Doodle3D-Slicer/three.js-master/utils/converters/utf8/src
2017-06-22 13:21:07 +02:00
..
base.h added three js editor + slicer 2017-06-22 13:21:07 +02:00
bounds.h added three js editor + slicer 2017-06-22 13:21:07 +02:00
compress.h added three js editor + slicer 2017-06-22 13:21:07 +02:00
mesh.h added three js editor + slicer 2017-06-22 13:21:07 +02:00
obj2utf8.cc added three js editor + slicer 2017-06-22 13:21:07 +02:00
obj2utf8x.cc added three js editor + slicer 2017-06-22 13:21:07 +02:00
objcompress.cc added three js editor + slicer 2017-06-22 13:21:07 +02:00
optimize.h added three js editor + slicer 2017-06-22 13:21:07 +02:00
README added three js editor + slicer 2017-06-22 13:21:07 +02:00
stream.h added three js editor + slicer 2017-06-22 13:21:07 +02:00
utf8.h added three js editor + slicer 2017-06-22 13:21:07 +02:00

Usage: ./objcompress in.obj [out.utf8]

        If 'out' is specified, then attempt to write out a compressed,
        UTF-8 version to 'out.'

        If not, write a JSON version to STDOUT.

Usage: ./objanalyze in.obj [list of cache sizes]

        Perform vertex cache analysis on in.obj using specified sizes.
        For example: ./objanalyze in.obj 6 16 24 32
        Maximum cache size is 32.

Building:

Since there are no external dependences outside of the C/C++ standard
libraries, you can pretty much build this however you please. I've
included a cheeky way to do this on POSIX-like systems by including a
build shell script at the top of the file itself. You can build by
making the .cc file executable, and running it on the command line.