mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 21:47:59 +01:00
834 lines
22 KiB
JavaScript
834 lines
22 KiB
JavaScript
/******************************************************
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*
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* Utils
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* requires jQuery, Three.js
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*
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******************************************************/
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var D3D = {
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"version": "0.1",
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"website": "http://www.doodle3d.com/",
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"contact": "develop@doodle3d.com"
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};
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//add normal function to Three.js Vector class
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THREE.Vector2.prototype.normal = function () {
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"use strict";
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var x = this.y;
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var y = -this.x;
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return this.set(x, y);
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};
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function sendAPI (url, data, callback) {
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"use strict";
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$.ajax({
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url: url,
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type: "POST",
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data: data,
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dataType: "json",
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timeout: 10000,
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success: function (response) {
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if (response.status === "success") {
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if (callback !== undefined) {
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callback(response.data);
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}
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}
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else {
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console.warn(response.msg);
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}
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}
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}).fail(function () {
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console.warn("failed connecting to " + url);
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sendAPI(url, data, callback);
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});
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}
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function getAPI (url, callback) {
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"use strict";
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$.ajax({
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url: url,
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dataType: "json",
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timeout: 5000,
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success: function (response) {
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if (response.status === "success") {
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if (callback !== undefined) {
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callback(response.data);
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}
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}
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else {
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console.warn(response.msg);
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}
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}
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}).fail(function () {
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console.warn("failed connecting to " + url);
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getAPI(url, callback);
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});
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}
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function downloadFile (file, data) {
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"use strict";
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$(document.createElement("a")).attr({
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download: file,
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href: "data:text/plain," + data
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})[0].click();
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}
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Array.prototype.clone = function () {
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"use strict";
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var array = [];
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for (var i = 0; i < this.length; i ++) {
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array[i] = this[i];
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}
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return array;
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};
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function applyMouseControls (renderer, camera, maxDistance) {
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"use strict";
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//TODO
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//impliment touch controls
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//windows mouse wheel fix
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var distance = 20;
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var rotX = 0;
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var rotY = 0;
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var moveCamera = false;
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function updateCamera () {
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camera.position.x = Math.cos(rotY)*Math.sin(rotX)*distance;
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camera.position.y = Math.sin(rotY)*distance;
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camera.position.z = Math.cos(rotY)*Math.cos(rotX)*distance;
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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}
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$(renderer.domElement).on("mousedown", function (e) {
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moveCamera = true;
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}).on("wheel", function (e) {
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var event = e.originalEvent;
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event.preventDefault();
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distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance);
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updateCamera();
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});
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$(window).on("mouseup", function (e) {
