mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 02:07:56 +01:00
269 lines
8.8 KiB
HTML
Executable File
269 lines
8.8 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no"/>
|
|
<style type="text/css">
|
|
body {
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
font-family: Monospace;
|
|
text-align: center;
|
|
}
|
|
#info {
|
|
color: #fff;
|
|
position: absolute;
|
|
top: 10px;
|
|
width: 100%;
|
|
}
|
|
a {
|
|
color: #09f;
|
|
}
|
|
#type-status {
|
|
font-weight: bold;
|
|
}
|
|
#stats { position: absolute; top:0; left: 0 }
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean simulation<br/>
|
|
current simulation framebuffers type is <span id="type-status"></span><br/>
|
|
change type to <span id="change-type"></span>
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
<script src="js/libs/dat.gui.min.js"></script>
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
<script src="js/shaders/OceanShaders.js"></script>
|
|
<script src="js/Ocean.js"></script>
|
|
|
|
<script>
|
|
var stats;
|
|
var lastTime = (new Date()).getTime();
|
|
|
|
var types = { 'float': 'half-float', 'half-float': 'float' };
|
|
var hash = document.location.hash.substr( 1 );
|
|
if (!(hash in types)) hash = 'float';
|
|
|
|
document.getElementById('type-status').innerHTML = hash;
|
|
document.getElementById('change-type').innerHTML =
|
|
'<a href="#" onclick="return change(\'' + types[hash] + '\')">' + types[hash] + '</a>';
|
|
|
|
var WINDOW = {
|
|
ms_Width: 0,
|
|
ms_Height: 0,
|
|
ms_Callbacks: {
|
|
70: "WINDOW.ToggleFullScreen()", // Toggle fullscreen
|
|
},
|
|
|
|
Initialize: function () {
|
|
this.UpdateSize();
|
|
|
|
stats = new Stats();
|
|
document.body.appendChild( stats.domElement );
|
|
|
|
// Create callbacks from keyboard
|
|
document.onkeydown = function (inEvent) { WINDOW.CallAction(inEvent.keyCode); };
|
|
window.onresize = function (inEvent) {
|
|
WINDOW.UpdateSize();
|
|
WINDOW.ResizeCallback(WINDOW.ms_Width, WINDOW.ms_Height);
|
|
};
|
|
},
|
|
UpdateSize: function () {
|
|
this.ms_Width = window.outerWidth;
|
|
this.ms_Height = window.outerHeight - 4;
|
|
},
|
|
CallAction: function (inId) {
|
|
if (inId in this.ms_Callbacks) {
|
|
eval(this.ms_Callbacks[inId]);
|
|
return false;
|
|
}
|
|
},
|
|
ToggleFullScreen: function () {
|
|
if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
|
|
if (document.documentElement.requestFullscreen)
|
|
document.documentElement.requestFullscreen();
|
|
else if (document.documentElement.mozRequestFullScreen)
|
|
document.documentElement.mozRequestFullScreen();
|
|
else if (document.documentElement.webkitRequestFullscreen)
|
|
document.documentElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
|
|
}
|
|
else {
|
|
if (document.cancelFullScreen)
|
|
document.cancelFullScreen();
|
|
else if (document.mozCancelFullScreen)
|
|
document.mozCancelFullScreen();
|
|
else if (document.webkitCancelFullScreen)
|
|
document.webkitCancelFullScreen();
|
|
}
|
|
},
|
|
ResizeCallback: function (inWidth, inHeight) { },
|
|
};
|
|
|
|
var lastTime = (new Date()).getTime();
|
|
|
|
function change(n) {
|
|
location.hash = n;
|
|
location.reload();
|
|
return false;
|
|
}
|
|
|
|
var DEMO =
|
|
{
|
|
ms_Renderer: null,
|
|
ms_Camera: null,
|
|
ms_Scene: null,
|
|
ms_Controls: null,
|
|
ms_Ocean: null,
|
|
|
|
Initialize: function () {
|
|
|
|
this.ms_Renderer = new THREE.WebGLRenderer();
|
|
this.ms_Renderer.setPixelRatio( window.devicePixelRatio );
|
|
this.ms_Renderer.context.getExtension('OES_texture_float');
|
|
this.ms_Renderer.context.getExtension('OES_texture_float_linear');
|
|
|
|
document.body.appendChild(this.ms_Renderer.domElement);
|
|
|
|
this.ms_Scene = new THREE.Scene();
|
|
|
|
this.ms_Camera = new THREE.PerspectiveCamera(55.0, WINDOW.ms_Width / WINDOW.ms_Height, 0.5, 300000);
|
|
this.ms_Camera.position.set(450, 350, 450);
|
|
this.ms_Camera.lookAt(new THREE.Vector3());
|
|
|
|
// Initialize Orbit control
|
|
this.ms_Controls = new THREE.OrbitControls(this.ms_Camera, this.ms_Renderer.domElement);
|
|
this.ms_Controls.userPan = false;
|
|
this.ms_Controls.userPanSpeed = 0.0;
|
|
this.ms_Controls.minDistance = 0;
|
|
this.ms_Controls.maxDistance = 2000.0;
|
|
this.ms_Controls.minPolarAngle = 0;
|
|
this.ms_Controls.maxPolarAngle = Math.PI * 0.495;
|
|
|
|
var gsize = 512;
|
|
var res = 1024;
|
|
var gres = res / 2;
|
|
var origx = -gsize / 2;
