mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 02:07:56 +01:00
182 lines
4.6 KiB
HTML
Executable File
182 lines
4.6 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - parallax mapping</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
font-weight: bold;
|
|
overflow:hidden;
|
|
}
|
|
|
|
a { color: #ffffff; }
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:10px;
|
|
text-align:center;
|
|
}
|
|
|
|
#oldie {
|
|
background:rgb(200,100,0) !important;
|
|
color:#fff;
|
|
}
|
|
|
|
#vt { display:none }
|
|
#vt, #vt a { color:orange; }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org">Three.js</a> parallax mapping <br />
|
|
Oryginal shaders authors:
|
|
<a href="http://sunandblackcat.com/tipFullView.php?topicid=28">Igor Dyhta</a>,
|
|
<a href="http://mmikkelsen3d.blogspot.sk/2012/02/parallaxpoc-mapping-and-no-tangent.html">Morten S. Mikkelsen</a><br />
|
|
Texture by <a href="http://agf81.deviantart.com/">AGF81</a>
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/dat.gui.min.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
|
|
<script src="js/shaders/ParallaxShader.js"></script>
|
|
|
|
<script>
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var stats;
|
|
var camera, scene, material, renderer;
|
|
|
|
var effectController = {
|
|
'mode': 'relief',
|
|
'scale': 0.005,
|
|
'minLayers': 20,
|
|
'maxLayers': 25,
|
|
};
|
|
|
|
init();
|
|
initGUI();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
var container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
|
|
camera.position.z = 2;
|
|
scene = new THREE.Scene();
|
|
|
|
initScene();
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
var controls = new THREE.OrbitControls( camera, renderer.domElement );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function guiChanged() {
|
|
|
|
var uniforms = material.uniforms;
|
|
|
|
uniforms[ 'parallaxScale' ].value = -1.0 * effectController.scale;
|
|
uniforms[ 'parallaxMinLayers' ].value = effectController.minLayers;
|
|
uniforms[ 'parallaxMaxLayers' ].value = effectController.maxLayers;
|
|
|
|
material.defines = {};
|
|
material.defines[THREE.ParallaxShader.modes[effectController.mode]] = '';
|
|
material.needsUpdate = true;
|
|
|
|
}
|
|
|
|
function initGUI() {
|
|
|
|
var gui = new dat.GUI();
|
|
|
|
gui.add( effectController, 'mode', Object.keys( THREE.ParallaxShader.modes ) ).onChange( guiChanged );
|
|
gui.add( effectController, 'scale', 0.0, 0.01, 0.001 ).onChange( guiChanged );
|
|
gui.add( effectController, 'minLayers', 1.0, 30, 1 ).onChange( guiChanged );
|
|
gui.add( effectController, 'maxLayers', 1.0, 30, 1 ).onChange( guiChanged );
|
|
|
|
guiChanged();
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function initScene() {
|
|
|
|
var shader = THREE.ParallaxShader;
|
|
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
var parameters = {
|
|
fragmentShader: shader.fragmentShader,
|
|
vertexShader: shader.vertexShader,
|
|
uniforms: uniforms
|
|
};
|
|
material = new THREE.ShaderMaterial( parameters );
|
|
material.map = THREE.ImageUtils.loadTexture( 'textures/brick_diffuse.jpg' );
|
|
material.bumpMap = THREE.ImageUtils.loadTexture( 'textures/brick_bump.jpg' );
|
|
material.map.anisotropy = 4;
|
|
material.bumpMap.anisotropy = 4;
|
|
uniforms[ 'map' ].value = material.map;
|
|
uniforms[ 'bumpMap' ].value = material.bumpMap;
|
|
|
|
var geometry = new THREE.BoxGeometry( 1.0, 1.0, 1.0 );
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
scene.add( mesh );
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|