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moveCamera = false;
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}).on("mousemove", function (e) {
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var event = e.originalEvent;
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if (moveCamera === true) {
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rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI);
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rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2);
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updateCamera();
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}
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});
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updateCamera();
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}
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var requestAnimFrame = (function () {
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"use strict";
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return requestAnimationFrame || webkitRequestAnimationFrame || mozRequestAnimationFrame || function (callback) {
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setTimeout(callback, 1000/60);
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};
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})();
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/******************************************************
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*
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* Box
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* Representation of de Doodle3DBox
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* Handles all communication with the doodle box
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*
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******************************************************/
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//TODO
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//Als meerdere clients met box zouden verbinden zal de api te veel requests krijgen waardoor hij crasht
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//implimentatie van het veranderen van onder andere naam, netwerkverbinding etc
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D3D.Box = function (localIp) {
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"use strict";
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var self = this;
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this.batchSize = 512;
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this.maxBufferedLines = 4096;
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this.localIp = localIp;
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this.api = "http://" + localIp + "/d3dapi/";
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this.config = {};
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this.printBatches = [];
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this.currentBatch = 0;
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this.loaded = false;
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this.onload;
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getAPI(self.api + "config/all", function (data) {
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//self.config = data;
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for (var i in data) {
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if (i.indexOf("doodle3d") === 0) {
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self.config[i] = data[i];
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}
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}
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self.printer = new D3D.Printer(data);
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self.update();
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self.loaded = true;
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if (self.onload !== undefined) {
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self.onload();
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}
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});
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};
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D3D.Box.prototype.update = function () {
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"use strict";
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//TODO
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//Code is zo op gezet dat maar api call te gelijk is
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//Bij error wordt gelijk zelfde data opnieuw gestuurd
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//Als DoodleBox ontkoppeld wordt komt er een error in de loop waardoor pagina breekt en ververst moet worden
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//if (this.printBatches.length > 0 && (this.progress["buffered_lines"] + this.batchSize) <= this.maxBufferedLines) {
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if (this.printBatches.length > 0 ) {
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this.printBatch();
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}
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else {
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this.updateState();
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}
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};
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D3D.Box.prototype.updateState = function () {
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"use strict";
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var self = this;
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//que api calls so they don't overload the d3d box
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getAPI(this.api + "info/status", function (data) {
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self.printer.status = data;
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self.update();
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});
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};
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D3D.Box.prototype.print = function (gcode) {
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"use strict";
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this.currentBatch = 0;
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//clone gcode to remove array links
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gcode = gcode.clone();
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//gcode split in batches
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while (gcode.length > 0) {
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var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length));
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this.printBatches.push(gcodeBatch);
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}
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};
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D3D.Box.prototype.printBatch = function () {
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"use strict";
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var self = this;
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var gcode = this.printBatches.shift();
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sendAPI(this.api + "printer/print", {