|
|
var origz = -gsize / 2;
|
|
this.ms_Ocean = new THREE.Ocean(this.ms_Renderer, this.ms_Camera, this.ms_Scene,
|
|
{
|
|
USE_HALF_FLOAT : hash === 'half-float',
|
|
INITIAL_SIZE : 256.0,
|
|
INITIAL_WIND : [10.0, 10.0],
|
|
INITIAL_CHOPPINESS : 1.5,
|
|
CLEAR_COLOR : [1.0, 1.0, 1.0, 0.0],
|
|
GEOMETRY_ORIGIN : [origx, origz],
|
|
SUN_DIRECTION : [-1.0, 1.0, 1.0],
|
|
OCEAN_COLOR: new THREE.Vector3(0.004, 0.016, 0.047),
|
|
SKY_COLOR: new THREE.Vector3(3.2, 9.6, 12.8),
|
|
EXPOSURE : 0.35,
|
|
GEOMETRY_RESOLUTION: gres,
|
|
GEOMETRY_SIZE : gsize,
|
|
RESOLUTION : res
|
|
});
|
|
this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix = { type: "m4", value: this.ms_Camera.projectionMatrix };
|
|
this.ms_Ocean.materialOcean.uniforms.u_viewMatrix = { type: "m4", value: this.ms_Camera.matrixWorldInverse };
|
|
this.ms_Ocean.materialOcean.uniforms.u_cameraPosition = { type: "v3", value: this.ms_Camera.position };
|
|
this.ms_Scene.add(this.ms_Ocean.oceanMesh);
|
|
|
|
var gui = new dat.GUI();
|
|
var c1 = gui.add(this.ms_Ocean, "size",100, 5000);
|
|
c1.onChange(function(v) {
|
|
this.object.size = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c2 = gui.add(this.ms_Ocean, "choppiness", 0.1, 4);
|
|
c2.onChange(function (v) {
|
|
this.object.choppiness = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c3 = gui.add(this.ms_Ocean, "windX",-15, 15);
|
|
c3.onChange(function (v) {
|
|
this.object.windX = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c4 = gui.add(this.ms_Ocean, "windY", -15, 15);
|
|
c4.onChange(function (v) {
|
|
this.object.windY = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c5 = gui.add(this.ms_Ocean, "sunDirectionX", -1.0, 1.0);
|
|
c5.onChange(function (v) {
|
|
this.object.sunDirectionX = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c6 = gui.add(this.ms_Ocean, "sunDirectionY", -1.0, 1.0);
|
|
c6.onChange(function (v) {
|
|
this.object.sunDirectionY = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c7 = gui.add(this.ms_Ocean, "sunDirectionZ", -1.0, 1.0);
|
|
c7.onChange(function (v) {
|
|
this.object.sunDirectionZ = v;
|
|
this.object.changed = true;
|
|
});
|
|
var c8 = gui.add(this.ms_Ocean, "exposure", 0.0, 0.5);
|
|
c8.onChange(function (v) {
|
|
this.object.exposure = v;
|
|
this.object.changed = true;
|
|
});
|
|
},
|
|
|
|
Display: function () {
|
|
this.ms_Renderer.render(this.ms_Scene, this.ms_Camera);
|
|
},
|
|
|
|
Update: function () {
|
|
var currentTime = new Date().getTime();
|
|
this.ms_Ocean.deltaTime = (currentTime - lastTime) / 1000 || 0.0;
|
|
lastTime = currentTime;
|
|
this.ms_Ocean.render(this.ms_Ocean.deltaTime);
|
|
this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
|
|
if (this.ms_Ocean.changed) {
|
|
this.ms_Ocean.materialOcean.uniforms.u_size.value = this.ms_Ocean.size;
|
|
this.ms_Ocean.materialOcean.uniforms.u_sunDirection.value.set( this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ );
|
|
this.ms_Ocean.materialOcean.uniforms.u_exposure.value = this.ms_Ocean.exposure;
|
|
this.ms_Ocean.changed = false;
|
|
}
|
|
this.ms_Ocean.materialOcean.uniforms.u_normalMap.value = this.ms_Ocean.normalMapFramebuffer ;
|
|
this.ms_Ocean.materialOcean.uniforms.u_displacementMap.value = this.ms_Ocean.displacementMapFramebuffer ;
|
|
this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix.value = this.ms_Camera.projectionMatrix ;
|
|
this.ms_Ocean.materialOcean.uniforms.u_viewMatrix.value = this.ms_Camera.matrixWorldInverse ;
|
|
this.ms_Ocean.materialOcean.uniforms.u_cameraPosition.value = this.ms_Camera.position;
|
|
this.ms_Ocean.materialOcean.depthTest = true;
|
|
//this.ms_Scene.__lights[1].position.x = this.ms_Scene.__lights[1].position.x + 0.01;
|
|
this.ms_Controls.update();
|
|
this.Display();
|
|
},
|
|
|
|
Resize: function (inWidth, inHeight) {
|
|
this.ms_Camera.aspect = inWidth / inHeight;
|
|
this.ms_Camera.updateProjectionMatrix();
|
|
this.ms_Renderer.setSize(inWidth, inHeight);
|
|
this.Display();
|
|
}
|
|
};
|
|
|
|
WINDOW.Initialize();
|
|
|
|
DEMO.Initialize();
|
|
|
|
WINDOW.ResizeCallback = function (inWidth, inHeight) { DEMO.Resize(inWidth, inHeight); };
|
|
DEMO.Resize(WINDOW.ms_Width, WINDOW.ms_Height);
|
|
|
|
var render = function () {
|
|
|
|
requestAnimationFrame( render );
|
|
DEMO.Update();
|
|
stats.update();
|
|
|
|
};
|
|
|
|
render();
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|