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https://github.com/Doodle3D/Doodle3D-Slicer.git
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188 lines
4.8 KiB
HTML
Executable File
188 lines
4.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Camera] →
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<h1>[name]</h1>
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<div class="desc">A general purpose camera, for setting FOV, Lens Focal Length,
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and switching between perspective and orthographic views easily.
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Use this only if you do not wish to manage
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both an Orthographic and Perspective Camera</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Number width], [page:Number height], [page:Number fov], [page:Number near], [page:Number far], [page:Number orthoNear], [page:Number orthoFar])</h3>
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<div>
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width -- Camera frustum width.<br />
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height -- Camera frustum height.<br />
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fov — Camera frustum vertical field of view in perspective view.<br />
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near — Camera frustum near plane in perspective view.<br />
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far — Camera frustum far plane in perspective view.<br />
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orthoNear — Camera frustum near plane in orthographic view.<br />
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orthoFar — Camera frustum far plane in orthographic view.
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</div>
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<div>
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Creates a [name]. This initializes 2 cameras, an OrthographicCamera and a PerspectiveCamera. The default is the perspective Camera.
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</div>
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<h2>Properties</h2>
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<h3>[property:Number fov]</h3>
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<div>
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Gets or sets the camera frustum vertical field of view in perspective view.
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</div>
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<h3>[property:number left]</h3>
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<div>
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Gets or sets the camera frustum left plane in orthographic view.
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</div>
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<h3>[property:Number right]</h3>
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<div>
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Gets or sets the camera frustum right plane in orthographic view.
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</div>
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<h3>[property:number top]</h3>
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<div>
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Gets or sets the camera frustum top plane in orthographic view.
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</div>
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<h3>[property:Number bottom]</h3>
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<div>
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Gets or sets the camera frustum bottom plane in orthographic view.
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</div>
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<h3>[property:number zoom]</h3>
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<div>
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Gets or sets the zoom factor of the camera.
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</div>
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<h3>[property:number near]</h3>
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<div>
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Gets camera frustum near plane.
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</div>
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<h3>[property:number far]</h3>
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<div>
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Gets camera frustum far plane.
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</div>
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<h3>[property:OrthographicCamera cameraO]</h3>
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<div>
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Gets or sets the internal OrthographicCamera used as camera.
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</div>
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<h3>[property:PerspectiveCamera cameraP]</h3>
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<div>
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Gets or sets the internal PerspectiveCamera used as camera.
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</div>
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<h3>[property:boolean inOrthographicMode]</h3>
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<div>
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Gets whether the combinedCamera is in Orthographic Mode.
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</div>
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<h3>[property:boolean inPerspectiveMode]</h3>
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<div>
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Gets whether the combinedCamera is in Perspective Mode.
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</div>
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<h2>Methods</h2>
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<h3>[method:null setFov]([page:Number fov])</h3>
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<div>
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fov -- Camera frustum vertical field of view in perspective view.
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</div>
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<div>
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sets the camera frustum vertical field of view in perspective view.
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</div>
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<h3>[method:null setZoom]([page:Number zoom])</h3>
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<div>
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zoom -- The zoom factor.
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</div>
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<div>
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Sets the zoomfactor.
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</div>
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<h3>[method:null setLens]([page:number focalLength], [page:Number frameHeight])</h3>
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<div>
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focalLength -- The focal length of a lens is defined as the distance from the optical center of a lens (or, the secondary principal point for a complex lens like a camera lens) to the focal point (sensor) when the lens is focused on an object at infinity. <br />
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frameHeight -- the size of the frame in mm. (default is *35*)
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</div>
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<div>
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Sets the fov based on lens data.
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</div>
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<h3>[method:null toFrontView]()</h3>
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<div>
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Sets the camera to view the front of the target.
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</div>
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<h3>[method:null toBackView]()</h3>
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<div>
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Sets the camera to view the back of the target.
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</div>
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<h3>[method:null toLeftView]()</h3>
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<div>
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Sets the camera to view the left of the target.
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</div>
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<h3>[method:null toRightView]()</h3>
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<div>
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Sets the camera to view the right of the target.
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</div>
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<h3>[method:null toTopView]()</h3>
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<div>
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Sets the camera to view the top.
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</div>
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<h3>[method:null toBottomView]()</h3>
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<div>
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Sets the camera to view the bottom.
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</div>
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<h3>[method:null setSize]([page:Number width], [page:Number height])</h3>
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<div>
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width -- The width of the orthographic view.<br />
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height -- The height of the orthographic view.
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</div>
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<div>
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Sets the size of the orthographic view.
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</div>
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<h3>[method:null toOrthographic]()</h3>
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<div>
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Change the camera to orthographic view.
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</div>
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<h3>[method:null toPerspective]()</h3>
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<div>
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Change the camera to Perspective view.
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</div>
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<h3>[method:null updateProjectionMatrix]()</h3>
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<div>
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Updates the ProjectionMatrix.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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