mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-17 03:27:57 +01:00
.. | ||
plug-ins | ||
scripts | ||
README.md |
Three.js Maya Export
Exports Maya models to Three.js' JSON format. Currently supports exporting the following:
- Vertices
- Faces
- Normals
- UV sets
- Shaders/Materials
- Per-Face material indices
- Diffuse Maps
- Specular Maps
- Bump/Normal Maps
- Bones
- Skins (configurable influences per vertex)
- Skeletal animation
- Morph Target/Vertex Cache animation
- Multiple Characters per scene
Installation
Install pymel. Though the docs are way out of date, the process described still works as of 2014.
Copy the scripts and plug-ins folders to the appropriate maya folder, where maya-version
is your current version of Maya (eg. 2013-x64).
- Windows:
C:\Users\username\Documents\maya\maya-version
- OSX:
~/Library/Preferences/Autodesk/maya/maya-version
- Linux:
/usr/autodesk/userconfig/maya/maya-version
After that, you need to activate the plugin. In Maya, open Window > Settings/Preferences > Plug-in Manager
and enable the checkboxes next to threeJsFileTranslator.py
.
Usage
Use the regular Export menus within Maya, select Three.js
.