Doodle3D-Slicer/three.js-master/docs/api/lights/PointLight.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
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<body>
[page:Object3D] &rarr; [page:Light] &rarr;
<h1>[name]</h1>
<div class="desc">
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
</div>
<h2>Example</h2>
<code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 50, 50, 50 );
scene.add( light );</code>
<h2>Constructor</h2>
<h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3>
<div>
[page:Integer hex] — Numeric value of the RGB component of the color. <br />
[page:Float intensity] — Numeric value of the light's strength/intensity. <br />
[page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless.
</div>
<div>
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
</div>
<h2>Properties</h2>
<h3>[property:Float intensity]</h3>
<div>
Light's intensity.<br />
Default - *1.0*.
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<h3>[property:Float distance]</h3>
<div>
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
Default — *0.0*.
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<h2>Methods</h2>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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