mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
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.. | ||
base.h | ||
bounds.h | ||
compress.h | ||
mesh.h | ||
obj2utf8.cc | ||
obj2utf8x.cc | ||
objcompress.cc | ||
optimize.h | ||
README | ||
stream.h | ||
utf8.h |
Usage: ./objcompress in.obj [out.utf8] If 'out' is specified, then attempt to write out a compressed, UTF-8 version to 'out.' If not, write a JSON version to STDOUT. Usage: ./objanalyze in.obj [list of cache sizes] Perform vertex cache analysis on in.obj using specified sizes. For example: ./objanalyze in.obj 6 16 24 32 Maximum cache size is 32. Building: Since there are no external dependences outside of the C/C++ standard libraries, you can pretty much build this however you please. I've included a cheeky way to do this on POSIX-like systems by including a build shell script at the top of the file itself. You can build by making the .cc file executable, and running it on the command line.