );
THREE.PlaneGeometry3.prototype.constructor = THREE.PlaneGeometry3;