mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 02:07:56 +01:00
460 lines
11 KiB
HTML
Executable File
460 lines
11 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - particles - dynamic - postprocessing</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #fff;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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font-weight: bold;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color:#fff;
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: red;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - webgl dynamic particles + postprocessing
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- models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1" target="_blank">Reallusion</a>
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<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255" target="_blank">iClone</a>,
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<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/BinaryLoader.js"></script>
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<script src="js/shaders/ConvolutionShader.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/FilmShader.js"></script>
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<script src="js/shaders/FocusShader.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/BloomPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/FilmPass.js"></script>
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<script src="js/Detector.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var SCREEN_HEIGHT = window.innerHeight;
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var SCREEN_WIDTH = window.innerWidth;
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var container;
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var camera, scene, renderer, mesh, directionalLight;
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var parent, meshes = [], clonemeshes = [];
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var p;
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var aloader, bloader;
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var composer, effectFocus;
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var clock = new THREE.Clock();
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init();
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animate();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 50000 );
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camera.position.set( 0, 700, 7000 );
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0x000104, 0.0000675 );
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camera.lookAt( scene.position );
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//
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aloader = new THREE.JSONLoader( );
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bloader = new THREE.BinaryLoader( true );
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document.body.appendChild( bloader.statusDomElement );
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aloader.load( "obj/terrain.js", function( geometry ) {
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createMesh( geometry, scene, 16.8, -11000, -200, -5000, 0x00ff44, false );
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createMesh( geometry, scene, 16.8, 11000, -200, -15000, 0x00ff33, false );
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createMesh( geometry, scene, 16.8, 0, -200, -15000, 0x00ff33, false );
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createMesh( geometry, scene, 16.8, 0, -200, 15000, 0x00ff33, false );
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createMesh( geometry, scene, 16.8, 11000, -200, 15000, 0x00ff22, false );
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createMesh( geometry, scene, 16.8, -11000, -200, 5000, 0x00ff11, false );
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createMesh( geometry, scene, 16.8, 13000, -200, 5000, 0x00ff55, false );
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createMesh( geometry, scene, 16.8, 13000, -200, -5000, 0x00ff66, false );
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} );
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bloader.load( "obj/veyron/VeyronNoUv_bin.js", function( geometry ) { createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false ) } );
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bloader.load( "obj/female02/Female02_bin.js", function( geometry ) {
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createMesh( geometry, scene, 4.05, -1000, -350, 0, 0xffdd44, true );
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createMesh( geometry, scene, 4.05, 0, -350, 0, 0xffffff, true );
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createMesh( geometry, scene, 4.05, 1000, -350, 400, 0xff4422, true );
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createMesh( geometry, scene, 4.05, 250, -350, 1500, 0xff9955, true );
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createMesh( geometry, scene, 4.05, 250, -350, 2500, 0xff77dd, true );
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} );
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bloader.load( "obj/male02/Male02_bin.js", function( geometry ) {
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createMesh( geometry, scene, 4.05, -500, -350, 600, 0xff7744, true );
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createMesh( geometry, scene, 4.05, 500, -350, 0, 0xff5522, true );
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createMesh( geometry, scene, 4.05, -250, -350, 1500, 0xff9922, true );
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createMesh( geometry, scene, 4.05, -250, -350, -1500, 0xff99ff, true );
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} );
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//
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renderer = new THREE.WebGLRenderer( { antialias: false } );
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.autoClear = false;
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renderer.sortObjects = false;
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container.appendChild( renderer.domElement );
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//
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parent = new THREE.Object3D();
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scene.add( parent );
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var grid = new THREE.PointCloud( new THREE.PlaneBufferGeometry( 15000, 15000, 64, 64 ), new THREE.PointCloudMaterial( { color: 0xff0000, size: 10 } ) );
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grid.position.y = -400;
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grid.rotation.x = - Math.PI / 2;
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parent.add( grid );
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// postprocessing
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var renderModel = new THREE.RenderPass( scene, camera );
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var effectBloom = new THREE.BloomPass( 0.75 );
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var effectFilm = new THREE.FilmPass( 0.5, 0.5, 1448, false );
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effectFocus = new THREE.ShaderPass( THREE.FocusShader );
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effectFocus.uniforms[ "screenWidth" ].value = window.innerWidth;
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effectFocus.uniforms[ "screenHeight" ].value = window.innerHeight;
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effectFocus.renderToScreen = true;
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composer = new THREE.EffectComposer( renderer );
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composer.addPass( renderModel );
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composer.addPass( effectBloom );
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composer.addPass( effectFilm );
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composer.addPass( effectFocus );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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//
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function onWindowResize( event ) {
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renderer.setSize( window.innerWidth, window.innerHeight );
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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camera.lookAt( scene.position );
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composer.reset();
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effectFocus.uniforms[ "screenWidth" ].value = window.innerWidth;
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effectFocus.uniforms[ "screenHeight" ].value = window.innerHeight;
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}
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//
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function createMesh( originalGeometry, scene, scale, x, y, z, color, dynamic ) {
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var i, c;
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var vertices = originalGeometry.vertices;
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var vl = vertices.length;
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var geometry = new THREE.Geometry();
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var vertices_tmp = [];
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for ( i = 0; i < vl; i ++ ) {
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p = vertices[ i ];
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geometry.vertices[ i ] = p.clone();
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vertices_tmp[ i ] = [ p.x, p.y, p.z, 0, 0 ];
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}
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var clones = [
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[ 6000, 0, -4000 ],
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[ 5000, 0, 0 ],
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[ 1000, 0, 5000 ],
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[ 1000, 0, -5000 ],
