Doodle3D-Slicer/three.js-master/examples/raytracing_sandbox.html
2015-06-12 15:58:26 +02:00

265 lines
6.8 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - raytracing renderer</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
color: #ffffff;
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/renderers/RaytracingRenderer.js"></script>
<script>
var container;
var camera, controls, scene, renderer;
var torus, cube;
init();
render();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.zIndex = '100';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 600;
scene = new THREE.Scene();
// materials
var phongMaterial = new THREE.MeshPhongMaterial( {
color: 0xffffff,
specular: 0x222222,
shininess: 150,
vertexColors: THREE.NoColors,
shading: THREE.SmoothShading
} );
var phongMaterialBox = new THREE.MeshPhongMaterial( {
color: 0xffffff,
specular: 0x111111,
shininess: 100,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
var phongMaterialBoxBottom = new THREE.MeshPhongMaterial( {
color: 0x666666,
specular: 0x111111,
shininess: 100,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
var phongMaterialBoxLeft = new THREE.MeshPhongMaterial( {
color: 0x990000,
specular: 0x111111,
shininess: 100,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
var phongMaterialBoxRight = new THREE.MeshPhongMaterial( {
color: 0x0066ff,
specular: 0x111111,
shininess: 100,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
var mirrorMaterialFlat = new THREE.MeshPhongMaterial( {
color: 0x000000,
specular: 0xff8888,
shininess: 10000,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
mirrorMaterialFlat.mirror = true;
mirrorMaterialFlat.reflectivity = 1;
var mirrorMaterialFlatDark = new THREE.MeshPhongMaterial( {
color: 0x000000,
specular: 0xaaaaaa,
shininess: 10000,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
mirrorMaterialFlatDark.mirror = true;
mirrorMaterialFlatDark.reflectivity = 1;
var mirrorMaterialSmooth = new THREE.MeshPhongMaterial( {
color: 0xffaa00,
specular: 0x222222,
shininess: 10000,
vertexColors: THREE.NoColors,
shading: THREE.SmoothShading
} );
mirrorMaterialSmooth.mirror = true;
mirrorMaterialSmooth.reflectivity = 0.3;
var glassMaterialFlat = new THREE.MeshPhongMaterial( {
color: 0x000000,
specular: 0x00ff00,
shininess: 10000,
vertexColors: THREE.NoColors,
shading: THREE.FlatShading
} );
glassMaterialFlat.glass = true;
glassMaterialFlat.reflectivity = 0.5;
var glassMaterialSmooth = new THREE.MeshPhongMaterial( {
color: 0x000000,
specular: 0xffaa55,
shininess: 10000,
vertexColors: THREE.NoColors,
shading: THREE.SmoothShading
} );
glassMaterialSmooth.glass = true;
glassMaterialSmooth.reflectivity = 0.25;
glassMaterialSmooth.refractionRatio = 0.6;
// geometries
var torusGeometry = new THREE.TorusKnotGeometry( 150 );
var sphereGeometry = new THREE.SphereGeometry( 100, 16, 8 );
var planeGeometry = new THREE.BoxGeometry( 600, 5, 600 );
var boxGeometry = new THREE.BoxGeometry( 100, 100, 100 );
// TorusKnot
//torus = new THREE.Mesh( torusGeometry, phongMaterial );
//scene.add( torus );
// Sphere
sphere = new THREE.Mesh( sphereGeometry, phongMaterial );
sphere.scale.multiplyScalar( 0.5 );
sphere.position.set( -50, -250+5, -50 );
scene.add( sphere );
sphere2 = new THREE.Mesh( sphereGeometry, mirrorMaterialSmooth );
sphere2.scale.multiplyScalar( 0.5 );
sphere2.position.set( 175, -250+5, -150 );
scene.add( sphere2 );
// Box
box = new THREE.Mesh( boxGeometry, mirrorMaterialFlat );
box.position.set( -175, -250+2.5, -150 );
box.rotation.y = 0.5;
scene.add( box );
// Glass
glass = new THREE.Mesh( sphereGeometry, glassMaterialSmooth );
glass.scale.multiplyScalar( 0.5 );
glass.position.set( 75, -250+5, -75 );
glass.rotation.y = 0.5;
scene.add( glass );
// bottom
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxBottom );
plane.position.set( 0, -300+2.5, -300 );
scene.add( plane );
// top
plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
plane.position.set( 0, 300-2.5, -300 );
scene.add( plane );
// back
plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
plane.rotation.x = 1.57;
plane.position.set( 0, 0, -300 );
scene.add( plane );
plane = new THREE.Mesh( planeGeometry, mirrorMaterialFlatDark );
plane.rotation.x = 1.57;
plane.position.set( 0, 0, -300+10 );
plane.scale.multiplyScalar( 0.85 );
scene.add( plane );
// left
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft );
plane.rotation.z = 1.57;
plane.position.set( -300, 0, -300 )
scene.add( plane );
// right
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight );
plane.rotation.z = 1.57;
plane.position.set( 300, 0, -300 )
scene.add( plane );
// light
var intensity = 70000;
var light = new THREE.PointLight( 0xffaa55, intensity );
light.position.set( -200, 100, 100 );
light.physicalAttenuation = true;
scene.add( light );
var light = new THREE.PointLight( 0x55aaff, intensity );
light.position.set( 200, 100, 100 );
light.physicalAttenuation = true;
scene.add( light );
var light = new THREE.PointLight( 0xffffff, intensity * 1.5 );
light.position.set( 0, 0, 300 );
light.physicalAttenuation = true;
scene.add( light );
//
renderer = new THREE.RaytracingRenderer();
renderer.setClearColor( 0xf0f0f0 );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.domElement.style.position = "absolute";
renderer.domElement.style.top = "0px";
renderer.domElement.style.left = "0px";
container.appendChild( renderer.domElement );
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>