mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 21:47:59 +01:00
193 lines
6.1 KiB
HTML
Executable File
193 lines
6.1 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
font-family: Monospace;
|
|
background-color: #000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var container, stats;
|
|
|
|
var camera, scene, renderer, objects;
|
|
var particleLight;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
camera.position.set( 0, 200, 0 );
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
// Materials
|
|
|
|
var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
|
|
imgTexture2.wrapS = imgTexture2.wrapT = THREE.RepeatWrapping;
|
|
imgTexture2.anisotropy = 16;
|
|
|
|
var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
|
|
imgTexture.repeat.set( 4, 2 );
|
|
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
|
|
imgTexture.anisotropy = 16;
|
|
|
|
var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
|
|
|
|
var materials = [];
|
|
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0xffffff, specular: specular, shininess: shininess, shading: shading } ) );
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x000000, specular: specular, shininess: shininess, shading: shading } ) );
|
|
|
|
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, shading: shading } ) );
|
|
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
|
|
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
|
|
materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, shading: shading } ) );
|
|
|
|
shininess = 15;
|
|
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
|
|
materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
|
|
|
|
// Spheres geometry
|
|
|
|
var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
|
|
var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
|
|
|
|
objects = [];
|
|
|
|
var sphere, geometry, material;
|
|
|
|
for ( var i = 0, l = materials.length; i < l; i ++ ) {
|
|
|
|
material = materials[ i ];
|
|
|
|
geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
|
|
|
|
sphere = new THREE.Mesh( geometry, material );
|
|
|
|
sphere.position.x = ( i % 4 ) * 200 - 200;
|
|
sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
|
|
|
|
objects.push( sphere );
|
|
|
|
scene.add( sphere );
|
|
|
|
}
|
|
|
|
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
|
|
scene.add( particleLight );
|
|
|
|
// Lights
|
|
|
|
scene.add( new THREE.AmbientLight( 0x444444 ) );
|
|
|
|
var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
|
|
directionalLight.position.set( 1, 1, 1 ).normalize();
|
|
scene.add( directionalLight );
|
|
|
|
var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
|
|
particleLight.add( pointLight );
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setClearColor( 0x0a0a0a );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.sortObjects = true;
|
|
|
|
container.appendChild( renderer.domElement );
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
//
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
|
|
container.appendChild( stats.domElement );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var timer = Date.now() * 0.00025;
|
|
|
|
camera.position.x = Math.cos( timer ) * 800;
|
|
camera.position.z = Math.sin( timer ) * 800;
|
|
|
|
camera.lookAt( scene.position );
|
|
|
|
for ( var i = 0, l = objects.length; i < l; i ++ ) {
|
|
|
|
var object = objects[ i ];
|
|
|
|
object.rotation.y += 0.005;
|
|
|
|
}
|
|
|
|
particleLight.position.x = Math.sin( timer * 7 ) * 300;
|
|
particleLight.position.y = Math.cos( timer * 5 ) * 400;
|
|
particleLight.position.z = Math.cos( timer * 3 ) * 300;
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|