mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
191 lines
6.1 KiB
HTML
191 lines
6.1 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>Doedel Drie Dee || Slice Test</title>
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<!--<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>-->
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<script src="library/jquery.js"></script>
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<script src="library/three.js"></script>
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<script src="library/stl_loader.js"></script>
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<script src="library/clipper.js"></script>
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<script src="src/utils.js"></script>
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<script src="src/box.js"></script>
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<script src="src/printer.js"></script>
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<script src="src/path.js"></script>
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<script src="src/slicer.js"></script>
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<script src="gcode/testgcode.js"></script>
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<script src="gcode/easterbunny.js"></script>
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<style>
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canvas {border: 1px solid black;}
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</style>
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</head>
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<body>
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<canvas id="3d-preview" height="400" width="400"></canvas>
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<canvas id="canvas" width="400" height="400"></canvas>
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<script>
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//nieuwe config
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//geimplimenteerd worden in de doodlebox?
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var printerConfig = {
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"printer.baudrate": "115200", //wat is dit?
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"printer.bed.temperature": 70,
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"printer.bottomFlowRate": 1.0,
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"printer.bottomLayerSpeed": 35,
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"printer.dimensions.x": 200,
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"printer.dimensions.y": 200,
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"printer.dimensions.z": 200,
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"printer.enableTraveling": true, //wat is dit?
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"printer.endcode": "M107 ;fan off\nG91 ;relative positioning\nG1 E-1 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure\nG1 Z+0.5 E-5 X-20 Y-20 F9000 ;move Z up a bit and retract filament even more\nG28 X0 Y0 ;move X/Y to min endstops, so the head is out of the way\nM84 ;disable axes / steppers\nG90 ;absolute positioning\nM104 S{preheatTemp}\n{if heatedBed}M140 S{preheatBedTemp}\nM117 Done ;display message (20 characters to clear whole screen)",
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"printer.filamentThickness": 2.89,
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"printer.firstLayerSlow": true,
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"printer.heatedbed": false,
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"printer.heatup.bed.temperature": 70,
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"printer.heatup.enabled": true,
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"printer.heatup.temperature": 180,
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"printer.retraction.amount": 3,
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"printer.retraction.enabled": false,
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"printer.retraction.minDistance": 5,
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"printer.retraction.speed": 50,
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"printer.screenToMillimeterScale": 0.3, //????
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"printer.speed": 70,
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"printer.startcode": ";Generated with Doodle3D (default)\nM109 S{printingTemp} ;set target temperature \n{if heatedBed}M190 S{printingBedTemp} ;set target bed temperature\nG21 ;metric values\nG91 ;relative positioning\nM107 ;start with the fan off\nG28 X0 Y0 ;move X/Y to min endstops\nG28 Z0 ;move Z to min endstops\nG1 Z15 F9000 ;move the platform down 15mm\nG92 E0 ;zero the extruded length\nG1 F200 E10 ;extrude 10mm of feed stock\nG92 E0 ;zero the extruded length again\nG92 E0 ;zero the extruded length again\nG1 F9000\nG90 ;absolute positioning\nM117 Printing Doodle... ;display message (20 characters to clear whole screen)",
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"printer.temperature": 230,
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"printer.travelSpeed": 200,
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"printer.type": "ultimaker",
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"printer.useSubLayers": true, //wat is dit?
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"printer.wallThickness": 0.4, //nozzle
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"printer.layerHeight": 0.3,
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//variabele toevoegen;
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//-snelheid, retraction etc voor verschillende types (outerlayer, innerlayer, fill)
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"printer.shellThickness": 0.4,
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"printer.fillSize": 5, //dit is het raster aan de binnen kant van de geometry
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"printer.brimOffset": 5,
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"printer.bottomTopThickness": 0.8
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};
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var printer = new D3D.Printer(printerConfig);
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var localIp = location.hash.substring(1);
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var doodleBox = new D3D.Box(localIp);
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//var printer = doodleBox.printer;
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var scene = new THREE.Scene();
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var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview")});
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renderer.setClearColor(0xffffff, 1);
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var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
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applyMouseControls(renderer, camera, new THREE.Vector3(100, 0, 100), 1000);
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var geometry = (function () {
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"use strict";
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var circle = new THREE.Shape();
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circle.absarc(0, 0, 100, 0, Math.PI*2, false);
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var hole = new THREE.Path();
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hole.absarc(0, 0, 15, 0, Math.PI*2, true );
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circle.holes.push(hole);
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var matrix = new THREE.Matrix4();
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matrix.makeRotationX(Math.PI*1.5);
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var geometry = new THREE.ExtrudeGeometry(circle, {
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amount: 3,
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bevelEnabled: false,
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steps: 1
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});
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geometry.applyMatrix(matrix);
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return geometry;
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})();
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var material = new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true});
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//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
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var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
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//var geometry = new THREE.SphereGeometry(10, 10, 10);
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var mesh = new THREE.Mesh(geometry, material);
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mesh.position.x = 100;
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mesh.position.z = 100;
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//scene.add(mesh);
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var loader = new THREE.STLLoader();
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loader.load("models/cubes.stl", function (geometry) {
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var mesh = new THREE.Mesh(geometry, material);
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mesh.position.x = 100;
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mesh.position.z = 100;
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mesh.rotation.x = -Math.PI/2;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 3;
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//mesh is lifted a little bit...
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mesh.position.y = -0.6552429199218741;
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scene.add(mesh);
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var slicer = new D3D.Slicer().setMesh(mesh);
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gcode = slicer.getGcode(printer);
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});
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(function animate () {
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"use strict";
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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})();
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function applyMouseControls (renderer, camera, center, maxDistance) {
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"use strict";
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//TODO
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//impliment touch controls
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//windows mouse wheel fix
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var distance = 20;
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var rotX = 0;
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var rotY = 0;
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var moveCamera = false;
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function updateCamera () {
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camera.position.set(
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Math.cos(rotY)*Math.sin(rotX)*distance,
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Math.sin(rotY)*distance,
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Math.cos(rotY)*Math.cos(rotX)*distance
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).add(center);
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camera.lookAt(center);
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}
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$(renderer.domElement).on("mousedown", function (e) {
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moveCamera = true;
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}).on("wheel", function (e) {
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var event = e.originalEvent;
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event.preventDefault();
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distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance);
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updateCamera();
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});
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$(window).on("mouseup", function (e) {
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moveCamera = false;
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}).on("mousemove", function (e) {
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var event = e.originalEvent;
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if (moveCamera === true) {
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rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI);
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rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2);
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updateCamera();
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}
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});
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updateCamera();
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}
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</script>
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</body>
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</html> |