Doodle3D-Slicer/three.js-master/docs/api/loaders/ObjectLoader.html
2015-06-12 15:58:26 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the <em>.type</em> attributes of objects to map them to their original classes.</div>
<h2>Constructor</h2>
<h3>[name]( [page:LoadingManager manager] )</h3>
<div>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</div>
<div>
Creates a new [name].
</div>
<h2>Properties</h2>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — required<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:Function onError] — Will be called when load errors.<br />
</div>
<div>
Begin loading from url and call onLoad with the parsed response content.
</div>
<h3>[method:Object3D parse]( [page:Object json] )</h3>
<div>
[page:Object json] — required. The JSON source to parse<br />
</div>
<div>
Parse a <em>JSON</em> content and return a threejs object.
</div>
<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
<div>
[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
</div>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.ObjectLoader();
// assuming we loaded a JSON structure from elsewhere
var object = loader.parse( a_json_object );
scene.add( object );
</code>
[example:webgl_loader_msgpack]
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>