Doodle3D-Slicer/three.js-master/examples/js/postprocessing/TexturePass.js
2017-06-22 13:21:07 +02:00

48 lines
1.0 KiB
JavaScript
Executable File

/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.TexturePass = function ( texture, opacity ) {
if ( THREE.CopyShader === undefined )
console.error( "THREE.TexturePass relies on THREE.CopyShader" );
var shader = THREE.CopyShader;
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0;
this.uniforms[ "tDiffuse" ].value = texture;
this.material = new THREE.ShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
} );
this.enabled = true;
this.needsSwap = false;
this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
this.scene = new THREE.Scene();
this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
this.scene.add( this.quad );
};
THREE.TexturePass.prototype = {
render: function ( renderer, writeBuffer, readBuffer, delta ) {
this.quad.material = this.material;
renderer.render( this.scene, this.camera, readBuffer );
}
};