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[ 4000, 0, 2000 ],
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[ -4000, 0, 1000 ],
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[ -5000, 0, -5000 ],
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[ 0, 0, 0 ]
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];
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if ( dynamic ) {
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for ( i = 0; i < clones.length; i ++ ) {
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c = ( i < clones.length -1 ) ? 0x252525 : color;
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mesh = new THREE.PointCloud( geometry, new THREE.PointCloudMaterial( { size: 3, color: c } ) );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
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mesh.position.x = x + clones[ i ][ 0 ];
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mesh.position.y = y + clones[ i ][ 1 ];
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mesh.position.z = z + clones[ i ][ 2 ];
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parent.add( mesh );
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clonemeshes.push( { mesh: mesh, speed: 0.5 + Math.random() } );
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}
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} else {
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mesh = new THREE.PointCloud( geometry, new THREE.PointCloudMaterial( { size: 3, color: color } ) );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
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mesh.position.x = x;
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mesh.position.y = y;
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mesh.position.z = z;
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parent.add( mesh );
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}
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bloader.statusDomElement.style.display = "none";
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meshes.push( {
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mesh: mesh, vertices: geometry.vertices, vertices_tmp: vertices_tmp, vl: vl,
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down: 0, up: 0, direction: 0, speed: 35, delay: Math.floor( 200 + 200 * Math.random() ),
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started: false, start: Math.floor( 100 + 200 * Math.random() ),
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dynamic: dynamic
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} );
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}
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var j, jl, cm, data, vertices, vertices_tmp, vl, d, vt;
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function animate () {
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requestAnimationFrame( animate );
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render();
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}
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function render () {
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delta = 10 * clock.getDelta();
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delta = delta < 2 ? delta : 2;
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parent.rotation.y += -0.02 * delta;
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for( j = 0, jl = clonemeshes.length; j < jl; j ++ ) {
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cm = clonemeshes[ j ];
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cm.mesh.rotation.y += -0.1 * delta * cm.speed;
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}
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for( j = 0, jl = meshes.length; j < jl; j ++ ) {
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data = meshes[ j ];
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mesh = data.mesh;
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vertices = data.vertices;
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vertices_tmp = data.vertices_tmp;
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vl = data.vl;
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if ( ! data.dynamic ) continue;
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if ( data.start > 0 ) {
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data.start -= 1;
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} else {
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if ( !data.started ) {
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data.direction = -1;
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data.started = true;
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}
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}
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for ( i = 0; i < vl; i ++ ) {
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p = vertices[ i ];
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vt = vertices_tmp[ i ];
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// falling down
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if ( data.direction < 0 ) {
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// var d = Math.abs( p.x - vertices_tmp[ i ][ 0 ] ) + Math.abs( p.y - vertices_tmp[ i ][ 1 ] ) + Math.abs( p.z - vertices_tmp[ i ][ 2 ] );
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// if ( d < 200 ) {
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if ( p.y > 0 ) {
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// p.y += data.direction * data.speed * delta;
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p.x += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta;
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p.y += 3.0 * ( 0.25 - Math.random() ) * data.speed * delta;
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p.z += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta;
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} else {
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if ( ! vt[ 3 ] ) {
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vt[ 3 ] = 1;
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data.down += 1;
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}
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}
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}
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// rising up
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if ( data.direction > 0 ) {
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//if ( p.y < vertices_tmp[ i ][ 1 ] ) {
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// p.y += data.direction * data.speed * delta;
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d = Math.abs( p.x - vt[ 0 ] ) + Math.abs( p.y - vt[ 1 ] ) + Math.abs( p.z - vt[ 2 ] );
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if ( d > 1 ) {
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p.x += - ( p.x - vt[ 0 ] ) / d * data.speed * delta * ( 0.85 - Math.random() );
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p.y += - ( p.y - vt[ 1 ] ) / d * data.speed * delta * ( 1 + Math.random() );
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p.z += - ( p.z - vt[ 2 ] ) / d * data.speed * delta * ( 0.85 - Math.random() );
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} else {
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if ( ! vt[ 4 ] ) {
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vt[ 4 ] = 1;
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data.up += 1;
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}
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}
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}
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}
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// all down
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if ( data.down === vl ) {
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if ( data.delay === 0 ) {
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data.direction = 1;
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data.speed = 10;
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data.down = 0;
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data.delay = 320;
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for ( i = 0; i < vl; i ++ ) {
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vertices_tmp[ i ][ 3 ] = 0;
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}
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} else {
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data.delay -= 1;
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}
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}
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// all up
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if ( data.up === vl ) {
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if ( data.delay === 0 ) {
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data.direction = -1;
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data.speed = 35;
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data.up = 0;
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data.delay = 120;
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for ( i = 0; i < vl; i ++ ) {
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vertices_tmp[ i ][ 4 ] = 0;
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}
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} else {
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data.delay -= 1;
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}
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}
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mesh.geometry.verticesNeedUpdate = true;
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}
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renderer.clear();
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composer.render( 0.01 );
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}
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</script>
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</body>
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</html>
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