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convert_to_threejs.py | ||
LICENSE | ||
README.md |
convert-to-threejs
Utility for converting model files to the Three.js JSON format
Supported Formats
- Fbx (.fbx)
- Collada (.dae)
- Wavefront/Alias (.obj)
- 3D Studio Max (.3ds)
Usage
convert_to_threejs.py [source_file] [output_file] [options]
Options:
-t, --triangulate force non-triangle geometry into triangles
-x, --ignore-textures don't include texture references in output file
-u, --force-prefix prefix all object names in output file to ensure uniqueness
-f, --flatten-scene merge all geometries and apply node transforms
-c, --add-camera include default camera in output scene
-l, --add-light include default light in output scene
-p, --pretty-print prefix all object names in output file
Current Limitations
- No animation support
- Only Lambert and Phong materials are supported
- Some camera properties are not converted correctly
- Some light properties are not converted correctly
- Some material properties are not converted correctly
- Textures must be put in asset's folder, and use relative path in the material
Dependencies
FBX SDK
- Requires Autodesk FBX SDK Python 2013.3 bindings.
You can download the python bindings from the Autodesk website:
http://usa.autodesk.com/fbx/
Don't forget the visit the FBX SDK documentation website:
http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/cpp_ref/index.html
Python
- Requires Python 2.6 or 3.1 (The FBX SDK requires one of these versions)
sudo apt-get install build-essential
wget http://www.python.org/ftp/python/2.6.8/Python-2.6.8.tar.bz2
tar jxf ./Python-2.6.8.tar.bz2
cd ./Python-2.6.8
./configure --prefix=/opt/python2.6.8 && make && make install