mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-05 14:13:24 +01:00
270 lines
6.4 KiB
JavaScript
Executable File
270 lines
6.4 KiB
JavaScript
Executable File
/**
|
|
* @author James Baicoianu / http://www.baicoianu.com/
|
|
*/
|
|
|
|
THREE.FlyControls = function ( object, domElement ) {
|
|
|
|
this.object = object;
|
|
|
|
this.domElement = ( domElement !== undefined ) ? domElement : document;
|
|
if ( domElement ) this.domElement.setAttribute( 'tabindex', -1 );
|
|
|
|
// API
|
|
|
|
this.movementSpeed = 1.0;
|
|
this.rollSpeed = 0.005;
|
|
|
|
this.dragToLook = false;
|
|
this.autoForward = false;
|
|
|
|
// disable default target object behavior
|
|
|
|
// internals
|
|
|
|
this.tmpQuaternion = new THREE.Quaternion();
|
|
|
|
this.mouseStatus = 0;
|
|
|
|
this.moveState = { up: 0, down: 0, left: 0, right: 0, forward: 0, back: 0, pitchUp: 0, pitchDown: 0, yawLeft: 0, yawRight: 0, rollLeft: 0, rollRight: 0 };
|
|
this.moveVector = new THREE.Vector3( 0, 0, 0 );
|
|
this.rotationVector = new THREE.Vector3( 0, 0, 0 );
|
|
|
|
this.handleEvent = function ( event ) {
|
|
|
|
if ( typeof this[ event.type ] == 'function' ) {
|
|
|
|
this[ event.type ]( event );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.keydown = function( event ) {
|
|
|
|
if ( event.altKey ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//event.preventDefault();
|
|
|
|
switch ( event.keyCode ) {
|
|
|
|
case 16: /* shift */ this.movementSpeedMultiplier = .1; break;
|
|
|
|
case 87: /*W*/ this.moveState.forward = 1; break;
|
|
case 83: /*S*/ this.moveState.back = 1; break;
|
|
|
|
case 65: /*A*/ this.moveState.left = 1; break;
|
|
case 68: /*D*/ this.moveState.right = 1; break;
|
|
|
|
case 82: /*R*/ this.moveState.up = 1; break;
|
|
case 70: /*F*/ this.moveState.down = 1; break;
|
|
|
|
case 38: /*up*/ this.moveState.pitchUp = 1; break;
|
|
case 40: /*down*/ this.moveState.pitchDown = 1; break;
|
|
|
|
case 37: /*left*/ this.moveState.yawLeft = 1; break;
|
|
case 39: /*right*/ this.moveState.yawRight = 1; break;
|
|
|
|
case 81: /*Q*/ this.moveState.rollLeft = 1; break;
|
|
case 69: /*E*/ this.moveState.rollRight = 1; break;
|
|
|
|
}
|
|
|
|
this.updateMovementVector();
|
|
this.updateRotationVector();
|
|
|
|
};
|
|
|
|
this.keyup = function( event ) {
|
|
|
|
switch ( event.keyCode ) {
|
|
|
|
case 16: /* shift */ this.movementSpeedMultiplier = 1; break;
|
|
|
|
case 87: /*W*/ this.moveState.forward = 0; break;
|
|
case 83: /*S*/ this.moveState.back = 0; break;
|
|
|
|
case 65: /*A*/ this.moveState.left = 0; break;
|
|
case 68: /*D*/ this.moveState.right = 0; break;
|
|
|
|
case 82: /*R*/ this.moveState.up = 0; break;
|
|
case 70: /*F*/ this.moveState.down = 0; break;
|
|
|
|
case 38: /*up*/ this.moveState.pitchUp = 0; break;
|
|
case 40: /*down*/ this.moveState.pitchDown = 0; break;
|
|
|
|
case 37: /*left*/ this.moveState.yawLeft = 0; break;
|
|
case 39: /*right*/ this.moveState.yawRight = 0; break;
|
|
|
|
case 81: /*Q*/ this.moveState.rollLeft = 0; break;
|
|
case 69: /*E*/ this.moveState.rollRight = 0; break;
|
|
|
|
}
|
|
|
|
this.updateMovementVector();
|
|
this.updateRotationVector();
|
|
|
|
};
|
|
|
|
this.mousedown = function( event ) {
|
|
|
|
if ( this.domElement !== document ) {
|
|
|
|
this.domElement.focus();
|
|
|
|
}
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
if ( this.dragToLook ) {
|
|
|
|
this.mouseStatus ++;
|
|
|
|
} else {
|
|
|
|
switch ( event.button ) {
|
|
|
|
case 0: this.moveState.forward = 1; break;
|
|
case 2: this.moveState.back = 1; break;
|
|
|
|
}
|
|
|
|
this.updateMovementVector();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.mousemove = function( event ) {