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"start": ((this.currentBatch === 0) ? "true" : "false"),
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"first": ((this.currentBatch === 0) ? "true" : "false"),
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"gcode": gcode.join("\n")
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}, function (data) {
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console.log("batch sent: " + self.currentBatch, data);
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if (self.printBatches.length > 0) {
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//sent new batch
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self.currentBatch ++;
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}
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else {
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//finish printing
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}
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self.updateState();
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});
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};
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D3D.Box.prototype.stop = function () {
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"use strict";
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this.printBatches = [];
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this.currentBatch = 0;
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var finishMove = [
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"M107 ;fan off",
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"G91 ;relative positioning",
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"G1 E-1 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure",
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"G1 Z+0.5 E-5 X-20 Y-20 F9000 ;move Z up a bit and retract filament even more",
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"G28 X0 Y0 ;move X/Y to min endstops, so the head is out of the way",
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"M84 ;disable axes / steppers",
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"G90 ;absolute positioning",
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"M104 S180",
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";M140 S70",
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"M117 Done ;display message (20 characters to clear whole screen)"
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];
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sendAPI(this.api + "printer/stop", {
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"gcode": finishMove.join("\n")
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//"gcode": {}
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}, function (data) {
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console.log("Printer stop command sent");
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});
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};
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/******************************************************
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*
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* Printer
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* Representation of the connected printer
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*
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******************************************************/
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D3D.Printer = function (config) {
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"use strict";
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this.status = {};
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this.config = {};
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for (var i in config) {
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if (i.indexOf("printer") === 0) {
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this.config[i] = config[i];
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}
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}
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};
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D3D.Printer.prototype.getStartCode = function () {
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"use strict";
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var gcode = this.config["printer.startcode"];
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gcode = this.subsituteVariables(gcode);
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return gcode.split("\n");
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};
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D3D.Printer.prototype.getEndCode = function () {
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"use strict";
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var gcode = this.config["printer.endcode"];
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gcode = this.subsituteVariables(gcode);
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return gcode.split("\n");
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};
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D3D.Printer.prototype.subsituteVariables = function (gcode) {
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"use strict";
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var temperature = this.config["printer.temperature"];
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var bedTemperature = this.config["printer.bed.temperature"];
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var preheatTemperature = this.config["printer.heatup.temperature"];
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var preheatBedTemperature = this.config["printer.heatup.bed.temperature"];
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var printerType = this.config["printer.type"];
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var heatedbed = this.config["printer.heatedbed"];
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switch (printerType) {
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case "makerbot_replicator2": printerType = "r2"; break;
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case "makerbot_replicator2x": printerType = "r2x"; break;
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case "makerbot_thingomatic": printerType = "t6"; break;
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case "makerbot_generic": printerType = "r2"; break;
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case "_3Dison_plus": printerType = "r2"; break;
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}
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var heatedBedReplacement = heatedbed ? "" : ";";
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gcode = gcode.replace(/{printingTemp}/gi, temperature);
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gcode = gcode.replace(/{printingBedTemp}/gi, bedTemperature);
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gcode = gcode.replace(/{preheatTemp}/gi, preheatTemperature);
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gcode = gcode.replace(/{preheatBedTemp}/gi, preheatBedTemperature);
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gcode = gcode.replace(/{printerType}/gi, printerType);
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gcode = gcode.replace(/{if heatedBed}/gi, heatedBedReplacement);
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return gcode;
