mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 20:37:56 +01:00
214 lines
4.4 KiB
JavaScript
Executable File
214 lines
4.4 KiB
JavaScript
Executable File
/**
|
|
* @author Michael Guerrero / http://realitymeltdown.com
|
|
*/
|
|
|
|
function BlendCharacterGui(animations) {
|
|
|
|
var controls = {
|
|
|
|
gui: null,
|
|
"Lock Camera": false,
|
|
"Show Model": true,
|
|
"Show Skeleton": false,
|
|
"Time Scale": 1.0,
|
|
"Step Size": 0.016,
|
|
"Crossfade Time": 3.5,
|
|
"idle": 0.33,
|
|
"walk": 0.33,
|
|
"run": 0.33
|
|
|
|
};
|
|
|
|
var animations = animations;
|
|
|
|
this.showModel = function() {
|
|
|
|
return controls['Show Model'];
|
|
|
|
};
|
|
|
|
this.showSkeleton = function() {
|
|
|
|
return controls['Show Skeleton'];
|
|
|
|
};
|
|
|
|
this.getTimeScale = function() {
|
|
|
|
return controls['Time Scale'];
|
|
|
|
};
|
|
|
|
this.update = function() {
|
|
|
|
controls[ 'idle'] = animations[ 'idle' ].weight;
|
|
controls[ 'walk'] = animations[ 'walk' ].weight;
|
|
controls[ 'run'] = animations[ 'run' ].weight;
|
|
|
|
};
|
|
|
|
var init = function() {
|
|
|
|
controls.gui = new dat.GUI();
|
|
|
|
var settings = controls.gui.addFolder( 'Settings' );
|
|
var playback = controls.gui.addFolder( 'Playback' );
|
|
var blending = controls.gui.addFolder( 'Blend Tuning' );
|
|
|
|
settings.add( controls, "Lock Camera" ).onChange( controls.lockCameraChanged );
|
|
settings.add( controls, "Show Model" ).onChange( controls.showModelChanged );
|
|
settings.add( controls, "Show Skeleton" ).onChange( controls.showSkeletonChanged );
|
|
settings.add( controls, "Time Scale", 0, 1, 0.01 );
|
|
settings.add( controls, "Step Size", 0.01, 0.1, 0.01 );
|
|
settings.add( controls, "Crossfade Time", 0.1, 6.0, 0.05 );
|
|
|
|
// These controls execute functions
|
|
playback.add( controls, "start" );
|
|
playback.add( controls, "pause" );
|
|
playback.add( controls, "step" );
|
|
playback.add( controls, "idle to walk" );
|
|
playback.add( controls, "walk to run" );
|
|
playback.add( controls, "warp walk to run" );
|
|
|
|
blending.add( controls, "idle", 0, 1, 0.01).listen().onChange( controls.weight );
|
|
blending.add( controls, "walk", 0, 1, 0.01).listen().onChange( controls.weight );
|
|
blending.add( controls, "run", 0, 1, 0.01).listen().onChange( controls.weight );
|
|
|
|
settings.open();
|
|
playback.open();
|
|
blending.open();
|
|
|
|
}
|
|
|
|
var getAnimationData = function() {
|
|
|
|
return {
|
|
|
|
detail: {
|
|
|
|
anims: [ "idle", "walk", "run" ],
|
|
|
|
weights: [ controls['idle'],
|
|
controls['walk'],
|
|
controls['run'] ]
|
|
}
|
|
|
|
};
|
|
}
|
|
|
|
controls.start = function() {
|
|
|
|
var startEvent = new CustomEvent( 'start-animation', getAnimationData() );
|
|
window.dispatchEvent(startEvent);
|
|
|
|
};
|
|
|
|
controls.stop = function() {
|
|
|
|
var stopEvent = new CustomEvent( 'stop-animation' );
|
|
window.dispatchEvent( stopEvent );
|
|
|
|
};
|
|
|
|
controls.pause = function() {
|
|
|
|
var pauseEvent = new CustomEvent( 'pause-animation' );
|
|
window.dispatchEvent( pauseEvent );
|
|
|
|
};
|
|
|
|
controls.step = function() {
|
|
|
|
var stepData = { detail: { stepSize: controls['Step Size'] } };
|
|
window.dispatchEvent( new CustomEvent('step-animation', stepData ));
|
|
|
|
};
|
|
|
|
controls.weight = function() {
|
|
|
|
// renormalize
|
|
var sum = controls['idle'] + controls['walk'] + controls['run'];
|
|
controls['idle'] /= sum;
|
|
controls['walk'] /= sum;
|
|
controls['run'] /= sum;
|
|
|
|
var weightEvent = new CustomEvent( 'weight-animation', getAnimationData() );
|
|
window.dispatchEvent(weightEvent);
|
|
};
|
|
|
|
controls.crossfade = function( from, to ) {
|
|
|
|
var fadeData = getAnimationData();
|
|
fadeData.detail.from = from;
|
|
fadeData.detail.to = to;
|
|
fadeData.detail.time = controls[ "Crossfade Time" ];
|
|
|
|
window.dispatchEvent( new CustomEvent( 'crossfade', fadeData ) );
|
|
}
|
|
|
|
controls.warp = function( from, to ) {
|
|
|
|
var warpData = getAnimationData();
|
|
warpData.detail.from = 'walk';
|
|
warpData.detail.to = 'run';
|
|
warpData.detail.time = controls[ "Crossfade Time" ];
|
|
|
|
window.dispatchEvent( new CustomEvent( 'warp', warpData ) );
|
|
}
|
|
|
|
controls['idle to walk'] = function() {
|
|
|
|
controls.crossfade( 'idle', 'walk' );
|
|
|
|
};
|
|
|
|
controls['walk to run'] = function() {
|
|
|
|
controls.crossfade( 'walk', 'run' );
|
|
|
|
};
|
|
|
|
controls['warp walk to run'] = function() {
|
|
|
|
controls.warp( 'walk', 'run' );
|
|
|
|
};
|
|
|
|
controls.lockCameraChanged = function() {
|
|
|
|
var data = {
|
|
detail: {
|
|
shouldLock: controls['Lock Camera']
|
|
}
|
|
}
|
|
|
|
window.dispatchEvent( new CustomEvent( 'toggle-lock-camera', data ) );
|
|
}
|
|
|
|
controls.showSkeletonChanged = function() {
|
|
|
|
var data = {
|
|
detail: {
|
|
shouldShow: controls['Show Skeleton']
|
|
}
|
|
}
|
|
|
|
window.dispatchEvent( new CustomEvent( 'toggle-show-skeleton', data ) );
|
|
}
|
|
|
|
|
|
controls.showModelChanged = function() {
|
|
|
|
var data = {
|
|
detail: {
|
|
shouldShow: controls['Show Model']
|
|
}
|
|
}
|
|
|
|
window.dispatchEvent( new CustomEvent( 'toggle-show-model', data ) );
|
|
}
|
|
|
|
|
|
init.call(this);
|
|
|
|
} |