mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
265 lines
6.8 KiB
HTML
Executable File
265 lines
6.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - raytracing renderer</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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color: #ffffff;
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margin: 0px;
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padding: 0px;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/renderers/RaytracingRenderer.js"></script>
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<script>
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var container;
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var camera, controls, scene, renderer;
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var torus, cube;
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init();
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render();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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var info = document.createElement( 'div' );
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info.style.position = 'absolute';
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info.style.top = '10px';
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info.style.width = '100%';
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info.style.zIndex = '100';
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info.style.textAlign = 'center';
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info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer';
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container.appendChild( info );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 600;
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scene = new THREE.Scene();
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// materials
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var phongMaterial = new THREE.MeshPhongMaterial( {
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color: 0xffffff,
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specular: 0x222222,
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shininess: 150,
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vertexColors: THREE.NoColors,
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shading: THREE.SmoothShading
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} );
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var phongMaterialBox = new THREE.MeshPhongMaterial( {
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color: 0xffffff,
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specular: 0x111111,
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shininess: 100,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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var phongMaterialBoxBottom = new THREE.MeshPhongMaterial( {
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color: 0x666666,
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specular: 0x111111,
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shininess: 100,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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var phongMaterialBoxLeft = new THREE.MeshPhongMaterial( {
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color: 0x990000,
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specular: 0x111111,
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shininess: 100,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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var phongMaterialBoxRight = new THREE.MeshPhongMaterial( {
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color: 0x0066ff,
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specular: 0x111111,
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shininess: 100,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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var mirrorMaterialFlat = new THREE.MeshPhongMaterial( {
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color: 0x000000,
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specular: 0xff8888,
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shininess: 10000,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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mirrorMaterialFlat.mirror = true;
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mirrorMaterialFlat.reflectivity = 1;
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var mirrorMaterialFlatDark = new THREE.MeshPhongMaterial( {
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color: 0x000000,
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specular: 0xaaaaaa,
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shininess: 10000,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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mirrorMaterialFlatDark.mirror = true;
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mirrorMaterialFlatDark.reflectivity = 1;
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var mirrorMaterialSmooth = new THREE.MeshPhongMaterial( {
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color: 0xffaa00,
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specular: 0x222222,
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shininess: 10000,
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vertexColors: THREE.NoColors,
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shading: THREE.SmoothShading
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} );
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mirrorMaterialSmooth.mirror = true;
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mirrorMaterialSmooth.reflectivity = 0.3;
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var glassMaterialFlat = new THREE.MeshPhongMaterial( {
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color: 0x000000,
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specular: 0x00ff00,
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shininess: 10000,
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vertexColors: THREE.NoColors,
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shading: THREE.FlatShading
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} );
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glassMaterialFlat.glass = true;
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glassMaterialFlat.reflectivity = 0.5;
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var glassMaterialSmooth = new THREE.MeshPhongMaterial( {
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color: 0x000000,
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specular: 0xffaa55,
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shininess: 10000,
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vertexColors: THREE.NoColors,
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shading: THREE.SmoothShading
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} );
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glassMaterialSmooth.glass = true;
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glassMaterialSmooth.reflectivity = 0.25;
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glassMaterialSmooth.refractionRatio = 0.6;
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// geometries
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var torusGeometry = new THREE.TorusKnotGeometry( 150 );
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var sphereGeometry = new THREE.SphereGeometry( 100, 16, 8 );
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var planeGeometry = new THREE.BoxGeometry( 600, 5, 600 );
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var boxGeometry = new THREE.BoxGeometry( 100, 100, 100 );
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// TorusKnot
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//torus = new THREE.Mesh( torusGeometry, phongMaterial );
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//scene.add( torus );
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// Sphere
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sphere = new THREE.Mesh( sphereGeometry, phongMaterial );
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sphere.scale.multiplyScalar( 0.5 );
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sphere.position.set( -50, -250+5, -50 );
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scene.add( sphere );
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sphere2 = new THREE.Mesh( sphereGeometry, mirrorMaterialSmooth );
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sphere2.scale.multiplyScalar( 0.5 );
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sphere2.position.set( 175, -250+5, -150 );
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scene.add( sphere2 );
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// Box
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box = new THREE.Mesh( boxGeometry, mirrorMaterialFlat );
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box.position.set( -175, -250+2.5, -150 );
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box.rotation.y = 0.5;
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scene.add( box );
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// Glass
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glass = new THREE.Mesh( sphereGeometry, glassMaterialSmooth );
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glass.scale.multiplyScalar( 0.5 );
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glass.position.set( 75, -250+5, -75 );
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glass.rotation.y = 0.5;
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scene.add( glass );
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// bottom
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plane = new THREE.Mesh( planeGeometry, phongMaterialBoxBottom );
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plane.position.set( 0, -300+2.5, -300 );
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scene.add( plane );
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// top
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plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
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plane.position.set( 0, 300-2.5, -300 );
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scene.add( plane );
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// back
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plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
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plane.rotation.x = 1.57;
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plane.position.set( 0, 0, -300 );
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scene.add( plane );
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plane = new THREE.Mesh( planeGeometry, mirrorMaterialFlatDark );
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plane.rotation.x = 1.57;
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plane.position.set( 0, 0, -300+10 );
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plane.scale.multiplyScalar( 0.85 );
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scene.add( plane );
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// left
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plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft );
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plane.rotation.z = 1.57;
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plane.position.set( -300, 0, -300 )
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scene.add( plane );
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// right
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plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight );
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plane.rotation.z = 1.57;
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plane.position.set( 300, 0, -300 )
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scene.add( plane );
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// light
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var intensity = 70000;
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var light = new THREE.PointLight( 0xffaa55, intensity );
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light.position.set( -200, 100, 100 );
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light.physicalAttenuation = true;
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scene.add( light );
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var light = new THREE.PointLight( 0x55aaff, intensity );
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light.position.set( 200, 100, 100 );
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light.physicalAttenuation = true;
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scene.add( light );
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var light = new THREE.PointLight( 0xffffff, intensity * 1.5 );
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light.position.set( 0, 0, 300 );
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light.physicalAttenuation = true;
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scene.add( light );
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//
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renderer = new THREE.RaytracingRenderer();
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renderer.setClearColor( 0xf0f0f0 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.domElement.style.position = "absolute";
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renderer.domElement.style.top = "0px";
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renderer.domElement.style.left = "0px";
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container.appendChild( renderer.domElement );
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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