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};
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/******************************************************
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*
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* Slicer
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*
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* TODO (optimalisatie)
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* sorteer lijnen op laagste hoogte -> stop loop wanneer hij een lijn zonder intersectie heeft gevonden
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* verwijder lijnen die ooit interactie gehad hebben, maar nu niet meer
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* helft van lijnen toevoegen omdat 4face altijd recht is, en 3face dus te veel data bevat
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*
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* omliggende lagen -> difference && sum omliggende lijnen
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* voor laag 5 = 5 diff (3 && 4 && 6 && 7))
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*
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******************************************************/
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D3D.Slicer = function () {
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"use strict";
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this.geometry;
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this.lines = [];
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this.lineLookup = {};
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};
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D3D.Slicer.prototype.setGeometry = function (geometry) {
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"use strict";
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this.geometry = geometry;
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this.geometry.mergeVertices();
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this.createLines();
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return this;
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};
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D3D.Slicer.prototype.addLine = function (a, b) {
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"use strict";
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//think lookup can only be b_a, a_b is only possible when face is flipped
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var index = this.lineLookup[a + "_" + b] || this.lineLookup[b + "_" + a];
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if (index === undefined) {
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index = this.lines.length;
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this.lineLookup[a + "_" + b] = index;
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this.lines.push({
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line: new THREE.Line3(this.geometry.vertices[a], this.geometry.vertices[b]),
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connects: [],
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normals: []
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});
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}
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return index;
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};
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D3D.Slicer.prototype.createLines = function () {
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"use strict";
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this.lines = [];
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this.lineLookup = {};
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for (var i = 0; i < this.geometry.faces.length; i ++) {
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var face = this.geometry.faces[i];
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var normal = new THREE.Vector2().set(face.normal.x, face.normal.z).normalize();
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//check for only adding unique lines
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//returns index of said line
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var a = this.addLine(face.a, face.b);
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var b = this.addLine(face.b, face.c);
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var c = this.addLine(face.c, face.a);
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//set connecting lines (based on face)
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//something wrong here, 3 face can go in different direction
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this.lines[a].connects.push(b, c);
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this.lines[b].connects.push(c, a);
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this.lines[c].connects.push(a, b);
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this.lines[a].normals.push(normal);
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this.lines[b].normals.push(normal);
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this.lines[c].normals.push(normal);
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}
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//sort lines on min height
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//this.lines.sort(function (a, b) {
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// return Math.min() - Math.min();
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//});
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};
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D3D.Slicer.prototype.slice = function (height, step) {
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"use strict";
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var slices = [];
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var plane = new THREE.Plane();
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for (var z = 0; z < height; z += step) {
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plane.set(new THREE.Vector3(0, -1, 0), z);
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var slice = [];
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var intersections = [];
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for (var i = 0; i < this.lines.length; i ++) {
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var line = this.lines[i].line;
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var intersection = plane.intersectLine(line);
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if (intersection !== undefined) {
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//remove +100 when implimenting good structure for geometry is complete
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var point = new THREE.Vector2(intersection.x + 100, intersection.z + 100);
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intersections.push(point);
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}
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else {
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intersections.push(false);
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}
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}
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var done = [];
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for (var i = 0; i < intersections.length; i ++) {
