Doodle3D-Slicer/three.js-master/docs/api/objects/PointCloud.html
2015-06-12 15:58:26 +02:00

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<!DOCTYPE html>
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[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.</div>
<h2>Constructor</h2>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
geometry — An instance of [page:Geometry].<br />
material — An instance of [page:Material] (optional).
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<h2>Properties</h2>
<h3>[property:Geometry geometry]</h3>
<div>An instance of [page:Geometry], where each vertex designates the position of a particle in the system.</div>
<h3>[property:Material material]</h3>
<div>An instance of [page:Material], defining the object's appearance. Default is a [page:PointCloudMaterial] with randomised colour.</div>
<h2>Methods</h2>
<h3>[method:PointCloud clone]()</h3>
<div>
This creates a clone of the particle system.
</div>
<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
<div>
Get intersections between a casted ray and this PointCloud. [page:Raycaster.intersectObject] will call this method.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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