Doodle3D-Slicer/three.js-master/examples/js/wip/TypedGeometry.js
2017-06-22 13:21:07 +02:00

120 lines
3.0 KiB
JavaScript
Executable File

/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.TypedGeometry = function ( size ) {
THREE.BufferGeometry.call( this );
if ( size !== undefined ) {
this.setArrays(
new Float32Array( size * 3 * 3 ),
new Float32Array( size * 3 * 3 ),
new Float32Array( size * 3 * 2 )
);
}
};
THREE.TypedGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.TypedGeometry.prototype.constructor = THREE.TypedGeometry;
THREE.TypedGeometry.prototype.setArrays = function ( vertices, normals, uvs ) {
this.vertices = vertices;
this.normals = normals;
this.uvs = uvs;
this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
return this;
};
THREE.TypedGeometry.prototype.merge = ( function () {
var offset = 0;
var normalMatrix = new THREE.Matrix3();
return function ( geometry, matrix, startOffset ) {
if ( startOffset !== undefined ) offset = startOffset;
var offset2 = offset * 2;
var offset3 = offset * 3;
var vertices = this.attributes.position.array;
var normals = this.attributes.normal.array;
var uvs = this.attributes.uv.array;
if ( geometry instanceof THREE.TypedGeometry ) {
var vertices2 = geometry.attributes.position.array;
var normals2 = geometry.attributes.normal.array;
var uvs2 = geometry.attributes.uv.array;
for ( var i = 0, l = vertices2.length; i < l; i += 3 ) {
vertices[ i + offset3 ] = vertices2[ i ];
vertices[ i + offset3 + 1 ] = vertices2[ i + 1 ];
vertices[ i + offset3 + 2 ] = vertices2[ i + 2 ];
normals[ i + offset3 ] = normals2[ i ];
normals[ i + offset3 + 1 ] = normals2[ i + 1 ];
normals[ i + offset3 + 2 ] = normals2[ i + 2 ];
uvs[ i + offset2 ] = uvs2[ i ];
uvs[ i + offset2 + 1 ] = uvs2[ i + 1 ];
}
} else if ( geometry instanceof THREE.IndexedTypedGeometry ) {
var indices2 = geometry.attributes.index.array;
var vertices2 = geometry.attributes.position.array;
var normals2 = geometry.attributes.normal.array;
var uvs2 = geometry.attributes.uv.array;
for ( var i = 0, l = indices2.length; i < l; i ++ ) {
var index = indices2[ i ];
var index3 = index * 3;
var i3 = i * 3;
vertices[ i3 + offset3 ] = vertices2[ index3 ];
vertices[ i3 + offset3 + 1 ] = vertices2[ index3 + 1 ];
vertices[ i3 + offset3 + 2 ] = vertices2[ index3 + 2 ];
normals[ i3 + offset3 ] = normals2[ index3 ];
normals[ i3 + offset3 + 1 ] = normals2[ index3 + 1 ];
normals[ i3 + offset3 + 2 ] = normals2[ index3 + 2 ];
var index2 = index * 2;
var i2 = i * 2;
uvs[ i2 + offset2 ] = uvs2[ index2 ];
uvs[ i2 + offset2 + 1 ] = uvs2[ index2 + 1 ];
}
if ( matrix !== undefined ) {
matrix.applyToVector3Array( vertices, offset3, indices2.length * 3 );
normalMatrix.getNormalMatrix( matrix );
normalMatrix.applyToVector3Array( normals, offset3, indices2.length * 3 );
}
offset += indices2.length;
}
};
} )();