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if (intersections[i] && done.indexOf(i) === -1) {
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var index = i;
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var shape = [];
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while (index !== -1) {
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var intersection = intersections[index];
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shape.push({X: intersection.x, Y: intersection.y});
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done.push(index);
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var connects = this.lines[index].connects;
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var faceNormals = this.lines[index].normals;
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for (var j = 0; j < connects.length; j ++) {
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index = connects[j];
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if (intersections[index] && done.indexOf(index) === -1) {
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var a = new THREE.Vector2().set(intersection.x, intersection.y);
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var b = intersections[index];
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var normal = a.sub(b).normal().normalize();
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var faceNormal = faceNormals[Math.floor(j/2)];
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if (normal.dot(faceNormal) > 0) {
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break;
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}
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else {
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index = -1;
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}
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}
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else {
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index = -1;
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}
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}
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}
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//think this check is not nescesary, always higher as 0
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if (shape.length > 0) {
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slice.push(shape);
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}
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}
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}
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//stop when ther are no intersects
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if (slice.length > 0) {
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slices.push(slice);
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}
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else {
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break;
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}
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}
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return slices;
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};
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D3D.Slicer.prototype.getInset = function (slice, offset) {
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"use strict";
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var solution = new ClipperLib.Paths();
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var co = new ClipperLib.ClipperOffset(1, 1);
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co.AddPaths(slice, ClipperLib.JoinType.jtRound, ClipperLib.EndType.etClosedPolygon);
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co.Execute(solution, -offset);
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return solution;
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};
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D3D.Slicer.prototype.getFillTemplate = function (dimension, size, even, uneven) {
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"use strict";
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var paths = new ClipperLib.Paths();
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if (even) {
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for (var length = 0; length <= dimension; length += size) {
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paths.push([{X: length, Y: 0}, {X: length, Y: dimension}]);
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}
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}
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if (uneven) {
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for (var length = 0; length <= dimension; length += size) {
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paths.push([{X: 0, Y: length}, {X: dimension, Y: length}]);
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}
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}
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return paths;
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};
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D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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"use strict";
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//scale because of clipper crap
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var scale = 100;
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var layerHeight = printer.config["printer.layerHeight"] * scale;
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var dimensionsZ = printer.config["printer.dimensions.z"] * scale;
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var wallThickness = printer.config["printer.wallThickness"] * scale;
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var shellThickness = printer.config["printer.shellThickness"] * scale;
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var fillSize = printer.config["printer.fillSize"] * scale;
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var brimOffset = printer.config["printer.brimOffset"] * scale;
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var data = [];
|
|
|
|
var lowFillTemplate = this.getFillTemplate(dimensionsZ, fillSize, true, true);
|
|
|
|
for (var layer = 0; layer < slices.length; layer ++) {
|
|
var slice = slices[layer];
|
|
|
|
//var outerLayer = ClipperLib.JS.Clean(slice, 1.0);
|
|
var outerLayer = slice.clone();
|
|
ClipperLib.JS.ScaleUpPaths(outerLayer, scale);
|
|
|
|
var innerLayer = [];
|
|
|
|
for (var i = wallThickness; i < shellThickness; i += wallThickness) {
|
|
var inset = this.getInset(outerLayer, i);
|
|
|
|
innerLayer = innerLayer.concat(inset);
|
|
}
|
|
|
|
var fillArea = this.getInset((inset || outerLayer), wallThickness);
|
|
|
|
var highFill;
|
|
|
|
var fillAbove = undefined;
|
|
//for (var i = 1; i < shellThickness/layerHeight; i ++) {
|
|
for (var i = 1; i < shellThickness/layerHeight + 4; i ++) {
|
|
var newLayer = ClipperLib.JS.Clone(slices[layer + i]);
|
|
ClipperLib.JS.ScaleUpPaths(newLayer, scale);
|
|
|
|
if (newLayer.length === 0 || (fillAbove && fillAbove.length === 0)) {
|
|
fillAbove = [];
|
|
|
|
break;
|
|
}
|
|
else if (fillAbove === undefined) {
|
|
fillAbove = newLayer;
|
|
}
|
|
else {
|
|
var c = new ClipperLib.Clipper();
|
|
var solution = new ClipperLib.Paths();
|
|
c.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
|
|
