Doodle3D-Slicer/three.js-master/docs/api/objects/SkinnedMesh.html
2015-06-12 15:58:26 +02:00

75 lines
2.0 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">An 3d object that has bones data. These Bones can then be used to animate the vertices of the object.</div>
<h2>Constructor</h2>
<h3>[name]([page:Geometry geometry], [page:Material material], [page:boolean useVertexTexture])</h3>
<div>
geometry — An instance of [page:Geometry].<br />
material — An instance of [page:Material] (optional).<br />
useVertexTexture -- Defines wether a vertex texture can be used (optional).
</div>
<div>
This Creates a new instance of skinnedMesh.
</div>
<h2>Properties</h2>
<h3>[property:array bones]</h3>
<div>
This contains the array of bones for this mesh. These should be set in the constructor.
</div>
<h3>[property:Matrix4 identityMatrix]</h3>
<div>
This is an identityMatrix to calculate the bones matrices from.
</div>
<h3>[property:boolean useVertexTexture]</h3>
<div>
The boolean defines whether a vertex texture is used to calculate the bones. This boolean shouldn't be changed after constructor.
</div>
<h3>[property:array boneMatrices]</h3>
<div>
This array of matrices contains the matrices of the bones. These get calculated in the constructor.
</div>
<h2>Methods</h2>
<h3>[method:null pose]()</h3>
<div>
This method sets the skinnedmesh in the rest pose.
</div>
<h3>[method:Bone addBone]([page:Bone bone])</h3>
<div>
bone -- This is the bone that needs to be added. (optional)
</div>
<div>
This method adds the bone to the skinnedmesh when it is provided. It creates a new bone and adds that when no bone is given.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>