mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
75 lines
2.0 KiB
HTML
Executable File
75 lines
2.0 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../list.js"></script>
|
|
<script src="../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
|
</head>
|
|
<body>
|
|
[page:Object3D] →
|
|
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">An 3d object that has bones data. These Bones can then be used to animate the vertices of the object.</div>
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]([page:Geometry geometry], [page:Material material], [page:boolean useVertexTexture])</h3>
|
|
<div>
|
|
geometry — An instance of [page:Geometry].<br />
|
|
material — An instance of [page:Material] (optional).<br />
|
|
useVertexTexture -- Defines wether a vertex texture can be used (optional).
|
|
</div>
|
|
<div>
|
|
This Creates a new instance of skinnedMesh.
|
|
</div>
|
|
|
|
|
|
<h2>Properties</h2>
|
|
|
|
|
|
|
|
<h3>[property:array bones]</h3>
|
|
<div>
|
|
This contains the array of bones for this mesh. These should be set in the constructor.
|
|
</div>
|
|
|
|
<h3>[property:Matrix4 identityMatrix]</h3>
|
|
<div>
|
|
This is an identityMatrix to calculate the bones matrices from.
|
|
</div>
|
|
|
|
<h3>[property:boolean useVertexTexture]</h3>
|
|
<div>
|
|
The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
|
|
</div>
|
|
|
|
<h3>[property:array boneMatrices]</h3>
|
|
<div>
|
|
This array of matrices contains the matrices of the bones. These get calculated in the constructor.
|
|
</div>
|
|
|
|
<h2>Methods</h2>
|
|
|
|
<h3>[method:null pose]()</h3>
|
|
<div>
|
|
This method sets the skinnedmesh in the rest pose.
|
|
</div>
|
|
|
|
<h3>[method:Bone addBone]([page:Bone bone])</h3>
|
|
<div>
|
|
bone -- This is the bone that needs to be added. (optional)
|
|
</div>
|
|
<div>
|
|
This method adds the bone to the skinnedmesh when it is provided. It creates a new bone and adds that when no bone is given.
|
|
</div>
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|