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mirror of https://github.com/Doodle3D/Doodle3D-Slicer.git synced 2025-04-06 11:53:22 +02:00
2017-06-22 13:21:19 +02:00

33 lines
873 B
JavaScript

import * as THREE from 'three.js';
import { PRECISION } from '../constants.js';
export default function removePrecision(slices) {
console.log('remove precision');
const start = new THREE.Vector2(0, 0);
for (let layer = 0; layer < slices.length; layer ++) {
const slice = slices[layer];
for (let i = 0; i < slice.parts.length; i ++) {
const part = slice.parts[i];
if (part.shape.closed) {
part.outerLine.scaleDown(1 / PRECISION);
for (let i = 0; i < part.innerLines.length; i ++) {
const innerLine = part.innerLines[i];
innerLine.scaleDown(1 / PRECISION);
}
part.fill.scaleDown(1 / PRECISION);
}
}
if (slice.support !== undefined) {
slice.support.scaleDown(1 / PRECISION);
}
if (slice.brim !== undefined) {
slice.brim.scaleDown(1 / PRECISION);
}
}
}