c.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true);
|
|
c.Execute(ClipperLib.ClipType.ctIntersection, solution);
|
|
|
|
fillAbove = solution;
|
|
}
|
|
}
|
|
//kijkt alleen nog naar boven
|
|
//omliggende lagen hebben inhoud van lowFill;
|
|
//inset moet opgevult worden;
|
|
//verschill tussen lowFill en inset moet vol, rest is raster
|
|
|
|
var clipper = new ClipperLib.Clipper();
|
|
var highFillArea = new ClipperLib.Paths();
|
|
clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
|
|
clipper.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true);
|
|
clipper.Execute(ClipperLib.ClipType.ctDifference, highFillArea);
|
|
|
|
var clipper = new ClipperLib.Clipper();
|
|
var lowFillArea = new ClipperLib.Paths();
|
|
clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
|
|
clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true);
|
|
clipper.Execute(ClipperLib.ClipType.ctDifference, lowFillArea);
|
|
|
|
var fill = [];
|
|
|
|
var clipper = new ClipperLib.Clipper();
|
|
var lowFillStrokes = new ClipperLib.Paths();
|
|
clipper.AddPaths(lowFillTemplate, ClipperLib.PolyType.ptSubject, false);
|
|
clipper.AddPaths(lowFillArea, ClipperLib.PolyType.ptClip, true);
|
|
clipper.Execute(ClipperLib.ClipType.ctIntersection, lowFillStrokes);
|
|
|
|
fill = fill.concat(lowFillStrokes);
|
|
|
|
//optimize
|
|
//make as big as bounding box of highFillArea
|
|
var highFillTemplate = this.getFillTemplate(dimensionsZ, wallThickness, (layer % 2 === 0), (layer % 2 === 1));
|
|
|
|
var clipper = new ClipperLib.Clipper();
|
|
var highFillStrokes = new ClipperLib.Paths();
|
|
clipper.AddPaths(highFillTemplate, ClipperLib.PolyType.ptSubject, false);
|
|
clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true);
|
|
clipper.Execute(ClipperLib.ClipType.ctIntersection, highFillStrokes);
|
|
|
|
fill = fill.concat(highFillStrokes);
|
|
|
|
//create brim
|
|
/*if (layer === 0) {
|
|
var brim = this.getInset(outerLayer, -brimOffset);
|
|
outerLayer = brim.concat(outerLayer);
|
|
}*/
|
|
|
|
ClipperLib.JS.ScaleDownPaths(outerLayer, scale);
|
|
ClipperLib.JS.ScaleDownPaths(innerLayer, scale);
|
|
ClipperLib.JS.ScaleDownPaths(fill, scale);
|
|
|
|
data.push({
|
|
outerLayer: outerLayer,
|
|
innerLayer: innerLayer,
|
|
fill: fill
|
|
});
|
|
}
|
|
|
|
return data;
|
|
};
|
|
D3D.Slicer.prototype.dataToGcode = function (data, printer) {
|
|
"use strict";
|
|
|
|
var layerHeight = printer.config["printer.layerHeight"];
|
|
var normalSpeed = printer.config["printer.speed"];
|
|
var bottomSpeed = printer.config["printer.bottomLayerSpeed"];
|
|
var firstLayerSlow = printer.config["printer.firstLayerSlow"];
|
|
var bottomFlowRate = printer.config["printer.bottomFlowRate"];
|
|
var travelSpeed = printer.config["printer.travelSpeed"];
|
|
var filamentThickness = printer.config["printer.filamentThickness"];
|
|
var wallThickness = printer.config["printer.wallThickness"];
|
|
var enableTraveling = printer.config["printer.enableTraveling"];
|
|
var retractionEnabled = printer.config["printer.retraction.enabled"];
|
|
var retractionSpeed = printer.config["printer.retraction.speed"];
|
|
var retractionMinDistance = printer.config["printer.retraction.minDistance"];
|
|
var retractionAmount = printer.config["printer.retraction.amount"];
|
|
|
|
function sliceToGcode (slice) {
|
|
var gcode = [];
|
|
|
|
for (var i = 0; i < slice.length; i ++) {
|
|
var shape = slice[i];
|
|
|
|
var previousPoint;
|
|
|
|
for (var j = 0; j <= shape.length; j ++) {
|
|
//Finish shape by going to first point
|
|
var point = shape[(j % shape.length)];
|
|
|
|
if (j === 0) {
|
|
//TODO
|
|
//add retraction
|
|
if (extruder > retractionMinDistance && retractionEnabled) {
|
|
gcode.push([
|
|
"G0",
|
|
"E" + (extruder - retractionAmount).toFixed(3),
|
|
"F" + (retractionSpeed * 60).toFixed(3)
|
|
].join(" "));
|
|
}
|
|
|
|
gcode.push([
|
|
"G0",
|
|
"X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z,
|
|
"F" + (travelSpeed*60)
|
|
].join(" "));
|
|
|
|
if (extruder > retractionMinDistance && retractionEnabled) {
|
|
gcode.push([
|
|
"G0",
|
|
"E" + extruder.toFixed(3),
|
|
"F" + (retractionSpeed * 60).toFixed(3)
|
|
].join(" "));
|
|
}
|
|
}
|
|
else {
|
|
var a = new THREE.Vector2().set(point.X, point.Y);
|
|
var b = new THREE.Vector2().set(previousPoint.X, previousPoint.Y);
|
|
var lineLength = a.distanceTo(b);
|
|
|
|
extruder += lineLength * wallThickness * layerHeight / filamentSurfaceArea * flowRate;
|
|
|
|
gcode.push([
|
|
"G1",
|
|
"X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z,
|
|
"F" + speed,
|
|
"E" + extruder.toFixed(3)
|
|
].join(" "));
|
|
}
|
|
|
|
previousPoint = point;
|
|
}
|
|
}
|
|
|
|
return gcode;
|
|
}
|
|
|
|
var gcode = printer.getStartCode();
|
|
|
|
var extruder = 0.0;
|
|
var speed = firstLayerSlow ? (bottomSpeed*60).toFixed(3) : (normalSpeed*60).toFixed(3);
|
|
var filamentSurfaceArea = Math.pow((filamentThickness/2), 2) * Math.PI;
|
|
var flowRate = bottomFlowRate;
|
|
|
|
for (var layer = 0; layer < data.length; layer ++) {
|
|
var slice = data[layer];
|
|
|
|
//turn on fan on layer 2
|
|
if (layer === 2) {
|
|
gcode.push("M106");
|
|
speed = (normalSpeed*60).toFixed(3);
|
|
flowRate = 1;
|
|
}
|
|
|
|
var z = ((layer + 1) * layerHeight).toFixed(3);
|
|
|
|
gcode = gcode.concat(sliceToGcode(slice.outerLayer));
|
|
gcode = gcode.concat(sliceToGcode(slice.innerLayer));
|
|
gcode = gcode.concat(sliceToGcode(slice.fill));
|
|
}
|
|
|
|
gcode = gcode.concat(printer.getEndCode());
|
|
return gcode;
|
|
};
|
|
D3D.Slicer.prototype.drawPaths = function (printer, min, max) {
|
|
"use strict";
|
|
|
|
var layerHeight = printer.config["printer.layerHeight"];
|
|
var dimensionsZ = printer.config["printer.dimensions.z"];
|
|
|
|
function drawPolygons (paths, color) {
|
|
context.fillStyle = color;
|
|
context.strokeStyle = color;
|
|
context.beginPath();
|
|
|
|
for (var i = 0; i < paths.length; i ++) {
|
|
var path = paths[i];
|
|
|
|
context.moveTo((path[0].X- 100) * 6.0 + 200, (path[0].Y- 100) * 6.0 + 200);
|
|
|
|
for (var j = 0; j < path.length; j ++) {
|
|
var point = path[j];
|
|
context.lineTo((point.X- 100) * 6.0 + 200, (point.Y- 100) * 6.0 + 200);
|
|
}
|
|
context.closePath();
|
|
}
|
|
context.stroke();
|
|
}
|
|
|
|
var slices = this.slice(dimensionsZ, layerHeight);
|
|
slices.shift();
|
|
|
|
var data = this.slicesToData(slices, printer);
|
|
|
|
var canvas = document.createElement("canvas");
|
|
canvas.width = 400;
|
|
canvas.height = 400;
|
|
var context = canvas.getContext("2d");
|
|
|
|
for (var layer = min; layer < max; layer ++) {
|
|
var layer = 0;
|
|
context.clearRect(0, 0, 400, 400);
|
|
var slice = data[layer % data.length];
|
|
|
|
drawPolygons(slice.outerLayer, "red");
|
|
drawPolygons(slice.innerLayer, "green");
|
|
drawPolygons(slice.fill, "blue");
|
|
}
|
|
|
|
return canvas;
|
|
};
|
|
D3D.Slicer.prototype.getGcode = function (printer) {
|
|
"use strict";
|
|
|
|
var layerHeight = printer.config["printer.layerHeight"];
|
|
var dimensionsZ = printer.config["printer.dimensions.z"];
|
|
|
|
var slices = this.slice(dimensionsZ, layerHeight);
|
|
|
|
//still error in first layer, so remove first layer
|
|
//see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1
|
|
slices.shift();
|
|
|
|
var data = this.slicesToData(slices, printer);
|
|
//return data;
|
|
|
|
//TODO
|
|
//make the path more optimized for 3d printers
|
|
//make the printer follow the shortest path from line to line
|
|
//see https://github.com/Ultimaker/CuraEngine#gcode-generation
|
|
|
|
var gcode = this.dataToGcode(data, printer);
|
|
return gcode;
|
|
}; |