|
|
|
|
if ( !this.dragToLook || this.mouseStatus > 0 ) {
|
|
|
|
var container = this.getContainerDimensions();
|
|
var halfWidth = container.size[ 0 ] / 2;
|
|
var halfHeight = container.size[ 1 ] / 2;
|
|
|
|
this.moveState.yawLeft = - ( ( event.pageX - container.offset[ 0 ] ) - halfWidth ) / halfWidth;
|
|
this.moveState.pitchDown = ( ( event.pageY - container.offset[ 1 ] ) - halfHeight ) / halfHeight;
|
|
|
|
this.updateRotationVector();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
this.mouseup = function( event ) {
|
|
|
|
event.preventDefault();
|
|
event.stopPropagation();
|
|
|
|
if ( this.dragToLook ) {
|
|
|
|
this.mouseStatus --;
|
|
|
|
this.moveState.yawLeft = this.moveState.pitchDown = 0;
|
|
|
|
} else {
|
|
|
|
switch ( event.button ) {
|
|
|
|
case 0: this.moveState.forward = 0; break;
|
|
case 2: this.moveState.back = 0; break;
|
|
|
|
}
|
|
|
|
this.updateMovementVector();
|
|
|
|
}
|
|
|
|
this.updateRotationVector();
|
|
|
|
};
|
|
|
|
this.update = function( delta ) {
|
|
|
|
var moveMult = delta * this.movementSpeed;
|
|
var rotMult = delta * this.rollSpeed;
|
|
|
|
this.object.translateX( this.moveVector.x * moveMult );
|
|
this.object.translateY( this.moveVector.y * moveMult );
|
|
this.object.translateZ( this.moveVector.z * moveMult );
|
|
|
|
this.tmpQuaternion.set( this.rotationVector.x * rotMult, this.rotationVector.y * rotMult, this.rotationVector.z * rotMult, 1 ).normalize();
|
|
this.object.quaternion.multiply( this.tmpQuaternion );
|
|
|
|
// expose the rotation vector for convenience
|
|
this.object.rotation.setFromQuaternion( this.object.quaternion, this.object.rotation.order );
|
|
|
|
|
|
};
|
|
|
|
this.updateMovementVector = function() {
|
|
|
|
var forward = ( this.moveState.forward || ( this.autoForward && !this.moveState.back ) ) ? 1 : 0;
|
|
|
|
this.moveVector.x = ( -this.moveState.left + this.moveState.right );
|
|
this.moveVector.y = ( -this.moveState.down + this.moveState.up );
|
|
this.moveVector.z = ( -forward + this.moveState.back );
|
|
|
|
//console.log( 'move:', [ this.moveVector.x, this.moveVector.y, this.moveVector.z ] );
|
|
|
|
};
|
|
|
|
this.updateRotationVector = function() {
|
|
|
|
this.rotationVector.x = ( -this.moveState.pitchDown + this.moveState.pitchUp );
|
|
this.rotationVector.y = ( -this.moveState.yawRight + this.moveState.yawLeft );
|
|
this.rotationVector.z = ( -this.moveState.rollRight + this.moveState.rollLeft );
|
|
|
|
//console.log( 'rotate:', [ this.rotationVector.x, this.rotationVector.y, this.rotationVector.z ] );
|
|
|
|
};
|
|
|
|
this.getContainerDimensions = function() {
|
|
|
|
if ( this.domElement != document ) {
|
|
|
|
return {
|
|
size : [ this.domElement.offsetWidth, this.domElement.offsetHeight ],
|
|
offset : [ this.domElement.offsetLeft, this.domElement.offsetTop ]
|
|
};
|
|
|
|
} else {
|
|
|
|
return {
|
|
size : [ window.innerWidth, window.innerHeight ],
|
|
offset : [ 0, 0 ]
|
|
};
|
|
|
|
}
|
|
|
|
};
|
|
|
|
function bind( scope, fn ) {
|
|
|
|
return function () {
|
|
|
|
fn.apply( scope, arguments );
|
|
|
|
};
|
|
|
|
};
|
|
|
|
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
|
|
|
|
this.domElement.addEventListener( 'mousemove', bind( this, this.mousemove ), false );
|
|
this.domElement.addEventListener( 'mousedown', bind( this, this.mousedown ), false );
|
|
this.domElement.addEventListener( 'mouseup', bind( this, this.mouseup ), false );
|
|
|
|
window.addEventListener( 'keydown', bind( this, this.keydown ), false );
|
|
window.addEventListener( 'keyup', bind( this, this.keyup ), false );
|
|
|
|
this.updateMovementVector();
|
|
this.updateRotationVector();
|
|
|
|
};
|